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- Fri Mar 25, 2011 7:18 pm
- Forum: Compressed files and methods
- Topic: Pac file - Ken's rage xbox 360
- Replies: 14
- Views: 3402
Re: Pac file - Ken's rage xbox 360
e' perfettamente normale che tu non riesca ad ascoltarli. in pratica i file WAV sono dei contenitori esattamente come gli AVI, ossia dentro possono avere dati audio codificati con vari codec in modo da usare meno spazio. ad esempio ci sono file WAV che contengono dati ima_adpcm (uno dei codec), oppu...
- Fri Mar 25, 2011 5:11 pm
- Forum: Compressed files and methods
- Topic: Pac file - Ken's rage xbox 360
- Replies: 14
- Views: 3402
Re: Pac file - Ken's rage xbox 360
ah ah ah essi' che sono italiano :) comunque il comando per xmaencode e': xmaencode.exe /X output.wav input_xma.wav xmaencode si trova nell'sdk dell'xbox ma lo si trova in giro ma, cosa piu' importante, NON e' garantito che converta quindi aspettati errori e testate contro al muro. per il resto nell...
- Fri Mar 25, 2011 5:04 pm
- Forum: Game Archive
- Topic: Nitro+ soft pak file
- Replies: 2
- Views: 1108
Re: Nitro+ soft pak file
EXPERIMENTAL script for quickbms, some names could be not correct and the content of some files could be decrypted even when not needed so report here any problem you will have: # the encrypted names are not handled correctly, experimental get VER long getdstring KISHINDB 0x100 get ZSIZE long get DU...
- Fri Mar 25, 2011 3:43 pm
- Forum: Compressed files and methods
- Topic: Pac file - Ken's rage xbox 360
- Replies: 14
- Views: 3402
Re: Pac file - Ken's rage xbox 360
if I remember correctly (no longer have them) they are XMA files so refer to the guides available online and on xentax about this format/codec
- Fri Mar 25, 2011 3:41 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
create a link to quickbms.exe and call it reimport the link must contain the following "Target File" arguments: quickbms.exe -w -r go in the folder where you have extracted the file, modify the files you want and DELETE all the others make a backup copy of the pak archive you want to reinj...
- Fri Mar 25, 2011 12:44 pm
- Forum: Compressed files and methods
- Topic: Pac file - Ken's rage xbox 360
- Replies: 14
- Views: 3402
Re: Pac file - Ken's rage xbox 360
the dat extension is no longer used in quickbms by long time, I guess it's time for you to update :)
http://aluigi.org/papers.htm#quickbms
http://aluigi.org/papers.htm#quickbms
- Fri Mar 25, 2011 8:22 am
- Forum: Compressed files and methods
- Topic: Pac file - Ken's rage xbox 360
- Replies: 14
- Views: 3402
Re: Pac file - Ken's rage xbox 360
there is no information table, which means that there is an index file somewhere in the folder. anyway for this specific archive it's enough a normal scanner because the files inside are all wav or you can use the following script that does the same job (only for this archive!): get FILES long rever...
- Fri Mar 25, 2011 8:11 am
- Forum: Game Archive
- Topic: SD Gundam Force: Showdown!
- Replies: 20
- Views: 5393
Re: PS2 bin file
there is nothing, are you sure there is not an index file in the same folder?
- Fri Mar 25, 2011 8:06 am
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
you don't need to use the command-line.
read the section 3 of quickbms.txt, everything is written there so any ohter thing I could say would be just a copy&paste from that text file
read the section 3 of quickbms.txt, everything is written there so any ohter thing I could say would be just a copy&paste from that text file
- Thu Mar 24, 2011 11:29 pm
- Forum: Compressed files and methods
- Topic: Pac file - Ken's rage xbox 360
- Replies: 14
- Views: 3402
Re: Pac file - Ken's rage xbox 360
you must provide a file or a cut of it
- Thu Mar 24, 2011 11:28 pm
- Forum: Game Archive
- Topic: Mountain bike adrenaline *.BIG file
- Replies: 1
- Views: 504
Re: Mountain bike adrenaline *.BIG file
you must provide a file or a cut of it
- Thu Mar 24, 2011 11:28 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
job done, luckily an user provided a nocd :)
http://aluigi.org/papers/bms/crysis2.bms
@Avengerz13
quickbms can reimport the files without problems, there is a discussion about the demo in another thread, it's the same also for the retail
http://aluigi.org/papers/bms/crysis2.bms
@Avengerz13
quickbms can reimport the files without problems, there is a discussion about the demo in another thread, it's the same also for the retail
- Thu Mar 24, 2011 2:52 pm
- Forum: Game Archive
- Topic: SD Gundam Force: Showdown!
- Replies: 20
- Views: 5393
Re: PS2 bin file
if the data that starts at offset 0 is an image I guess the informations about the files (offset, size and maybe name) are at the end of the bin.
can you upload the last part of the file?
can you upload the last part of the file?
- Thu Mar 24, 2011 2:51 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
it doesn't depend much by me, maybe in the next days I will have the key for decrypting the retail packages
- Thu Mar 24, 2011 2:49 pm
- Forum: Game Archive
- Topic: Legend Of Dragoon BIN format
- Replies: 2
- Views: 1294
Re: Legend Of Dragoon BIN format
script for quickbms:
Code: Select all
# Legend Of Dragoon
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring "MRG\x1a"
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
math OFFSET *= 0x800
log "" OFFSET SIZE
next i