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- Sun Mar 20, 2011 10:51 am
- Forum: Game Archive
- Topic: [Wii] Sin & Punishment 2: Successor to the Sky (*.ARC)
- Replies: 2
- Views: 764
Re: [Wii] Sin & Punishment 2: Successor to the Sky (*.ARC)
script for quickbms: endian big idstring "NARC" get FILES long get NAME_SIZE long get BASE_OFF long math NAME_BASE = BASE_OFF math NAME_BASE -= NAME_SIZE for i = 0 < FILES get DUMMY long get NAME_OFF long get OFFSET long get SIZE long savepos TMP math NAME_OFF += NAME_BASE goto NAME_OFF ge...
- Sun Mar 20, 2011 10:45 am
- Forum: Game Archive
- Topic: Stoked: Big Air Edition (.sqp)
- Replies: 2
- Views: 829
Re: Stoked: Big Air Edition (.sqp)
interesting file format, the following is the script for quickbms: # Stoked: Big Air Edition # script for QuickBMS http://aluigi.org/papers.htm#quickbms get HEADER line get SIZE line get FILES line for i = 0 < FILES get NAME line set SIZE string NAME string NAME >= "|" string SIZE &= &...
- Sat Mar 19, 2011 6:28 pm
- Forum: Game Archive
- Topic: Sphinx and the Cursed Mummy (filelist.000, filelist.bin)
- Replies: 2
- Views: 1541
Re: Sphinx and the Cursed Mummy (filelist.000, filelist.bin)
script for QuickBMS: # Spyro: A Hero's Tail Hacked: Hidden Level # other Eurocom games? # http://en.wikipedia.org/wiki/Eurocom # script for QuickBMS http://aluigi.org/papers.htm#quickbms open FDDE "bin" 0 get DUMMY long get BINSZ long get FILES long get DUMMY long get DUMMY_OFF long math N...
- Sat Mar 19, 2011 12:40 pm
- Forum: Game Archive
- Topic: ppk file from PS2
- Replies: 4
- Views: 1459
Re: ppk file from PS2
script for QuickBMS: # MSG Seed Destiny Generation of C.E # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "ppk\0" get DUMMY long get DUMMY long get FILES long get OFFSET long for i = 0 < FILES goto OFFSET getdstring SIGN 4 get HEADDATA_SIZE long get DUMMY long get HEAD...
- Sat Mar 19, 2011 12:59 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 46011
Re: MvC3 .ARC files.
ton of new games?
only the capcom ones, the rest of the xbox games use the classical XMemCompress algorithm
only the capcom ones, the rest of the xbox games use the classical XMemCompress algorithm
- Fri Mar 18, 2011 11:00 pm
- Forum: Graphic file formats
- Topic: BlazBlue 360
- Replies: 6
- Views: 3012
Re: BlazBlue 360
sorry for the info posted on multiple threads, I want to have each one updated with the correct info as reference.
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
- Fri Mar 18, 2011 10:59 pm
- Forum: Compressed files and methods
- Topic: Homefront UPK
- Replies: 5
- Views: 2623
Re: Homefront UPK
just for reference in case someone arrives on this thread and doesn't know what is umodel (ehm like me ih ih ih):
http://www.gildor.org/en/projects/umodel
http://www.gildor.org/en/projects/umodel
- Fri Mar 18, 2011 10:59 pm
- Forum: Game Archive
- Topic: Battle Fantasia PS3 bddata.bin
- Replies: 3
- Views: 2143
Re: Battle Fantasia PS3 bddata.bin
sorry for the info posted on multiple threads, I want to have each one updated with the correct info as reference.
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
- Fri Mar 18, 2011 10:57 pm
- Forum: Compressed files and methods
- Topic: Arcana Heart 3 Pac/Pk3 Files
- Replies: 12
- Views: 6649
Re: Arcana Heart 3 Pac/Pk3 Files
sorry for the info posted on multiple threads, I want to have each one updated with the correct info as reference.
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
script for quickbms:
http://aluigi.org/papers/bms/arcsys.bms
- Fri Mar 18, 2011 10:57 pm
- Forum: Game Archive
- Topic: Sonic Unleashed PS3 .AR Files
- Replies: 5
- Views: 3747
Re: Sonic Unleashed PS3 .AR Files
script for quickbms valid for the majority of games of Arc System Works (the "segs" signature) http://aluigi.org/papers/bms/arcsys.bms note that some of the extracted files are other archives and so you must unpack them too with the same script... yeah a bit boring but at the moment I don'...
- Fri Mar 18, 2011 10:30 pm
- Forum: Compressed files and methods
- Topic: Post Apocalyptic Mayhem .dat files
- Replies: 5
- Views: 1530
Re: Post Apocalyptic Mayhem .dat files
scripts for QuickBMS, the first for the fs* files and the second for the header/content files: # Post Apocalyptic Mayhem (fs* files) # script for QuickBMS http://aluigi.org/papers.htm#quickbms get FULLSIZE asize for OFFSET = 0 < FULLSIZE get NAMESZ short getdstring NAME NAMESZ get SIZE long savepos ...
- Fri Mar 18, 2011 8:53 pm
- Forum: Compressed files and methods
- Topic: Homefront UPK
- Replies: 5
- Views: 2623
Re: Homefront UPK
I don't know why but at the moment mediafire doesn't work with that file (the returned URL doesn't have the hostname)
- Fri Mar 18, 2011 8:38 pm
- Forum: Game Archive
- Topic: Secret Service (Fun Labs) .FUN format
- Replies: 8
- Views: 1607
Re: Secret Service (Fun Labs) .FUN format
aluigi, i admire your skills (i signed up to xentax because of you) wow that's cool :) in case it could be useful the following is the assembly dump of the code that does the job in Secret Service demo with some comments, hope it helps who is interested: 006297B7 . FF52 2C CALL DWORD PTR DS:[EDX+2C...
- Fri Mar 18, 2011 8:24 pm
- Forum: Old posts
- Topic: Racer .ar files
- Replies: 3
- Views: 2517
Re: Racer .ar files
sure, script for QuickBMS:
http://aluigi.org/papers/bms/racerarext.bms
http://aluigi.org/papers/bms/racerarext.bms
- Thu Mar 17, 2011 12:43 pm
- Forum: Compressed files and methods
- Topic: fifa 11 xbox 360 compression method ?
- Replies: 16
- Views: 9482
Re: fifa 11 xbox 360 compression method ?
no problems with the english. the problem was that you wrote too much and the first part looked like a graphic/3d problem so I ignored the post completely. luckily I already did this job with another game so it took me 1 minute to extract the chunklzx part of the code and making a quickbms script jo...
