Search found 1910 matches

by aluigi
Sun Sep 04, 2011 11:21 am
Forum: Game Archive
Topic: hemp me unpack .dat from "Devil_on_the_Mississippi"
Replies: 1
Views: 650

Re: hemp me unpack .dat from "Devil_on_the_Mississippi"

the SIZE table must exist for sure, if you search the bytes "88 02 00 00" (size of the first file) you must find them for sure or at least I hope :)
by aluigi
Sun Sep 04, 2011 11:12 am
Forum: Game Archive
Topic: Request: Jason Storm in Space Chase
Replies: 1
Views: 570

Re: Request: Jason Storm in Space Chase

the midi files or pseudo-midi files are contained in the other ss* files. anyway for the others interested in the SSP file the following is the quickbms script: # Jason Storm in Space Chase (*.SSP) get FILES short for i = 0 < FILES get SIZE long putarray 0 i SIZE next i getdstring DUMMY 0x80 for i =...
by aluigi
Tue Jul 05, 2011 6:43 pm
Forum: Game Archive
Topic: [REQUEST]RIFT planes of telara QuickBMS script WITH filename
Replies: 10
Views: 2867

Re: [REQUEST]RIFT planes of telara QuickBMS script WITH file

quickbms will load them automatically, you must not rename them.
just use the reimport feature as usual by clicking on the reimport link or by creating a link by yourself as explained in the section 3 of quickbms.txt
by aluigi
Tue Jul 05, 2011 6:40 pm
Forum: Game Archive
Topic: PC - Starship Troopers .slak
Replies: 9
Views: 1659

Re: PC - Starship Troopers .slak

the games installed in "c:\Program Files" are accessible in write mode by the administrator usually so if you want to edit them you must run any editor/program (like quickbms too) as administrator. anyway if the original file is 8.8 kb you cannot replace it with a bigger one. the rule is: ...
by aluigi
Tue Jul 05, 2011 1:29 am
Forum: Game Archive
Topic: PC - Starship Troopers .slak
Replies: 9
Views: 1659

Re: PC - Starship Troopers .slak

ok the problem was exactly where I imagined, the ZIP field is not the ZIP field :)
I have updated the script in the original thread.
by aluigi
Tue Jul 05, 2011 12:12 am
Forum: Game Archive
Topic: PC - Starship Troopers .slak
Replies: 9
Views: 1659

Re: PC - Starship Troopers .slak

the version of quickbms is not important, so the current one is ok (and suggested).

if you can, please upload one of these slak archives that give the zlib problem on a files hosting website and I will take a look at it.
by aluigi
Mon Jul 04, 2011 9:26 pm
Forum: Game Archive
Topic: [REQUEST]RIFT planes of telara QuickBMS script WITH filename
Replies: 10
Views: 2867

Re: [REQUEST]RIFT planes of telara QuickBMS script WITH file

how you can extract the files with names if these names don't exist at all?

anyway you have the extensions, it's a good starting point.
by aluigi
Mon Jul 04, 2011 9:21 pm
Forum: Game Archive
Topic: PC - Starship Troopers .slak
Replies: 9
Views: 1659

Re: PC - Starship Troopers .slak

by aluigi
Mon Jul 04, 2011 7:19 am
Forum: Game Archive
Topic: PS2 Sega Ages 2500 Series *.pak file
Replies: 4
Views: 1516

Re: PS2 Sega Ages 2500 Series *.pak file

I see no problems, then the format is so basic that can't exist similar errors/crashes

FYI, I don't know what algorithm is the "lzs2" one used in the archived files
by aluigi
Sat Jul 02, 2011 2:42 pm
Forum: Game Archive
Topic: [HELP] QuickBMS - Reinjection
Replies: 15
Views: 5086

Re: [HELP] QuickBMS - Reinjection

if the file is smaller than the original quickbms automatically cleans the remaining space filling it with zeroes
by aluigi
Sat Jul 02, 2011 2:41 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 122185

Re: Quick BMS Editor GUI + File Size Changer

EDIT: Also with your permission we can do autoupdate of quickbms.exe :) But it is just an idea
sure, no problem
by aluigi
Thu Jun 30, 2011 5:27 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 122185

Re: Quick BMS Editor GUI + File Size Changer

since critics are better than good things that's my list of negative critics :) BSM? is it a typo or what does it mean? I guess it's a typo by reading the About if you plan to continue the development I highly suggest you to make a homepage where hosting it, maybe ask to mr.mouse for the space perso...
by aluigi
Thu Jun 30, 2011 5:09 pm
Forum: Game Archive
Topic: [HELP] QuickBMS - Reinjection
Replies: 15
Views: 5086

Re: [HELP] QuickBMS - Reinjection

@michalss he intends something completely different. in short you can't increase the size of a file to reimport without touching all the rest of the file format because this is exactly like having a puzzle and you can replace a piece with a smaller one but you can't replace it with a bigger one with...
by aluigi
Tue Jun 28, 2011 3:47 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18416

Re: Blur .pak files

I have updated the script to version 0.2.4 for maximum compatibility, so test it and let me know if the files are all correctly extracted:
http://aluigi.org/papers/bms/blur.bms
by aluigi
Tue Jun 28, 2011 3:03 pm
Forum: Game Archive
Topic: need help strange .gst file and .sss file extracting
Replies: 3
Views: 728

Re: need help strange .gst file and .sss file extracting

they are not archives and in any case if they are graphics formats why you open a thread in the "Game Archive Research" section of the forum?!?