Search found 1910 matches

by aluigi
Sun Mar 20, 2011 10:51 am
Forum: Game Archive
Topic: [Wii] Sin & Punishment 2: Successor to the Sky (*.ARC)
Replies: 2
Views: 764

Re: [Wii] Sin & Punishment 2: Successor to the Sky (*.ARC)

script for quickbms: endian big idstring "NARC" get FILES long get NAME_SIZE long get BASE_OFF long math NAME_BASE = BASE_OFF math NAME_BASE -= NAME_SIZE for i = 0 < FILES get DUMMY long get NAME_OFF long get OFFSET long get SIZE long savepos TMP math NAME_OFF += NAME_BASE goto NAME_OFF ge...
by aluigi
Sun Mar 20, 2011 10:45 am
Forum: Game Archive
Topic: Stoked: Big Air Edition (.sqp)
Replies: 2
Views: 829

Re: Stoked: Big Air Edition (.sqp)

interesting file format, the following is the script for quickbms: # Stoked: Big Air Edition # script for QuickBMS http://aluigi.org/papers.htm#quickbms get HEADER line get SIZE line get FILES line for i = 0 < FILES get NAME line set SIZE string NAME string NAME >= "|" string SIZE &= &...
by aluigi
Sat Mar 19, 2011 6:28 pm
Forum: Game Archive
Topic: Sphinx and the Cursed Mummy (filelist.000, filelist.bin)
Replies: 2
Views: 1541

Re: Sphinx and the Cursed Mummy (filelist.000, filelist.bin)

script for QuickBMS: # Spyro: A Hero's Tail Hacked: Hidden Level # other Eurocom games? # http://en.wikipedia.org/wiki/Eurocom # script for QuickBMS http://aluigi.org/papers.htm#quickbms open FDDE "bin" 0 get DUMMY long get BINSZ long get FILES long get DUMMY long get DUMMY_OFF long math N...
by aluigi
Sat Mar 19, 2011 12:40 pm
Forum: Game Archive
Topic: ppk file from PS2
Replies: 4
Views: 1459

Re: ppk file from PS2

script for QuickBMS: # MSG Seed Destiny Generation of C.E # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "ppk\0" get DUMMY long get DUMMY long get FILES long get OFFSET long for i = 0 < FILES goto OFFSET getdstring SIGN 4 get HEADDATA_SIZE long get DUMMY long get HEAD...
by aluigi
Sat Mar 19, 2011 12:59 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 46011

Re: MvC3 .ARC files.

ton of new games?
only the capcom ones, the rest of the xbox games use the classical XMemCompress algorithm
by aluigi
Fri Mar 18, 2011 11:00 pm
Forum: Graphic file formats
Topic: BlazBlue 360
Replies: 6
Views: 3012

Re: BlazBlue 360

sorry for the info posted on multiple threads, I want to have each one updated with the correct info as reference.
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
by aluigi
Fri Mar 18, 2011 10:59 pm
Forum: Compressed files and methods
Topic: Homefront UPK
Replies: 5
Views: 2623

Re: Homefront UPK

just for reference in case someone arrives on this thread and doesn't know what is umodel (ehm like me ih ih ih):
http://www.gildor.org/en/projects/umodel
by aluigi
Fri Mar 18, 2011 10:59 pm
Forum: Game Archive
Topic: Battle Fantasia PS3 bddata.bin
Replies: 3
Views: 2143

Re: Battle Fantasia PS3 bddata.bin

sorry for the info posted on multiple threads, I want to have each one updated with the correct info as reference.
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
by aluigi
Fri Mar 18, 2011 10:57 pm
Forum: Compressed files and methods
Topic: Arcana Heart 3 Pac/Pk3 Files
Replies: 12
Views: 6649

Re: Arcana Heart 3 Pac/Pk3 Files

sorry for the info posted on multiple threads, I want to have each one updated with the correct info as reference.
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
by aluigi
Fri Mar 18, 2011 10:57 pm
Forum: Game Archive
Topic: Sonic Unleashed PS3 .AR Files
Replies: 5
Views: 3747

Re: Sonic Unleashed PS3 .AR Files

script for quickbms valid for the majority of games of Arc System Works (the "segs" signature) http://aluigi.org/papers/bms/arcsys.bms note that some of the extracted files are other archives and so you must unpack them too with the same script... yeah a bit boring but at the moment I don'...
by aluigi
Fri Mar 18, 2011 10:30 pm
Forum: Compressed files and methods
Topic: Post Apocalyptic Mayhem .dat files
Replies: 5
Views: 1530

Re: Post Apocalyptic Mayhem .dat files

scripts for QuickBMS, the first for the fs* files and the second for the header/content files: # Post Apocalyptic Mayhem (fs* files) # script for QuickBMS http://aluigi.org/papers.htm#quickbms get FULLSIZE asize for OFFSET = 0 < FULLSIZE get NAMESZ short getdstring NAME NAMESZ get SIZE long savepos ...
by aluigi
Fri Mar 18, 2011 8:53 pm
Forum: Compressed files and methods
Topic: Homefront UPK
Replies: 5
Views: 2623

Re: Homefront UPK

I don't know why but at the moment mediafire doesn't work with that file (the returned URL doesn't have the hostname)
by aluigi
Fri Mar 18, 2011 8:38 pm
Forum: Game Archive
Topic: Secret Service (Fun Labs) .FUN format
Replies: 8
Views: 1607

Re: Secret Service (Fun Labs) .FUN format

aluigi, i admire your skills (i signed up to xentax because of you) wow that's cool :) in case it could be useful the following is the assembly dump of the code that does the job in Secret Service demo with some comments, hope it helps who is interested: 006297B7 . FF52 2C CALL DWORD PTR DS:[EDX+2C...
by aluigi
Fri Mar 18, 2011 8:24 pm
Forum: Old posts
Topic: Racer .ar files
Replies: 3
Views: 2517

Re: Racer .ar files

by aluigi
Thu Mar 17, 2011 12:43 pm
Forum: Compressed files and methods
Topic: fifa 11 xbox 360 compression method ?
Replies: 16
Views: 9482

Re: fifa 11 xbox 360 compression method ?

no problems with the english. the problem was that you wrote too much and the first part looked like a graphic/3d problem so I ignored the post completely. luckily I already did this job with another game so it took me 1 minute to extract the chunklzx part of the code and making a quickbms script jo...