Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Sat Jun 11, 2011 10:48 pm
- Forum: Game Archive
- Topic: bms script for game
- Replies: 4
- Views: 1210
Re: bms script for game
I repeat, this is not a job for a bms script and if your string is equal/shorter than the original you don't need to change the size value
- Sat Jun 11, 2011 10:46 pm
- Forum: Game Archive
- Topic: James Bond 007 Everything or Nothing
- Replies: 2
- Views: 1164
James Bond 007 Everything or Nothing
unusual archives with the CHK extension, no filenames. script for quickbms: # James Bond 007 Everything or Nothing # script for QuickBMS http://aluigi.org/papers.htm#quickbms comtype ea get DUMMY long if DUMMY > 0xffff endian big endif get DUMMY long get DUMMY long get FILES long get OFFSET long get...
- Sat Jun 11, 2011 7:16 pm
- Forum: Game Archive
- Topic: bms script for game
- Replies: 4
- Views: 1210
Re: bms script for game
quickbms is not for translations (for the moment?) so a bms script for it would be totally useless. anyway that thing in bms is: for get TEXTSZ long getdstring TEXT TEXTSZ print "%TEXT%" next remember that with a hex editor you can edit that file and the size doesn't matter if your new str...
- Sat Jun 11, 2011 7:11 pm
- Forum: Game Archive
- Topic: Army Men Sarge's War usenglsh.tdt
- Replies: 4
- Views: 1059
Re: Army Men Sarge's War usenglsh.tdt
no because I work only with archives (big file containing many files) and not single translation files
- Sat Jun 11, 2011 7:09 pm
- Forum: Game Archive
- Topic: about .pvr file compress by lzo
- Replies: 1
- Views: 689
Re: about .pvr file compress by lzo
I have already replied to the thread in the graphics section:
viewtopic.php?f=18&t=6722
viewtopic.php?f=18&t=6722
- Sat Jun 11, 2011 12:13 pm
- Forum: Game Archive
- Topic: PS2 Sega Ages 2500 Series *.pak file
- Replies: 4
- Views: 1516
Re: PS2 Sega Ages 2500 Series *.pak file
script for quickbms: # PS2 Sega Ages 2500 Series # script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big idstring "PAKFILE\0" get FILES long get DUMMY long for i = 0 < FILES getdstring NAME 0x38 get OFFSET long get SIZE long math OFFSET *= 0x800 log NAME OFFSET SIZE next i
- Sat Jun 11, 2011 12:02 pm
- Forum: Graphic file formats
- Topic: Please help Extract .pvrlzo textures
- Replies: 3
- Views: 2531
Re: Please help Extract .pvrlzo textures
script for quickbms:
Code: Select all
comtype lzo1x
get ZSIZE asize
#get SIZE long
savepos OFFSET
math ZSIZE -= OFFSET
math SIZE = ZSIZE
math SIZE *= 20 #enough?
get NAME basename
string NAME += ".pvr"
clog NAME OFFSET ZSIZE SIZE- Sat Jun 11, 2011 11:56 am
- Forum: Game Archive
- Topic: Army Men Sarge's War usenglsh.tdt
- Replies: 4
- Views: 1059
Re: Army Men Sarge's War usenglsh.tdt
it's just a sequence of offsets but the content has no sense probably because it's obfuscated text, anyway the following script for quickbms extracts these parts as files but I guess it's not what you needed: get DUMMY long get FILES long get OFFSET long for i = 1 <= FILES if i < FILES get NEXT_OFFS...
- Sat Jun 11, 2011 11:45 am
- Forum: Game Archive
- Topic: *.MWD of Medievil (for PSX)
- Replies: 14
- Views: 3825
Re: *.MWD of Medievil (for PSX)
I guess there is an index file somewhere because these archives look only as raw containers of files (like these 2GRV files) without informations about their offset/size/name.
it's also possible that the index table is in the executable.
it's also possible that the index table is in the executable.
- Sat Jun 11, 2011 11:36 am
- Forum: Game Archive
- Topic: Ghost WHISPERER i need the code to file .dat
- Replies: 4
- Views: 1143
Re: Ghost WHISPERER i need the code to file .dat
script for quickbms: # Ghost Whisperer # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "GRF" goto 8 get OFFSET long get SIZE asize math SIZE -= OFFSET comtype unzip_dynamic clog MEMORY_FILE OFFSET SIZE SIZE math CURR = 5 goto CURR MEMORY_FILE get FILESIZE asize get MEM...
- Sat Jun 11, 2011 11:18 am
- Forum: Game Archive
- Topic: dracula resurrection
- Replies: 5
- Views: 1512
Re: dracula resurrection
have you read the rules of the forum?
have you provided a sample file?
how much files are available in this game and what's their extension and size?
have you provided a sample file?
how much files are available in this game and what's their extension and size?
- Sat Jun 11, 2011 11:04 am
- Forum: Game Archive
- Topic: AA MMO .pak file. (Updated)
- Replies: 14
- Views: 6117
Re: AA MMO .pak file. (Updated)
the content of the pak files can be easily taken with any ripper, they are just dlls, dds and so on. the index informations are probably those available at the end (-0x200 and the block before) but they are encrypted probably with aes so no key no party. anyway there is no reason to waste time findi...
- Wed Jun 08, 2011 8:07 pm
- Forum: Game Archive
- Topic: Touhou Kobuto Dat files
- Replies: 4
- Views: 1485
Re: Touhou Kobuto Dat files
script for quickbms (you need the latest version): # Touhou Kobuto # script for QuickBMS http://aluigi.org/papers.htm#quickbms encryption "incremental xor" 0x00 get SIZE asize log MEMORY_FILE 0 SIZE encryption "" "" endian big idstring MEMORY_FILE "AAFC" get D...
- Wed Jun 08, 2011 7:35 pm
- Forum: Compressed files and methods
- Topic: PlayPond games "ARCPACK"
- Replies: 6
- Views: 2257
Re: PlayPond games "ARCPACK"
I have released it just in this moment:
http://quickbms.aluigi.org
http://quickbms.aluigi.org
- Wed Jun 08, 2011 10:40 am
- Forum: Compressed files and methods
- Topic: Assassin's Creed 2 (compressed blocks & QuickBMS query)
- Replies: 7
- Views: 3939
Re: Assassin's Creed 2 (compressed blocks & QuickBMS query)
not with quickbms because the files are divided in chunks and so they are not valid for the reimporting feature
