Search found 1910 matches

by aluigi
Mon Apr 25, 2011 11:40 am
Forum: Game Archive
Topic: [HELP] QuickBMS - Reinjection
Replies: 15
Views: 5086

Re: [HELP] QuickBMS - Reinjection

depends by the script because some scripts don't support reinjection (like mk9.bms)
by aluigi
Mon Apr 25, 2011 11:36 am
Forum: Game Archive
Topic: Test Drive 2002 .XDT
Replies: 14
Views: 3058

Re: Test Drive 2002 .XDT

you are using a jurassik version, remember to check ever the latest version of quickbms:
http://aluigi.org/papers.htm#quickbms
by aluigi
Mon Apr 25, 2011 11:34 am
Forum: Game specific tools
Topic: [REL|Xbox360] GTA IV Xbox 360 Texture Editor
Replies: 8
Views: 7108

Re: [REL|Xbox360] GTA IV Xbox 360 Texture Editor

use offzip for these ctd/cft files (0x05 "CSR" header)
by aluigi
Sat Apr 23, 2011 10:33 pm
Forum: Old posts
Topic: Brutal Legend models
Replies: 3
Views: 2626

Re: Brutal Legend models

nobody will send you copyrighted material
by aluigi
Sat Apr 23, 2011 10:32 pm
Forum: Game Archive
Topic: *.gcg in Zodiac online
Replies: 4
Views: 834

Re: *.gcg in Zodiac online

maybe it's not a classical archive (no file information table or maybe obfuscated).
if you open it with notepad++ you can see it's 99% text
by aluigi
Sat Apr 23, 2011 10:30 pm
Forum: Old posts
Topic: Def Jam Vendetta .BIN file
Replies: 6
Views: 3010

Re: Def Jam Vendetta .BIN file

the executable doesn't contain names and although I have found some references to some file sizes there is not a classical file information table. that's what I meant with no results. anyway I had some free time and so I made an experiment and the following is the result: # Def Jam Vendetta (lame du...
by aluigi
Sat Apr 23, 2011 11:47 am
Forum: Old posts
Topic: Def Jam Vendetta .BIN file
Replies: 6
Views: 3010

Re: Def Jam Vendetta .BIN file

try uploading SLES_514.79 but in my opinion there will be no results
by aluigi
Sat Apr 23, 2011 11:39 am
Forum: Game Archive
Topic: Test Drive 2002 .XDT
Replies: 14
Views: 3058

Re: Test Drive 2002 .XDT

I don't understand, what's the exact problem you have during the repacking?

obviously (I guess it was clear) the example in that post used the crysis script but you must use the script for your specific game... that's why it's an example
by aluigi
Sat Apr 23, 2011 11:25 am
Forum: Compressed files and methods
Topic: quickbms repack\rebuild
Replies: 6
Views: 9714

Re: quickbms repack\rebuild

usually a repacker is a boring job for various reasons included the fact that it takes time.

for example I can write an extracting script for quickbms in some seconds but if I should create a repacker for the same format it could take me hours.
that's why I don't make repackers.
by aluigi
Sat Apr 23, 2011 11:18 am
Forum: Game Archive
Topic: *.gcg in Zodiac online
Replies: 4
Views: 834

Re: *.gcg in Zodiac online

the problem is that the script has not been made for that file.
the script unpacks the files with a '_' at the end of their extension while you have a gcg file there (and no I don't know what is that file)
by aluigi
Fri Apr 22, 2011 2:38 pm
Forum: Compressed files and methods
Topic: Shift 2 .BFF files (PS3)
Replies: 8
Views: 2473

Re: Shift 2 .BFF files (PS3)

probably it checks a crc or something similar, in that case you can't use the quickbms reimporting solution
by aluigi
Fri Apr 22, 2011 2:37 pm
Forum: Game Archive
Topic: (PC) Elements of War (.pak)
Replies: 11
Views: 2356

Re: (PC) Elements of War (.pak)

script for quickbms: # Elements of War # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "SMA" get DUMMY byte get DUMMY byte get FILES long get HEAD_SIZE long for i = 0 < FILES get NAME string get SIZE long get ZSIZE long get OFFSET long if ZSIZE == 0 log NAME OFFSET SIZ...
by aluigi
Fri Apr 22, 2011 9:10 am
Forum: Game Archive
Topic: (PC) Elements of War (.pak)
Replies: 11
Views: 2356

Re: (PC) Elements of War (.pak)

the sample no longer exist
by aluigi
Fri Apr 22, 2011 9:09 am
Forum: Code Talk
Topic: Aes ctr mode
Replies: 5
Views: 2309

Re: Aes ctr mode

I prefer the native implementation in quickbms instead of a bms script work-around.

at the moment I don't have idea how to implement this easily for all the algorithms not supported by the confortable EVP method, anyway it's in my TODO list for the next version.
by aluigi
Fri Apr 22, 2011 9:07 am
Forum: Compressed files and methods
Topic: Shift 2 .BFF files (PS3)
Replies: 8
Views: 2473

Re: Shift 2 .BFF files (PS3)

quickbms can reimport the modified files back in the archives:
viewtopic.php?p=52546#p52546