have you checked if the following script for quickbms works?
http://aluigi.org/papers/bms/sfgp.bms
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Search found 1910 matches
- Tue May 17, 2011 2:16 pm
- Forum: Game Archive
- Topic: SFGP game.pack unpack / packer for "Snark Busters"
- Replies: 2
- Views: 924
- Mon May 16, 2011 6:40 pm
- Forum: Compressed files and methods
- Topic: Post Apocalyptic Mayhem .dat files
- Replies: 5
- Views: 1530
Re: Post Apocalyptic Mayhem .dat files
use quickbms and the same script following the steps explained here (obviously it's another game but it's the same):
viewtopic.php?p=52546#p52546
viewtopic.php?p=52546#p52546
- Mon May 16, 2011 6:32 pm
- Forum: Game Archive
- Topic: Garshasp: The Monster Slayer (.yyap files)
- Replies: 4
- Views: 1538
Re: Garshasp: The Monster Slayer (.yyap files)
script for quickbms: idstring YYAP goto 0x2a get FILES long get OFFSET long get DUMMY long get DUMMY long get BASE_OFF long goto OFFSET for i = 0 < FILES get OFFSET long get DUMMY long get SIZE long getdstring DUMMY 0x16 get NAMESZ short math NAMESZ *= 2 getdstring NAME NAMESZ set NAME unicode NAME ...
- Mon May 09, 2011 11:53 am
- Forum: Game Archive
- Topic: Resident Evil Mercenaries for iPhone
- Replies: 0
- Views: 457
Resident Evil Mercenaries for iPhone
# Resident Evil Mercenaries for iPhone # script for QuickBMS http://aluigi.org/papers.htm#quickbms get FILES long get NAME_BASE long get BASE_OFF long savepos OFF1 math OFF2 = FILES math OFF2 *= 8 math OFF2 += 0xc for i = 0 < FILES goto OFF1 get NAME_OFF long get NAMESZ long savepos OFF1 math NAME_...
- Mon May 09, 2011 11:52 am
- Forum: Game Archive
- Topic: MicroVolts Online
- Replies: 4
- Views: 2870
Re: MicroVolts Online
the zip files are not password protected, they have only:
- a different zip local directory signature
- compressed and uncompressed size xored with 0xffffffff
I have updated zip.bms for supporting these tricks:
http://aluigi.org/papers/bms/zip.bms
- a different zip local directory signature
- compressed and uncompressed size xored with 0xffffffff
I have updated zip.bms for supporting these tricks:
http://aluigi.org/papers/bms/zip.bms
- Fri May 06, 2011 10:56 pm
- Forum: Game Archive
- Topic: Battle: Los Angeles
- Replies: 1
- Views: 685
Re: Battle: Los Angeles
there is already a thread opened about this game:
viewtopic.php?f=10&t=6202
I know that there are no updates, but you could bump that one instead of opening a new one
viewtopic.php?f=10&t=6202
I know that there are no updates, but you could bump that one instead of opening a new one
- Fri May 06, 2011 10:52 pm
- Forum: Game Archive
- Topic: Another World HR Pak File
- Replies: 6
- Views: 2265
Re: Another World HR Pak File
uhmm some days ago I wrote a script for quickbms (I had a moment of nostalgia eh eh eh):
http://aluigi.org/papers/bms/another_world.bms
http://aluigi.org/papers/bms/another_world.bms
- Sun May 01, 2011 5:28 pm
- Forum: Game Archive
- Topic: Amazing aventures forgoten dinasty
- Replies: 2
- Views: 649
Re: I need the code for .z file
script for quickbms: # Amazing Adventures The Forgotten Dynasty # script for QuickBMS http://aluigi.org/papers.htm#quickbms comtype lzma86head get FILES long for EXTRACT = 0 < 2 goto 4 for i = 0 < FILES get OFFSET long get XSIZE long get SIZE long get ZSIZE long get DUMMY longlong get NAMESZ long ma...
- Sun May 01, 2011 5:12 pm
- Forum: Game Archive
- Topic: Amazing aventures forgoten dinasty
- Replies: 2
- Views: 649
Re: I need the code for .z file
*edit* the name of the game is Amazing Adventures The Forgotten Dynasty
- Sat Apr 30, 2011 10:55 am
- Forum: Code Talk
- Topic: Rebuilding archives with QuickBMS
- Replies: 15
- Views: 10442
Re: Rebuilding archives with QuickBMS
I'm almost ready to release a new version of quickbms so if you have crazy ideas or suggestions, that's the moment to tell me :)
- Sat Apr 30, 2011 10:52 am
- Forum: Game Archive
- Topic: .EXC, Legend of Blood archives
- Replies: 3
- Views: 1074
Re: .EXC, Legend of Blood archives
script for quickbms: # Legend of Blood # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "EXC" for EXTRACT = 0 < 2 goto 3 get NAMESZ long getdstring PATH NAMESZ get FILES long for i = 0 < FILES get NAMESZ long getdstring NAME NAMESZ get SIZE long get OFFSET long if EXTRA...
- Fri Apr 29, 2011 6:14 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 251808
Re: Telltale and Gametap - extract to translate
released ttarchext 0.1.12:
http://aluigi.org/papers.htm#ttarchext
http://aluigi.org/papers.htm#ttarchext
- Fri Apr 29, 2011 10:47 am
- Forum: Old posts
- Topic: Def Jam Vendetta .BIN file
- Replies: 6
- Views: 3010
Re: Def Jam Vendetta .BIN file
script for quickbms: idstring "PAK " get SIZE long get FILES long get OFFSET long for i = 1 <= FILES if i < FILES get NEXT long math SIZE = NEXT math SIZE -= OFFSET else get SIZE asize endif math OFFSET += 0xc math TMP = i math TMP -= 1 math TMP *= 4 math OFFSET += TMP if i >= FILES math S...
- Fri Apr 29, 2011 10:19 am
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 251808
Re: Telltale and Gametap - extract to translate
I will add support for Hector when will be released the upcoming BTTF episode
- Fri Apr 29, 2011 10:18 am
- Forum: Compressed files and methods
- Topic: LocoRoco GPRS archives
- Replies: 2
- Views: 984
Re: LocoRoco GPRS archives
the link is no longer available
