Search found 1910 matches

by aluigi
Thu Apr 28, 2011 11:33 am
Forum: Game Archive
Topic: Basaltic Online
Replies: 1
Views: 626

Re: Basaltic Online

the script for quickbms is the following, but I have no idea what's the algorithm for the obfuscated XML files: # Basaltic Online # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "PAK\0" goto 0x19 get OFFSET long get SIZE long get ZSIZE long get BASE_OFF long clog MEMOR...
by aluigi
Wed Apr 27, 2011 11:59 am
Forum: Game Archive
Topic: Borrow Hill .cxt files
Replies: 7
Views: 2928

Re: Borrow Hill .cxt files

the script will be uploaded at the following locations: http://aluigi.org/papers/bms/shockwave.bms at the moment I have not uploaded it yet because there is a small bug in quickbms and so I prefer to wait the next version for releasing the script (I could release it also now because it's not a real ...
by aluigi
Wed Apr 27, 2011 11:57 am
Forum: Compressed files and methods
Topic: Fear 2 Project Origin PS3 Version Arch01
Replies: 19
Views: 5645

Re: Fear 2 Project Origin PS3 Version Arch01

unfortunately the archive uses files divided in chunks (the file is not stored directly but it's divided in multiple parts) so you can't use the reimport feature of quickbms with the files that are stored compressed in the archive
by aluigi
Tue Apr 26, 2011 7:28 pm
Forum: Game Archive
Topic: Borrow Hill .cxt files
Replies: 7
Views: 2928

Re: Borrow Hill .cxt files

anyway if someone is interested and Adobe Director doesn't want to load the files, I have a script for dumping this content and I could release it
by aluigi
Tue Apr 26, 2011 7:19 pm
Forum: Game Archive
Topic: Borrow Hill .cxt files
Replies: 7
Views: 2928

Re: Borrow Hill .cxt files

they are Adobe Shockwave Director files.

they can be opened with Adobe Director but I guess that for some of them it could refuse to do it because they could be protected.
Note that it doesn't mean it's a real protection/encryption, so the content is there.
by aluigi
Tue Apr 26, 2011 5:51 pm
Forum: Game Archive
Topic: DJ Hero (Wii) - FAR Archives
Replies: 2
Views: 1396

Re: DJ Hero (Wii) - FAR Archives

script for quickbms: # DJ Hero Wii FAR archives # script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big idstring "FSAR" get DUMMY long get BASE_OFF long get FILES long goto 0x20 for i = 0 < FILES getdstring NAME 0x100 get SIZE longlong get ZSIZE longlong get OFFSET longlong ...
by aluigi
Tue Apr 26, 2011 10:50 am
Forum: Compressed files and methods
Topic: Compressing image files
Replies: 2
Views: 868

Re: Compressing image files

softwares like JPG Cleaner allow to remove the unneeded data inside the jpeg files but it's only the matter of some bytes: http://www.rainbow-software.org/programs.html#JPG%20Cleaner for saving space you must avoid the progressive jpegs. for PNG files the difference is made by the deflate compressio...
by aluigi
Tue Apr 26, 2011 10:46 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed II .LP files [PS3]
Replies: 8
Views: 3860

Re: Star Wars The Force Unleashed II .LP files [PS3]

script for quickbms: # Star Wars The Force Unleashed II .LP files # script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big idstring "APak" get DUMMY long get FILES long get DUMMY long get DUMMY long get DUMMY long get DUMMY long get NAMES_SIZE long get OFFSET1 long get OFFSET...
by aluigi
Tue Apr 26, 2011 1:11 am
Forum: Game Archive
Topic: Metal Gear Solid 4 stage.dat files
Replies: 6
Views: 5446

Re: Metal Gear Solid 4 stage.dat files

the "segs" files aren't a problem because I have a script for them: http://aluigi.org/papers/bms/arcsys.bms the problem is the archive file because it doesn't have a visible file information table, maybe it's encrypted in some way don't know. so I have opted for a very stupid solution, the...
by aluigi
Tue Apr 26, 2011 12:45 am
Forum: Game Archive
Topic: What are .mtl/.cgf/.chr files?
Replies: 3
Views: 1336

Re: What are .mtl/.cgf/.chr files?

only the extensions usually are not enough because games use a lot of fantasy extensions and even those used for other purposes.
maybe specify also the game.
by aluigi
Tue Apr 26, 2011 12:39 am
Forum: Game Archive
Topic: Bad toys 3d
Replies: 21
Views: 4948

Re: Bad toys 3d

script for QuickBMS:

Code: Select all

get NAMESZ byte
getdstring NAME NAMESZ
get OFFSET long
get FILES long
goto OFFSET
for i = 0 < FILES
    getdstring NAME 8
    get OFFSET long
    get SIZE long
    log NAME OFFSET SIZE
next i
by aluigi
Mon Apr 25, 2011 2:37 pm
Forum: Game specific tools
Topic: [REL|Xbox360] GTA IV Xbox 360 Texture Editor
Replies: 8
Views: 7108

Re: [REL|Xbox360] GTA IV Xbox 360 Texture Editor

the alternative to offzip is the following script for quickbms:

Code: Select all

idstring "\x05CSR"
comtype unzip_dynamic
set OFFSET long 0xc
get SIZE asize
math SIZE -= OFFSET
get NAME basename
get EXT extension
string NAME += "_unpacked."
string NAME += EXT
clog NAME OFFSET SIZE SIZE
by aluigi
Mon Apr 25, 2011 2:27 pm
Forum: Game Archive
Topic: [HELP] QuickBMS - Reinjection
Replies: 15
Views: 5086

Re: [HELP] QuickBMS - Reinjection

the problem is simple: you MUST select the folder where you extracted the files and NOT the one where is located the file you want to import. I have explained and repeated this thing various times and that's why I say that the reimport feature is exactly identical to the extraction except that inste...
by aluigi
Mon Apr 25, 2011 2:23 pm
Forum: Tutorials
Topic: Hacking Zip Passwords (C9)
Replies: 67
Views: 81941

Re: Hacking Zip Passwords (C9)

the password is HappyMuff69
by aluigi
Mon Apr 25, 2011 11:55 am
Forum: Game Archive
Topic: [HELP] QuickBMS - Reinjection
Replies: 15
Views: 5086

Re: [HELP] QuickBMS - Reinjection

crysis2.bms works perfectly in reinjection mode, indeed it's used for creating mods and cheats