can you upload the crc.map file you got from Audio.dspack?
the file that was provided didn't contain compressed files so I needed to guess these fields, that's why it's not working.
for the moment I have checked various algorithms but without much luck
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- Sat Jun 18, 2011 6:17 pm
- Forum: Game Archive
- Topic: Fear 3 Prebuild dspack
- Replies: 21
- Views: 7798
- Sat Jun 18, 2011 4:59 pm
- Forum: Game Archive
- Topic: Fear 3 Prebuild dspack
- Replies: 21
- Views: 7798
Re: Fear 3 Prebuild dspack
job done as usual, let's go with the script for QuickBMS:
http://aluigi.org/papers/bms/f3ar_prebuild.bms
http://aluigi.org/papers/bms/f3ar_prebuild.bms
- Fri Jun 17, 2011 2:24 pm
- Forum: Code Talk
- Topic: A taste of an experimental QuickBMS feature
- Replies: 20
- Views: 6532
Re: A taste of an experimental QuickBMS feature
I have seen that implementing the majority of the commands used in WinHEX wasn't a big trouble so I did it and the following is the result obtained using this script with the reimport.lnk file of quickbms: http://www.x-ways.net/winhex/templates/LNK%20FILE%20Record.tpl http://img829.imageshack.us/img...
- Thu Jun 16, 2011 4:24 pm
- Forum: Code Talk
- Topic: A taste of an experimental QuickBMS feature
- Replies: 20
- Views: 6532
- Thu Jun 16, 2011 4:20 pm
- Forum: Code Talk
- Topic: A taste of an experimental QuickBMS feature
- Replies: 20
- Views: 6532
A taste of an experimental QuickBMS feature
I have worked on a new feature of QuickBMS that allows to create an automatic visual formatting of the extracted archive like a hex editor with "tags". The feature is really very cool and at the moment I have worked on a HTML output but unfortunately HTML is not good for this type of job b...
- Mon Jun 13, 2011 9:15 pm
- Forum: Game Archive
- Topic: (PC) iBomber Defense
- Replies: 2
- Views: 823
Re: (PC) iBomber Defense
script for quickbms: # iBomber Defense # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "CBRS" get FILES long get BASE_OFF long for i = 0 < FILES get OFFSET long get SIZE long getdstring NAME 0x80 math OFFSET += BASE_OFF log NAME OFFSET SIZE next i
- Mon Jun 13, 2011 10:40 am
- Forum: Game Archive
- Topic: bhd&bnd file PSP
- Replies: 2
- Views: 1057
Re: bhd&bnd file PSP
script for quickbms: # Another Century's Episode PSP # script for QuickBMS http://aluigi.org/papers.htm#quickbms open FDDE "bhd" open FDDE "bnd" 1 idstring "LDMU" get DUMMY long get FILES long goto 0x1c for i = 0 < FILES get DUMMY long get OFFSET long get SIZE long get ...
- Mon Jun 13, 2011 1:20 am
- Forum: Code Talk
- Topic: Eden Eternal's pkg files
- Replies: 2
- Views: 3215
Re: Eden Eternal's pkg files
maybe the following script for quickbms could help you:
http://aluigi.org/papers/bms/aeriagames.bms
http://aluigi.org/papers/bms/aeriagames.bms
- Mon Jun 13, 2011 1:19 am
- Forum: Compressed files and methods
- Topic: Aeria Games PKG File
- Replies: 9
- Views: 5084
Re: Aeria Games PKG File
script for quickbms:
http://aluigi.org/papers/bms/aeriagames.bms
http://aluigi.org/papers/bms/aeriagames.bms
- Mon Jun 13, 2011 1:18 am
- Forum: Game Archive
- Topic: Kitsu Saga pkg files
- Replies: 5
- Views: 2158
Re: Kitsu Saga pkg files
script for quickbms:
http://aluigi.org/papers/bms/aeriagames.bms
http://aluigi.org/papers/bms/aeriagames.bms
- Mon Jun 13, 2011 12:26 am
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
bad news.
I have checked the executable and the key is fixed in the executable (50b6c0) and there are no other functions that call the xxtea encryption algorithm.
so this is not just another key but there is something else like an additional encryption.
in short I give up.
I have checked the executable and the key is fixed in the executable (50b6c0) and there are no other functions that call the xxtea encryption algorithm.
so this is not just another key but there is something else like an additional encryption.
in short I give up.
- Sun Jun 12, 2011 8:56 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
oh cool 2 days ago the 1.8 nocd wasn't available.
maybe I'll give a look hoping my files are enough to reach the needed zone but it's not a problem because if it fails I'll give you the address where setting the breakpoint with ollydbg and retrieving the key.
stay tuned
maybe I'll give a look hoping my files are enough to reach the needed zone but it's not a problem because if it fails I'll give you the address where setting the breakpoint with ollydbg and retrieving the key.
stay tuned
- Sun Jun 12, 2011 2:25 pm
- Forum: Game Archive
- Topic: Crysis 2 - RETAIL .pak files
- Replies: 103
- Views: 52934
Re: Crysis 2 - RETAIL .pak files
it's a waste of time that leads to nothing because you can't bruteforce a key of 16 bytes, except if you have some centuries of time to wait :) to be short the problem is simply that is needed a nocd exe of patch 1.4 or 1.8 because "as far as I know" the 1.0/1.1 one don't have the key for ...
- Sun Jun 12, 2011 2:22 pm
- Forum: Game Archive
- Topic: dracula resurrection
- Replies: 5
- Views: 1512
Re: dracula resurrection
4xm are the videos: http://wiki.multimedia.cx/index.php?title=4xm_Format pak are too small to contain something useful pcx are small images tst probably text stuff? vr probably 3d animation stuff? in any case this is not something for the "Game Archive Research" forum because they are not ...
- Sat Jun 11, 2011 11:00 pm
- Forum: Game Localization
- Topic: texts James Bond 007 : Bloodstone (PC)
- Replies: 11
- Views: 5337
Re: texts James Bond 007 : Bloodstone (PC)
I noticed this thread by searching JB games. anyway, in case you don't know it yet, the blur.bms script is valid for reimporting so you can use quickbms (latest version) to reinject the modified files back in the original archive. read section 3 of quickbms.txt for the details. this is valid also fo...

