as I promised:
http://aluigi.org/papers/bms/funlabs.bms
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Search found 1910 matches
- Thu Mar 17, 2011 10:01 am
- Forum: Game Archive
- Topic: Secret Service (Fun Labs) .FUN format
- Replies: 8
- Views: 1607
- Wed Mar 16, 2011 5:51 pm
- Forum: Game Archive
- Topic: Secret Service (Fun Labs) .FUN format
- Replies: 8
- Views: 1607
Re: Secret Service (Fun Labs) .FUN format
I gave a quick look at it before and the job can be done, maybe I will do it later or tomorrow.
it doesn't seem hard, it's just an incremental xor requiring 2 arguments: the beginning xor byte and the amount of the incrementing (for example 0x88 and 1 as WRS noticed).
it doesn't seem hard, it's just an incremental xor requiring 2 arguments: the beginning xor byte and the amount of the incrementing (for example 0x88 and 1 as WRS noticed).
- Tue Mar 15, 2011 7:54 pm
- Forum: Old posts
- Topic: .tra sound files?
- Replies: 3
- Views: 2444
Re: .tra sound files?
considering that the problem is in the reading/conversion of this format I suggest you to move the thread in the "Audio File formats" section (viewforum.php?f=17) so that it can gain more visibility
- Tue Mar 15, 2011 12:23 pm
- Forum: Game Archive
- Topic: Order of Magic Online
- Replies: 14
- Views: 2774
Re: Order of Magic Online
the initial part is simple, the rest instead looks like a sequence of compressed chunks of an unknown algorithm or encrypted+zlib
- Tue Mar 15, 2011 12:17 pm
- Forum: Game Archive
- Topic: PS2 pak file
- Replies: 1
- Views: 781
Re: PS2 pak file
it looks like the data from offset 0x19 is compressed (it's preceeded by ZSIZE and SIZE) but don't know with what algorightm
- Tue Mar 15, 2011 12:06 pm
- Forum: Game Archive
- Topic: The Incredible Hulk
- Replies: 5
- Views: 2028
Re: The Incredible Hulk
as usual people must waste their time because who makes the request doesn't provide full details... blah USM are videos ("CRID" signature) so there is nothing to unpack/repack. for more details: http://forum.xentax.com/viewtopic.php?f=17&t=4956 I casually noticed this just now when I w...
- Tue Mar 15, 2011 10:12 am
- Forum: Compressed files and methods
- Topic: Left Behind: ROTA .pak files
- Replies: 2
- Views: 987
Re: Left Behind: ROTA .pak files
xor.exe is a command-line tool so if you double click on it is normal that it doesn't work :)
while for quickbms you can use the following script:
while for quickbms you can use the following script:
Code: Select all
get SIZE asize
get NAME basename
string NAME += ".zip"
filexor 0x8c
log NAME 0 SIZE- Mon Mar 14, 2011 5:48 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 217969
Re: Test Drive Unlimited 2 [2011/BNK]
eh???
I'm the author of quickbms so if you have found a problem in the latest version (0.4.10b) I would like to know it, thanx
I'm the author of quickbms so if you have found a problem in the latest version (0.4.10b) I would like to know it, thanx
- Mon Mar 14, 2011 5:33 pm
- Forum: Compressed files and methods
- Topic: Fight Night Champion Xbox 360 .BIG file extractor
- Replies: 20
- Views: 7715
Re: Fight Night Champion Xbox 360 .BIG file extractor
quickbms supports the reinjection of files but unfortunately this particular game uses files divided in chunks and so there is nothing to do easily
- Mon Mar 14, 2011 5:31 pm
- Forum: Game Archive
- Topic: Heartwild Solitaire .pak Game Ressource - Need help
- Replies: 6
- Views: 1330
- Mon Mar 14, 2011 8:31 am
- Forum: Compressed files and methods
- Topic: Sonic 2006 ARC files
- Replies: 4
- Views: 2140
Re: Sonic 2006 ARC files
script for QuickBMS: # Sonic 2006 # script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big idstring "\x55\xaa\x38\x2d" get OFFSET long get INFO_SIZE long get BASE_OFFSET long getdstring DUMMY 0x10 goto OFFSET set NAME_BASE long 0 set PATH string "" set NAME string &...
- Mon Mar 14, 2011 6:35 am
- Forum: Game Archive
- Topic: Heavenly Sword (.WAD) [PS3]
- Replies: 1
- Views: 1366
Re: Heavenly Sword (.WAD) [PS3]
script for QuickBMS: idstring "WAD0" # automatic endian get DUMMY long get FILES long get BASE_OFFSET long getdstring DUMMY 0x20 for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get CRC long math OFFSET += BASE_OFFSET if ZSIZE == SIZE log "" OFFSET SIZE else clog &q...
- Sat Mar 12, 2011 2:27 am
- Forum: Compressed files and methods
- Topic: Plants vs. Zombies media-files
- Replies: 20
- Views: 8537
Re: Plants vs. Zombies media-files
- download quickbms: http://aluigi.org/papers.htm#quickbms - save the script on the disk - launch quickbms.exe - select 7x7m.bms - select main.pak - go in the folder where you want to extract the files - all the files will be extracted anyway when you launch quickbms.exe it will guide you in these s...
- Sat Mar 12, 2011 12:28 am
- Forum: Game Archive
- Topic: Battle: Los Angeles The Videogame (.s3darc)
- Replies: 14
- Views: 5483
Re: Battle: Los Angeles The Videogame (.s3darc)
uhmm it's strange because in the past the games that used starforce had their files all encrypted in an unique archive acting as a file system (disk image) and having a particular signature at the beginning, while in this case the file is just signless like directly encrypted. anyway we will wait th...
- Fri Mar 11, 2011 7:41 pm
- Forum: Game Archive
- Topic: MK9 Request
- Replies: 4
- Views: 1192
