Search found 1910 matches

by aluigi
Sat Oct 29, 2011 10:12 pm
Forum: Game Archive
Topic: Sonic Unleashed PS3 .AR Files
Replies: 5
Views: 3747

Re: Sonic Unleashed PS3 .AR Files

the script can be used in reinjection mode so is not possible to use quickbms for the reimporting job.

you must write a repacker by yourself
by aluigi
Sat Oct 29, 2011 9:59 pm
Forum: Game Localization
Topic: [PC] Enigmatis: The Ghosts of Maple Creek *.cub file
Replies: 4
Views: 2354

Re: [PC] Enigmatis: The Ghosts of Maple Creek *.cub file

script for QuickBMS:

Code: Select all

filexor 0x96
idstring "cub\0"
get VER string
get FILES long
getdstring DUMMY 0x100
for i = 0 < FILES
    getdstring NAME 0x100
    get OFFSET long
    get SIZE long
    log NAME OFFSET SIZE
next i
by aluigi
Mon Sep 26, 2011 5:24 pm
Forum: Code Talk
Topic: Help plz .DLL file repair for UCGO
Replies: 3
Views: 1916

Re: Help plz .DLL file repair for UCGO

basicly if it's not a system dll you must rename the original one and modifying the source code to force the loading (proxyfying) of the dll with that name:
original.dll -> backup.dll
replace the "original.dll" text in new.dll with "backup.dll
new.dll -> original.dll
by aluigi
Tue Sep 20, 2011 6:23 pm
Forum: Code Talk
Topic: Quickbms String Help
Replies: 5
Views: 2146

Re: Quickbms String Help

Code: Select all

set NAME string thisismysuperkey
encryption rot "\x01"
string NAME E= NAME
encryption "" ""
print "%NAME%"
by aluigi
Tue Sep 13, 2011 5:48 pm
Forum: Code Talk
Topic: Help plz .DLL file repair for UCGO
Replies: 3
Views: 1916

Re: Help plz .DLL file repair for UCGO

I have the tool that does exactly this job:
http://aluigi.org/mytoolz.htm#dllproxyskel

just launch it as: dllproxyskel.exe c:\SHW32.dll
it will create the def file and a C one ready for the proxy job (tested with mingw so you could require some modifications if you use VC)
by aluigi
Tue Sep 13, 2011 5:45 pm
Forum: Game Archive
Topic: Any example for quickbms
Replies: 1
Views: 905

Re: Any example for quickbms

if you need more examples take a look to the homepage of the project, I collect all the scripts I write there: http://bms.aluigi.org the only thing "missing" are the sample files from which I wrote the scripts but you can find them via google using site:xentax.com because I get almost all ...
by aluigi
Sun Sep 04, 2011 7:27 pm
Forum: Game Archive
Topic: Help with zip password of Age of Enigma
Replies: 4
Views: 1245

Re: Help with zip password of Age of Enigma

just reversed, have fun:
huA7NYfAr41JbMEwJ1cfTmUQjXL8XKts
by aluigi
Sun Sep 04, 2011 6:38 pm
Forum: Game Archive
Topic: Lost Planet 2 PS3 ARC file Extract?
Replies: 6
Views: 1998

Re: Lost Planet 2 PS3 ARC file Extract?

you need the next version of quickbms and version 0.1.4 of dmc4.bms that at the moment are not available.
I leave this message otherwise I will forgive to do it.

so stay tuned, when I will release the next quickbms you will find also the updated dmc4 script
by aluigi
Sun Sep 04, 2011 5:59 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 122185

Re: Quick BMS Editor GUI + File Size Changer

Herdell wrote:I hope you don't remove the line command option
don't worry it will never happen also because I use quickbms only from command-line :)
by aluigi
Sun Sep 04, 2011 5:49 pm
Forum: Game Archive
Topic: /PC/ Anomaly: Warzone Earth .dat Archives
Replies: 1
Views: 758

Re: /PC/ Anomaly: Warzone Earth .dat Archives

*script updated* script for quickbms: # Anomaly: Warzone Earth comtype unzip_dynamic get FULLSIZE asize putvarchr MEMORY_FILE FULLSIZE 0 log MEMORY_FILE 0 0 for OFFSET = 0 < FULLSIZE math OFFSET += 10 goto OFFSET findloc SIZE string "\x1f\x8b\x08" 0 "" if SIZE == "" mat...
by aluigi
Sun Sep 04, 2011 5:04 pm
Forum: Game Archive
Topic: Realm of the Titans
Replies: 2
Views: 1100

Re: Realm of the Titans

script for quickbms: # Realm of the Titans comtype deflate for get PK long if PK != 0x04034b50 cleanexit endif get DUMMY short get ZSIZE long get SIZE long get DUMMY short get NAMESZ short get DUMMY short get TYPE short getdstring DUMMY 8 getdstring NAME NAMESZ savepos OFFSET if TYPE == 0 log NAME O...
by aluigi
Sun Sep 04, 2011 4:37 pm
Forum: Game Archive
Topic: Lunia cfp + cpv
Replies: 5
Views: 1680

Re: Lunia cfp + cpv

the format is simple but the compression is unknown.
it looks at 99% lzma or lzma2 but it's not, blah
by aluigi
Sun Sep 04, 2011 11:25 am
Forum: General game tools
Topic: Quickbms in reverse?
Replies: 15
Views: 9655

Re: Quickbms in reverse?

entropia.bms is not valid for reimporting (because it contains the "*log NAME" instructions with MEMORY_FILEs). obviously if you are a programmer you can write a tool that performs the reimporting because everything I released is open source included the decryption algorithm that should be...