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- Mon Apr 11, 2011 3:55 pm
- Forum: Game Archive
- Topic: SD Gundam Force: Showdown!
- Replies: 20
- Views: 5393
Re: PS2 bin file
that link doesn't work (it's not the first time that mediafire gives these problems with some links)
- Mon Apr 11, 2011 3:52 pm
- Forum: Game Archive
- Topic: Help with this, i need the code
- Replies: 1
- Views: 562
- Mon Apr 11, 2011 3:51 pm
- Forum: Compressed files and methods
- Topic: Fight Night Champion Xbox 360 .BIG file extractor
- Replies: 20
- Views: 7715
Re: Fight Night Champion Xbox 360 .BIG file extractor
you can cut it with one of the following tools:
http://wiki.xentax.com/index.php?title=Game_Requests
http://wiki.xentax.com/index.php?title=Game_Requests
- Sun Apr 10, 2011 4:18 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
-r -w are options so must be placed outside the " quotes and then you have added tons of paths... why? the format is simply: quickbms.exe options script.bms archive folder anyway the following is a translation from the italian of the step-by-step I gave to an user on my forum: in the folder whe...
- Sun Apr 10, 2011 4:10 pm
- Forum: Game Archive
- Topic: SD Gundam Force: Showdown!
- Replies: 20
- Views: 5393
Re: PS2 bin file
uhmmm all2.bin is too big for being an index file so I guess it can be excluded. but why you have written that it's a dummy file? what you mean exactly? a crazy thing could be that the index file is embedded directly in the executable but would be really weird. anyway this thing is taking too much t...
- Sun Apr 10, 2011 10:12 am
- Forum: Game Archive
- Topic: SD Gundam Force: Showdown!
- Replies: 20
- Views: 5393
Re: PS2 bin file
oh another important addition. that BIN file is ONLY a data archive so, as I have already said, there is for sure an index file of some kilobytes somewhere in the folder of the game. it's REQUIRED to have that index file for a chance of extracting the data. for the others: the name of the game is SD...
- Sun Apr 10, 2011 10:03 am
- Forum: Game Archive
- Topic: SD Gundam Force: Showdown!
- Replies: 20
- Views: 5393
Re: PS2 bin file
I have checked it just now and I can affirm that this file format is really horrible
- Sun Apr 10, 2011 10:00 am
- Forum: Game Archive
- Topic: Need help on unpack "Ai Sp@ce" archive
- Replies: 17
- Views: 5521
Re: Need help on unpack "Ai Sp@ce" archive
I have updated the script:
http://aluigi.org/papers/bms/aispace.bms
I'm still not 100% sure if the key I have retrieved is correct because there are some things not clear (some files start from offset 0 for unknown reasons), anyway let me know if works and all the output files are perfect
http://aluigi.org/papers/bms/aispace.bms
I'm still not 100% sure if the key I have retrieved is correct because there are some things not clear (some files start from offset 0 for unknown reasons), anyway let me know if works and all the output files are perfect
- Sat Apr 09, 2011 4:26 pm
- Forum: Game Archive
- Topic: Need help on unpack "Ai Sp@ce" archive
- Replies: 17
- Views: 5521
Re: Need help on unpack "Ai Sp@ce" archive
I have a crazy idea, upload the following files:
script.hed
settings.hed
shader.hed
tools.hed
script.hed
settings.hed
shader.hed
tools.hed
- Sat Apr 09, 2011 4:22 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 211
- Views: 121589
Re: Little extractor program
for Lights of Altair I wrote a script for quickbms many months ago:
http://aluigi.org/papers/bms/light_of_altair.bms
http://aluigi.org/papers/bms/light_of_altair.bms
- Sat Apr 09, 2011 10:42 am
- Forum: Game Archive
- Topic: Sniper Elite
- Replies: 1
- Views: 604
Re: Sniper Elite
quickbms and the asura.bms script http://aluigi.org/papers.htm#quickbms http://aluigi.org/papers/bms/asura.bms you can also reinject the modified files but I will explain it in a second time or just read quickbms.txt with the only difference of not creating a file.bat but a link to quickbms.exe with...
- Sat Apr 09, 2011 10:41 am
- Forum: Game Archive
- Topic: Devil 2
- Replies: 5
- Views: 1770
Re: Devil 2
it's a normal zip file encrypted with zipcrypto and the password should be something like "Mw2zd198703k" followed by a number ("%s%d"). maybe I could have some updates later but I don't know. if you want to help me in the meantime open MwEngine_Shipping_dll.dll with a hex editor ...
- Sat Apr 09, 2011 10:37 am
- Forum: Game Archive
- Topic: Need help on unpack "Ai Sp@ce" archive
- Replies: 17
- Views: 5521
Re: Need help on unpack "Ai Sp@ce" archive
it's for sure the key that has been changed
- Fri Apr 08, 2011 3:20 pm
- Forum: Game Archive
- Topic: NASCAR 2011
- Replies: 6
- Views: 3343
NASCAR 2011
I have just made a quickbms script for supporting this file format:
http://aluigi.org/papers/bms/nascar2011.bms
the archives are composed by some ARCHIVE?.AR files and the index files called cdfiles.dat.
the signature in cdfiles.dat is "filE".
maybe other games support this format.
http://aluigi.org/papers/bms/nascar2011.bms
the archives are composed by some ARCHIVE?.AR files and the index files called cdfiles.dat.
the signature in cdfiles.dat is "filE".
maybe other games support this format.
- Fri Apr 08, 2011 3:16 pm
- Forum: Audio file formats
- Topic: Alan Wake Bonus Disc Audio File .XWB...
- Replies: 19
- Views: 4386
Re: Alan Wake Bonus Disc Audio File .XWB...
depends by what has been reported by unxwb.
if you can't play them it's for sure the msadpcm codec or xma2 and I bet on the first.
vlc or mplayer can play the adpcm codecs perfectly while for xma/xma2 you need other solutions
if you can't play them it's for sure the msadpcm codec or xma2 and I bet on the first.
vlc or mplayer can play the adpcm codecs perfectly while for xma/xma2 you need other solutions
