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- Mon Mar 15, 2021 11:06 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6995
Re: Offroad Legends GEO/H3D model file, convertor?
Also the pieces are conjoined with the mesh.
- Mon Mar 15, 2021 11:06 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6995
Re: Offroad Legends GEO/H3D model file, convertor?
Oof. How do I make it so the model exported is not flat? I found out the exported mesh is not smooth.
- Mon Mar 15, 2021 10:55 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6995
- Mon Mar 15, 2021 10:31 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6995
Re: Offroad Legends GEO/H3D model file, convertor?
nice. also how did you find the data?
- Mon Mar 15, 2021 9:36 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6995
Offroad Legends GEO/H3D model file, convertor?
After succesfully extracting the archives from Offroad Legends (https://zenhax.com/viewtopic.php?p=62852#p62852), I need to get the 3D models. The 3D models are in .geo format and they have the MAGIC of "H3DG". Can anybody help me? There's also a "H3D" format in the car's folder ...
- Mon Mar 08, 2021 10:18 pm
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 303
- Views: 183492
- Sun Mar 07, 2021 2:00 am
- Forum: 3D/2D models
- Topic: An in-depth tutorial about quickBMS?
- Replies: 1
- Views: 411
An in-depth tutorial about quickBMS?
Can somebody make an in-depth tutorial about QuickBMS? Every tutorial I've found so far is either broken or doesn't have enough info. Sorry if this is the wrong place 
- Sat Mar 06, 2021 10:27 pm
- Forum: Tutorials
- Topic: Analyzing and Reverse Engineering a Game Archive
- Replies: 7
- Views: 12323
Re: Analyzing and Reverse Engineering a Game Archive
Also how do I align them?
- Sat Mar 06, 2021 10:10 pm
- Forum: Tutorials
- Topic: Analyzing and Reverse Engineering a Game Archive
- Replies: 7
- Views: 12323
Re: Analyzing and Reverse Engineering a Game Archive
I am not sure if it's allowed to post on this thread or not, but where did you get 0x14 from?Bigchillghost wrote: ↑Wed Mar 28, 2018 4:48 am Let's see how many markers there are: 0x12C / 0x14(20) = 0xF.
- Sat Mar 06, 2021 9:22 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1451
Re: Real Racing 3 .points files
ok, are you familiar with floating point IEEE754 format? You'll need to understand at least where a coordinate component starts. I load 1993_alfa_romeo_155_v6_ti.points into hex2obj to give you the idea (any hex editor capable of showing floats should do, too). Here we go: . a-points-file.png You n...
- Sat Mar 06, 2021 8:54 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1451
Re: Real Racing 3 .points files
yeah, ok, but they're in place!? So we'd need some hint in the .points file for the misplaced steering wheel to get it's position offset, correct? Maybe I didn't get what you meant with this: I'm converting Real Racing 3 cars, and I need a new way of figuring out where the wheels are positioned. I ...
- Sat Mar 06, 2021 8:39 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1451
Re: Real Racing 3 .points files
The wheels are in a separate model file.
m3g https://www.mediafire.com/file/kzhpmd79 ... d.m3g/file
fbx https://www.mediafire.com/file/ufkp3659 ... d.fbx/file
m3g https://www.mediafire.com/file/kzhpmd79 ... d.m3g/file
fbx https://www.mediafire.com/file/ufkp3659 ... d.fbx/file
- Sat Mar 06, 2021 8:04 pm
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 303
- Views: 183492
- Sat Mar 06, 2021 6:23 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1451
Re: Real Racing 3 .points files
How did I not notice that!?!?!?
Sorry, here's the M3G and the converted FBX.
FBX:
https://www.mediafire.com/file/cl8gt3f2 ... a.fbx/file
M3G:
https://www.mediafire.com/file/g7c84h7g ... a.m3g/file
FBX:
https://www.mediafire.com/file/cl8gt3f2 ... a.fbx/file
M3G:
https://www.mediafire.com/file/g7c84h7g ... a.m3g/file
- Sat Mar 06, 2021 6:13 pm
- Forum: Game Archive
- Topic: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files
- Replies: 9
- Views: 6701
Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files
Is there a way to get the 3D data and textures directly from file? I don't like using 3D scene rippers since the model can be distorted.
