Search found 1910 matches

by aluigi
Sat Jun 18, 2011 6:17 pm
Forum: Game Archive
Topic: Fear 3 Prebuild dspack
Replies: 21
Views: 7798

Re: Fear 3 Prebuild dspack

can you upload the crc.map file you got from Audio.dspack?

the file that was provided didn't contain compressed files so I needed to guess these fields, that's why it's not working.
for the moment I have checked various algorithms but without much luck
by aluigi
Sat Jun 18, 2011 4:59 pm
Forum: Game Archive
Topic: Fear 3 Prebuild dspack
Replies: 21
Views: 7798

Re: Fear 3 Prebuild dspack

job done as usual, let's go with the script for QuickBMS:
http://aluigi.org/papers/bms/f3ar_prebuild.bms
by aluigi
Fri Jun 17, 2011 2:24 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

I have seen that implementing the majority of the commands used in WinHEX wasn't a big trouble so I did it and the following is the result obtained using this script with the reimport.lnk file of quickbms: http://www.x-ways.net/winhex/templates/LNK%20FILE%20Record.tpl http://img829.imageshack.us/img...
by aluigi
Thu Jun 16, 2011 4:24 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

screenshot:
Image
by aluigi
Thu Jun 16, 2011 4:20 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

A taste of an experimental QuickBMS feature

I have worked on a new feature of QuickBMS that allows to create an automatic visual formatting of the extracted archive like a hex editor with "tags". The feature is really very cool and at the moment I have worked on a HTML output but unfortunately HTML is not good for this type of job b...
by aluigi
Mon Jun 13, 2011 9:15 pm
Forum: Game Archive
Topic: (PC) iBomber Defense
Replies: 2
Views: 823

Re: (PC) iBomber Defense

script for quickbms: # iBomber Defense # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "CBRS" get FILES long get BASE_OFF long for i = 0 < FILES get OFFSET long get SIZE long getdstring NAME 0x80 math OFFSET += BASE_OFF log NAME OFFSET SIZE next i
by aluigi
Mon Jun 13, 2011 10:40 am
Forum: Game Archive
Topic: bhd&bnd file PSP
Replies: 2
Views: 1057

Re: bhd&bnd file PSP

script for quickbms: # Another Century's Episode PSP # script for QuickBMS http://aluigi.org/papers.htm#quickbms open FDDE "bhd" open FDDE "bnd" 1 idstring "LDMU" get DUMMY long get FILES long goto 0x1c for i = 0 < FILES get DUMMY long get OFFSET long get SIZE long get ...
by aluigi
Mon Jun 13, 2011 1:20 am
Forum: Code Talk
Topic: Eden Eternal's pkg files
Replies: 2
Views: 3215

Re: Eden Eternal's pkg files

maybe the following script for quickbms could help you:
http://aluigi.org/papers/bms/aeriagames.bms
by aluigi
Mon Jun 13, 2011 1:19 am
Forum: Compressed files and methods
Topic: Aeria Games PKG File
Replies: 9
Views: 5084

Re: Aeria Games PKG File

by aluigi
Mon Jun 13, 2011 1:18 am
Forum: Game Archive
Topic: Kitsu Saga pkg files
Replies: 5
Views: 2158

Re: Kitsu Saga pkg files

by aluigi
Mon Jun 13, 2011 12:26 am
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 52934

Re: Crysis 2 - RETAIL .pak files

bad news.
I have checked the executable and the key is fixed in the executable (50b6c0) and there are no other functions that call the xxtea encryption algorithm.

so this is not just another key but there is something else like an additional encryption.
in short I give up.
by aluigi
Sun Jun 12, 2011 8:56 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 52934

Re: Crysis 2 - RETAIL .pak files

oh cool 2 days ago the 1.8 nocd wasn't available.
maybe I'll give a look hoping my files are enough to reach the needed zone but it's not a problem because if it fails I'll give you the address where setting the breakpoint with ollydbg and retrieving the key.
stay tuned
by aluigi
Sun Jun 12, 2011 2:25 pm
Forum: Game Archive
Topic: Crysis 2 - RETAIL .pak files
Replies: 103
Views: 52934

Re: Crysis 2 - RETAIL .pak files

it's a waste of time that leads to nothing because you can't bruteforce a key of 16 bytes, except if you have some centuries of time to wait :) to be short the problem is simply that is needed a nocd exe of patch 1.4 or 1.8 because "as far as I know" the 1.0/1.1 one don't have the key for ...
by aluigi
Sun Jun 12, 2011 2:22 pm
Forum: Game Archive
Topic: dracula resurrection
Replies: 5
Views: 1512

Re: dracula resurrection

4xm are the videos: http://wiki.multimedia.cx/index.php?title=4xm_Format pak are too small to contain something useful pcx are small images tst probably text stuff? vr probably 3d animation stuff? in any case this is not something for the "Game Archive Research" forum because they are not ...
by aluigi
Sat Jun 11, 2011 11:00 pm
Forum: Game Localization
Topic: texts James Bond 007 : Bloodstone (PC)
Replies: 11
Views: 5337

Re: texts James Bond 007 : Bloodstone (PC)

I noticed this thread by searching JB games. anyway, in case you don't know it yet, the blur.bms script is valid for reimporting so you can use quickbms (latest version) to reinject the modified files back in the original archive. read section 3 of quickbms.txt for the details. this is valid also fo...