Search found 1910 matches

by aluigi
Sun Jun 26, 2011 11:33 pm
Forum: Code Talk
Topic: QuickBMS Script Problem
Replies: 3
Views: 1653

Re: QuickBMS Script Problem

after you waste an hour for a simple problem there are good chances that the same will not happen in future... yeah a sort of investment :)
by aluigi
Sun Jun 26, 2011 11:22 pm
Forum: Game Archive
Topic: PS2: This is Football 2005/World Tour Soccer 2006 (.pak)
Replies: 2
Views: 1176

Re: PS2: This is Football 2005/World Tour Soccer 2006 (.pak)

nobody will download it

if you want you can provide only some parts of the file using this script:
viewtopic.php?f=10&t=6747
by aluigi
Sun Jun 26, 2011 11:17 pm
Forum: Game Archive
Topic: 25 To Life .hog
Replies: 4
Views: 1776

Re: 25 To Life .hog

script for QuickBMS:

Code: Select all

goto 0x10
get FILES long
goto 0x800
for i = 0 < FILES
    get NAME_OFF long
    get OFFSET long
    get SIZE long
    get CRC long
    savepos TMP
    goto NAME_OFF
    get NAME string
    goto TMP
    log NAME OFFSET SIZE
next i
by aluigi
Tue Jun 21, 2011 6:12 pm
Forum: Game Archive
Topic: Doctor Who - The Adventure Games .Epc Files
Replies: 7
Views: 2256

Re: Doctor Who - The Adventure Games .Epc Files

the format of the file is horrible so the following is the only 5-minutes thing I got out (and for sure I will not spend other time on this): get FULLSIZE asize do savepos OFFSET get DUMMY long get DUMMY long getdstring SIGN 4 get SIZE long math NEXT_OFF = OFFSET math NEXT_OFF += SIZE if SIGN == &qu...
by aluigi
Mon Jun 20, 2011 5:44 pm
Forum: Game Archive
Topic: Submarine Titans (*.DKD, *.DKX)
Replies: 7
Views: 4608

Re: Submarine Titans (*.DKD, *.DKX)

ops, shame on me, I forgot an important thing.
recheck my previous post, now the script is fixed
by aluigi
Mon Jun 20, 2011 2:10 pm
Forum: Game Archive
Topic: Submarine Titans (*.DKD, *.DKX)
Replies: 7
Views: 4608

Re: Submarine Titans (*.DKD, *.DKX)

it has been a pain but I had success, script for quickbms: # Submarine Titans # script for QuickBMS http://aluigi.org/papers.htm#quickbms open FDDE "DKX" open FDDE "DKD" 1 math NEXT_OFF = 0x20 callfunction EXTRACT startfunction EXTRACT savepos CURR_OFF goto NEXT_OFF get PREV_OFF ...
by aluigi
Sun Jun 19, 2011 9:20 am
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3391

Re: Duke Nuken Forever .bin file

I mean: - extracting a textual version with quickbms - modifying a text file with a normal editor instead of using a hex editor on a binary file - reimporting the next text with quickbms the only limitation will be the same of any reimporter, so the length of the text can't be greater than the origi...
by aluigi
Sun Jun 19, 2011 9:18 am
Forum: Old posts
Topic: Game Request - Completed links
Replies: 3
Views: 14475

Re: Game Request - Completed links

seems that this section is wrongly used by all the newbies who are looking for models and other similar stuff.
I guess you would prefer to restrict it only to moderators to avoid that all these *nice people* use it as a trashcan.
by aluigi
Sun Jun 19, 2011 9:16 am
Forum: Game Archive
Topic: config.dat need help
Replies: 9
Views: 2027

Re: config.dat need help

unknown compression
by aluigi
Sun Jun 19, 2011 9:10 am
Forum: Game Archive
Topic: Fear 3 Prebuild dspack
Replies: 21
Views: 7798

Re: Fear 3 Prebuild dspack

anyway, considering that the only limitation at the moment is the compression algorithm, I guess I will reverse when the game will be released.
so don't get mad for the moment :)
by aluigi
Sun Jun 19, 2011 8:54 am
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3391

Re: Duke Nuken Forever .bin file

I was forgiving that I have in mind something for quickbms to help who is not comfortable with the editing of text data with the hex editor but it's not clear yet how to do it (I mean format and reimporting). for example if instead of using the hex editor you can use notepad although you can't write...
by aluigi
Sun Jun 19, 2011 8:42 am
Forum: Game Archive
Topic: Duke Nuken Forever .bin file
Replies: 14
Views: 3391

Re: Duke Nuken Forever .bin file

considering that this is not even an archive (aka off-topic) and can be edited with a simple hex editor I find perfectly correct how the thread has been "not" handled (aka ignored), DNF or not.
by aluigi
Sun Jun 19, 2011 8:40 am
Forum: Game Archive
Topic: KOFXIII: unpacking cps
Replies: 3
Views: 2453

Re: KOFXIII: unpacking cps

script for QuickBMS: # The King of Fighters XIII CPS unpacker # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "TEXLIST\0" get MAX_OFFSET long get DUMMY long for i = 0 savepos OFFSET if OFFSET >= MAX_OFFSET cleanexit endif getdstring TYPE 8 get FULLZSIZE long get DUMMY ...
by aluigi
Sat Jun 18, 2011 6:55 pm
Forum: Game Archive
Topic: Fear 3 Prebuild dspack
Replies: 21
Views: 7798

Re: Fear 3 Prebuild dspack

no luck, I don't have the minimal idea of what algorithm it is