because BIG files are not chunklzx, just like I said.
I gave a quick look at them but I don't understand exactly what they should be because they don't seem archives containing multiple files, maybe someone else is interested in checking them
Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Tue Apr 05, 2011 12:05 am
- Forum: Compressed files and methods
- Topic: fifa 11 xbox 360 compression method ?
- Replies: 16
- Views: 9482
- Mon Apr 04, 2011 2:11 pm
- Forum: Game Archive
- Topic: Bounty Hounds Online .pak [need help again with repack]
- Replies: 5
- Views: 1471
Re: Bounty Hounds Online .pak
script for quickbms:
Code: Select all
# Bounty Hounds Online
get DUMMY long
get DUMMY long
get FILES long
for i = 0 < FILES
getdstring NAME 0x30
get DUMMY long
get OFFSET long
get SIZE long
get ZSIZE long
clog NAME OFFSET ZSIZE SIZE
next i- Mon Apr 04, 2011 2:08 pm
- Forum: Game Archive
- Topic: Siren Blood Course (ps3) - texture archive *_tex.rsx
- Replies: 2
- Views: 1106
Re: Siren Blood Course (ps3) - texture archive *_tex.rsx
script for quickbms: # Siren Blood Course (ps3) # script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big get DUMMY long get DUMMY short get DUMMY short get FILE_OFF long get DUMMY_OFF long get INFO2_OFF long get SKIP_OFF long get DUMMY long get DUMMY long get DUMMY long # TEX get FILES...
- Mon Apr 04, 2011 1:43 pm
- Forum: Game Archive
- Topic: IL-2: Cliffs of Dover - SFS archive
- Replies: 3
- Views: 1859
Re: IL-2: Cliffs of Dover - SFS archive
can you try and tell me if my sfs.bms script 0.2 works? http://aluigi.org/papers/bms/sfs.bms remember to check also if you have the latest version of quickbms (0.4.10b at the moment). it's highly possible that the developers could have changed the encryption method, in which case I don't know if I w...
- Mon Apr 04, 2011 1:39 pm
- Forum: Compressed files and methods
- Topic: fifa 11 xbox 360 compression method ?
- Replies: 16
- Views: 9482
Re: fifa 11 xbox 360 compression method ?
thanx for the report, it revealed to be a different format... yeah same signature but a deeply different format. I have updated the script to version 0.2: http://aluigi.org/papers/bms/chunklzx.bms note that in the Rinaldo folder you provided there are also non-chunklzx files so you can't handle them...
- Sun Apr 03, 2011 9:21 am
- Forum: Game Archive
- Topic: [Xbox] Star Wars: The Clone Wars - data.zwp file
- Replies: 5
- Views: 4893
Re: [Xbox] Star Wars: The Clone Wars - data.zwp file
script for quickbms: idstring "NORK" get DUMMY long get DUMMY long get FULL_SIZE long get FILES long get OFFSET long goto OFFSET for i = 0 < FILES get ZERO long get NAMESZ byte getdstring NAME NAMESZ get OFFSET long get SIZE long get ZSIZE long if ZSIZE == SIZE log NAME OFFSET SIZE else cl...
- Fri Apr 01, 2011 11:44 pm
- Forum: Compressed files and methods
- Topic: fifa 11 xbox 360 compression method ?
- Replies: 16
- Views: 9482
Re: fifa 11 xbox 360 compression method ?
are you using the latest version of quickbms (0.4.10b)?
http://aluigi.org/papers.htm#quickbms
IF yes then upload the file which gives you that error.
http://aluigi.org/papers.htm#quickbms
IF yes then upload the file which gives you that error.
- Fri Apr 01, 2011 11:26 pm
- Forum: Old posts
- Topic: Need help with Half-Life.2.Episode 2 GCF quick bms
- Replies: 4
- Views: 2887
Re: Need help with Half-Life.2.Episode 2 GCF quick bms
if gcfscape doesn't work with that file isn't more simple to contact the author and asking him to give a look? he already knows everything about the gcf format so if it's a small thing to change for him is a joke to update the tool or maybe he will tell you what's wrong with that file. then if you h...
- Fri Apr 01, 2011 11:23 pm
- Forum: Compressed files and methods
- Topic: Orange Box xbox 360
- Replies: 1
- Views: 855
Re: Orange Box xbox 360
why you open a new thread about the same thing you started here? http://forum.xentax.com/viewtopic.php?f=10&t=6318 if it's a normal zip why don't you use a normal zip archiver like 7-zip? or is it a particular zip that you can extract ONLY with quickbms and zip.bms? in this case you could use th...
- Fri Apr 01, 2011 11:19 pm
- Forum: Game Archive
- Topic: Starship Troopers SLAK
- Replies: 5
- Views: 2693
Re: Starship Troopers SLAK
yeah I know it's a jurassic thread but my post comes from a request I received via mail. in short an user needed a way to reinject some files so with quickbms 0.4.10b and the following script this is possible and that's the reason I have decided to update this thread: # SlackPackFile (script 0.1.1) ...
- Tue Mar 29, 2011 10:15 pm
- Forum: Compressed files and methods
- Topic: VALVe Xbox 360 BSP = Different AND Smaller?
- Replies: 3
- Views: 1609
Re: VALVe Xbox 360 BSP = Different AND Smaller?
yes, LZMA is a very efficient algorithm. anyway this archive is too much strange because it's not lzma and I have some output only using lzma2 but in that case I have many files with 0 size... mah maybe someone else has an answer: # doesn't work? comtype lzma2_86dec endian big idstring "PSBV&qu...
- Tue Mar 29, 2011 9:34 pm
- Forum: Old posts
- Topic: Need help with Half-Life.2.Episode 2 GCF quick bms
- Replies: 4
- Views: 2887
Re: Need help with Half-Life.2.Episode 2 GCF quick bms
why don't you use gcfscape?
http://nemesis.thewavelength.net/index.php?p=25
http://nemesis.thewavelength.net/index.php?p=25
- Tue Mar 29, 2011 6:12 pm
- Forum: Game Archive
- Topic: Dead Nations sound.pck
- Replies: 1
- Views: 807
Dead Nations sound.pck
script for quickbms for extracting the files from sound.pck: # Dead Nations sound.pck endian big idstring AKPK get INFO_SIZE long get DUMMY long # 1 get DUMMY long # 10 get DUMMY long # 4c get DUMMY long # 3004 get DUMMY long # 1 get DUMMY long # c get DUMMY long # 0 get NAME string savepos MYOFF fo...
- Mon Mar 28, 2011 11:27 pm
- Forum: Compressed files and methods
- Topic: How to train your dragon Xbox 360 KXE
- Replies: 4
- Views: 2154
Re: How to train your dragon Xbox 360 KXE
job for xbdecompress.exe (Xbox SDK)
when you see a file that starts with the bytes 0f f5 12 that one is the tool you need
remember these 3 bytes and make it your new religion because you will see them a lot in many x360 games :)
when you see a file that starts with the bytes 0f f5 12 that one is the tool you need
remember these 3 bytes and make it your new religion because you will see them a lot in many x360 games :)
- Mon Mar 28, 2011 9:32 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
indeed the error is not about the path, it means you have forgiven a needed parameter: quickbms -r -w c:\crysis.bms c:\archive.pak c:\output_folder the output_folder is obviously the input_folder in reinjecting mode. anyway as written some posts before you don't need to reinject the files in the pak...
