Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Tue Jun 28, 2011 3:01 pm
- Forum: Game Archive
- Topic: discovery a Seek Pc game data.npk file i need the code
- Replies: 1
- Views: 645
- Sun Jun 26, 2011 11:33 pm
- Forum: Code Talk
- Topic: QuickBMS Script Problem
- Replies: 3
- Views: 1653
Re: QuickBMS Script Problem
after you waste an hour for a simple problem there are good chances that the same will not happen in future... yeah a sort of investment :)
- Sun Jun 26, 2011 11:22 pm
- Forum: Game Archive
- Topic: PS2: This is Football 2005/World Tour Soccer 2006 (.pak)
- Replies: 2
- Views: 1176
Re: PS2: This is Football 2005/World Tour Soccer 2006 (.pak)
nobody will download it
if you want you can provide only some parts of the file using this script:
viewtopic.php?f=10&t=6747
if you want you can provide only some parts of the file using this script:
viewtopic.php?f=10&t=6747
- Sun Jun 26, 2011 11:17 pm
- Forum: Game Archive
- Topic: 25 To Life .hog
- Replies: 4
- Views: 1776
Re: 25 To Life .hog
script for QuickBMS:
Code: Select all
goto 0x10
get FILES long
goto 0x800
for i = 0 < FILES
get NAME_OFF long
get OFFSET long
get SIZE long
get CRC long
savepos TMP
goto NAME_OFF
get NAME string
goto TMP
log NAME OFFSET SIZE
next i- Tue Jun 21, 2011 6:12 pm
- Forum: Game Archive
- Topic: Doctor Who - The Adventure Games .Epc Files
- Replies: 7
- Views: 2256
Re: Doctor Who - The Adventure Games .Epc Files
the format of the file is horrible so the following is the only 5-minutes thing I got out (and for sure I will not spend other time on this): get FULLSIZE asize do savepos OFFSET get DUMMY long get DUMMY long getdstring SIGN 4 get SIZE long math NEXT_OFF = OFFSET math NEXT_OFF += SIZE if SIGN == &qu...
- Mon Jun 20, 2011 5:44 pm
- Forum: Game Archive
- Topic: Submarine Titans (*.DKD, *.DKX)
- Replies: 7
- Views: 4608
Re: Submarine Titans (*.DKD, *.DKX)
ops, shame on me, I forgot an important thing.
recheck my previous post, now the script is fixed
recheck my previous post, now the script is fixed
- Mon Jun 20, 2011 2:10 pm
- Forum: Game Archive
- Topic: Submarine Titans (*.DKD, *.DKX)
- Replies: 7
- Views: 4608
Re: Submarine Titans (*.DKD, *.DKX)
it has been a pain but I had success, script for quickbms: # Submarine Titans # script for QuickBMS http://aluigi.org/papers.htm#quickbms open FDDE "DKX" open FDDE "DKD" 1 math NEXT_OFF = 0x20 callfunction EXTRACT startfunction EXTRACT savepos CURR_OFF goto NEXT_OFF get PREV_OFF ...
- Sun Jun 19, 2011 9:20 am
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3391
Re: Duke Nuken Forever .bin file
I mean: - extracting a textual version with quickbms - modifying a text file with a normal editor instead of using a hex editor on a binary file - reimporting the next text with quickbms the only limitation will be the same of any reimporter, so the length of the text can't be greater than the origi...
- Sun Jun 19, 2011 9:18 am
- Forum: Old posts
- Topic: Game Request - Completed links
- Replies: 3
- Views: 14475
Re: Game Request - Completed links
seems that this section is wrongly used by all the newbies who are looking for models and other similar stuff.
I guess you would prefer to restrict it only to moderators to avoid that all these *nice people* use it as a trashcan.
I guess you would prefer to restrict it only to moderators to avoid that all these *nice people* use it as a trashcan.
- Sun Jun 19, 2011 9:16 am
- Forum: Game Archive
- Topic: config.dat need help
- Replies: 9
- Views: 2027
Re: config.dat need help
unknown compression
- Sun Jun 19, 2011 9:10 am
- Forum: Game Archive
- Topic: Fear 3 Prebuild dspack
- Replies: 21
- Views: 7798
Re: Fear 3 Prebuild dspack
anyway, considering that the only limitation at the moment is the compression algorithm, I guess I will reverse when the game will be released.
so don't get mad for the moment :)
so don't get mad for the moment :)
- Sun Jun 19, 2011 8:54 am
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3391
Re: Duke Nuken Forever .bin file
I was forgiving that I have in mind something for quickbms to help who is not comfortable with the editing of text data with the hex editor but it's not clear yet how to do it (I mean format and reimporting). for example if instead of using the hex editor you can use notepad although you can't write...
- Sun Jun 19, 2011 8:42 am
- Forum: Game Archive
- Topic: Duke Nuken Forever .bin file
- Replies: 14
- Views: 3391
Re: Duke Nuken Forever .bin file
considering that this is not even an archive (aka off-topic) and can be edited with a simple hex editor I find perfectly correct how the thread has been "not" handled (aka ignored), DNF or not.
- Sun Jun 19, 2011 8:40 am
- Forum: Game Archive
- Topic: KOFXIII: unpacking cps
- Replies: 3
- Views: 2453
Re: KOFXIII: unpacking cps
script for QuickBMS: # The King of Fighters XIII CPS unpacker # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "TEXLIST\0" get MAX_OFFSET long get DUMMY long for i = 0 savepos OFFSET if OFFSET >= MAX_OFFSET cleanexit endif getdstring TYPE 8 get FULLZSIZE long get DUMMY ...
- Sat Jun 18, 2011 6:55 pm
- Forum: Game Archive
- Topic: Fear 3 Prebuild dspack
- Replies: 21
- Views: 7798
Re: Fear 3 Prebuild dspack
no luck, I don't have the minimal idea of what algorithm it is
