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by aluigi
Tue May 21, 2013 8:14 pm
Forum: Compressed files and methods
Topic: help to know compression method name
Replies: 2
Views: 1445

Re: help to know compression method name

I launched comtype_scan2.bat/bms against that sequence of bytes you said in your post and the result is that 72.dmp is correct.
So the algorithm is LZAH (src/compression/de_lzah.c in quickbms)
by aluigi
Tue May 21, 2013 8:01 pm
Forum: Code Talk
Topic: Quickbms Hex string?
Replies: 2
Views: 2609

Re: Quickbms Hex string?

do you mean something like the following?

Code: Select all

string NAME p= "%08x.dat" VALUE
by aluigi
Tue May 21, 2013 7:18 pm
Forum: Game Archive
Topic: Xbox Minecraft MCR (region) Files
Replies: 8
Views: 5678

Re: Xbox Minecraft MCR (region) Files

Code: Select all

getdstring NAME 0x80
set NAME unicode NAME
by aluigi
Tue May 21, 2013 7:17 pm
Forum: Code Talk
Topic: Question about QuickBMS commands
Replies: 19
Views: 15120

Re: Question about QuickBMS commands

1) I guess you refer to a situation like having the archives folder\subfolder1\myarchive.arc and folder\subfolder2\myarchive.arc. Currently quickbms creates an output folder based on the name of the archive, the next week I will check if it's possible to take also the subfolder. 2) quickbms has only...
by aluigi
Mon Apr 29, 2013 8:49 am
Forum: Compressed files and methods
Topic: Injustice - MKO Files
Replies: 14
Views: 5461

Re: Injustice - MKO Files

have you already tried slz.bms?
http://aluigi.org/papers/bms/slz.bms
by aluigi
Tue Apr 16, 2013 2:48 pm
Forum: Game Archive
Topic: Xbox Minecraft MCR (region) Files
Replies: 8
Views: 5678

Re: Xbox Minecraft MCR (region) Files

You need to use the xbox sdk to use that decompression library.

Regarding the format I have not found information about it, I simply wrote a lame script to do the job:
http://aluigi.org/papers/bms/others/minecraft_mcr.bms
by aluigi
Tue Apr 16, 2013 2:38 pm
Forum: Code Talk
Topic: Signsrch
Replies: 1
Views: 2316

Signsrch

I have just released a new version of Signsrch which is very useful to identify encryption algorithms and other interesting things used in games: http://aluigi.org/mytoolz.htm#signsrch In the new 0.2 version there are some important updates: - multithreading, if you have a quadcore now signsrch will...
by aluigi
Tue Apr 16, 2013 4:26 am
Forum: Game Archive
Topic: Xbox Minecraft MCR (region) Files
Replies: 8
Views: 5678

Re: Xbox Minecraft MCR (region) Files

The xbox version uses xmemcompress (MS LZX) with compressed size plus 0x80000000 followed by the uncompressed size.
by aluigi
Fri Apr 12, 2013 5:49 pm
Forum: Game Archive
Topic: Rainbow Studios .XBR, .PSR (Cars, MX vs ATV, etc)
Replies: 9
Views: 7676

Re: Rainbow Studios .XBR, .PSR (Cars, MX vs ATV, etc)

script update to version 0.1.1
by aluigi
Sat Apr 06, 2013 7:50 pm
Forum: Game Archive
Topic: Compressed files and QuickBMS reimport problem (to anyone!)
Replies: 11
Views: 7875

Re: Compressed files and QuickBMS reimport problem (to anyon

In QuickBMS 0.5.18 I have implemented a better compression method that uses kzip combined with 2 other tools.
Additionally now I use kzip with the /b128 option that seems to give better results so if you had problems reimporting the XML files now they will work perfectly.

Enjoy :)
by aluigi
Sat Apr 06, 2013 6:58 pm
Forum: Game Archive
Topic: Yu Yu Hakusho Dark Tournament .PAK
Replies: 5
Views: 1986

Re: Yu Yu Hakusho Dark Tournament .PAK

ok go with PM
by aluigi
Sat Apr 06, 2013 9:48 am
Forum: Game Archive
Topic: Yu Yu Hakusho Dark Tournament .PAK
Replies: 5
Views: 1986

Re: Yu Yu Hakusho Dark Tournament .PAK

*edit*
by aluigi
Mon Mar 25, 2013 8:52 am
Forum: Game Archive
Topic: Warframe
Replies: 27
Views: 18339

Re: Warframe

you need to use the latest version of QuickBMS:
http://quickbms.aluigi.org

QuickBMS is NOT that GUI program you see in the Tutorials section!
They are two different things and only the version of QuickBMS matters when there are problems with extraction/reimporting.