the script can be used in reinjection mode so is not possible to use quickbms for the reimporting job.
you must write a repacker by yourself
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- Sat Oct 29, 2011 10:12 pm
- Forum: Game Archive
- Topic: Sonic Unleashed PS3 .AR Files
- Replies: 5
- Views: 3747
- Sat Oct 29, 2011 9:59 pm
- Forum: Game Localization
- Topic: [PC] Enigmatis: The Ghosts of Maple Creek *.cub file
- Replies: 4
- Views: 2354
Re: [PC] Enigmatis: The Ghosts of Maple Creek *.cub file
script for QuickBMS:
Code: Select all
filexor 0x96
idstring "cub\0"
get VER string
get FILES long
getdstring DUMMY 0x100
for i = 0 < FILES
getdstring NAME 0x100
get OFFSET long
get SIZE long
log NAME OFFSET SIZE
next i- Mon Sep 26, 2011 5:24 pm
- Forum: Code Talk
- Topic: Help plz .DLL file repair for UCGO
- Replies: 3
- Views: 1916
Re: Help plz .DLL file repair for UCGO
basicly if it's not a system dll you must rename the original one and modifying the source code to force the loading (proxyfying) of the dll with that name:
original.dll -> backup.dll
replace the "original.dll" text in new.dll with "backup.dll
new.dll -> original.dll
original.dll -> backup.dll
replace the "original.dll" text in new.dll with "backup.dll
new.dll -> original.dll
- Tue Sep 20, 2011 6:23 pm
- Forum: Code Talk
- Topic: Quickbms String Help
- Replies: 5
- Views: 2146
Re: Quickbms String Help
Code: Select all
set NAME string thisismysuperkey
encryption rot "\x01"
string NAME E= NAME
encryption "" ""
print "%NAME%"- Tue Sep 20, 2011 6:11 pm
- Forum: Game Archive
- Topic: HMMSYS PackFile .Pak - Rising Kingdoms
- Replies: 5
- Views: 1805
- Tue Sep 13, 2011 5:48 pm
- Forum: Code Talk
- Topic: Help plz .DLL file repair for UCGO
- Replies: 3
- Views: 1916
Re: Help plz .DLL file repair for UCGO
I have the tool that does exactly this job:
http://aluigi.org/mytoolz.htm#dllproxyskel
just launch it as: dllproxyskel.exe c:\SHW32.dll
it will create the def file and a C one ready for the proxy job (tested with mingw so you could require some modifications if you use VC)
http://aluigi.org/mytoolz.htm#dllproxyskel
just launch it as: dllproxyskel.exe c:\SHW32.dll
it will create the def file and a C one ready for the proxy job (tested with mingw so you could require some modifications if you use VC)
- Tue Sep 13, 2011 5:45 pm
- Forum: Game Archive
- Topic: Any example for quickbms
- Replies: 1
- Views: 905
Re: Any example for quickbms
if you need more examples take a look to the homepage of the project, I collect all the scripts I write there: http://bms.aluigi.org the only thing "missing" are the sample files from which I wrote the scripts but you can find them via google using site:xentax.com because I get almost all ...
- Tue Sep 13, 2011 5:39 pm
- Forum: Compressed files and methods
- Topic: Fight Night Champion Xbox 360 .BIG file extractor
- Replies: 20
- Views: 7715
Re: Fight Night Champion Xbox 360 .BIG file extractor
I have updated the script to support fifa12 (chunkzip):
http://aluigi.org/papers/bms/chunklzx.bms
http://aluigi.org/papers/bms/chunklzx.bms
- Sun Sep 04, 2011 7:27 pm
- Forum: Game Archive
- Topic: Help with zip password of Age of Enigma
- Replies: 4
- Views: 1245
Re: Help with zip password of Age of Enigma
just reversed, have fun:
huA7NYfAr41JbMEwJ1cfTmUQjXL8XKts
huA7NYfAr41JbMEwJ1cfTmUQjXL8XKts
- Sun Sep 04, 2011 6:38 pm
- Forum: Game Archive
- Topic: Lost Planet 2 PS3 ARC file Extract?
- Replies: 6
- Views: 1998
Re: Lost Planet 2 PS3 ARC file Extract?
you need the next version of quickbms and version 0.1.4 of dmc4.bms that at the moment are not available.
I leave this message otherwise I will forgive to do it.
so stay tuned, when I will release the next quickbms you will find also the updated dmc4 script
I leave this message otherwise I will forgive to do it.
so stay tuned, when I will release the next quickbms you will find also the updated dmc4 script
- Sun Sep 04, 2011 5:59 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 122185
Re: Quick BMS Editor GUI + File Size Changer
don't worry it will never happen also because I use quickbms only from command-line :)Herdell wrote:I hope you don't remove the line command option
- Sun Sep 04, 2011 5:49 pm
- Forum: Game Archive
- Topic: /PC/ Anomaly: Warzone Earth .dat Archives
- Replies: 1
- Views: 758
Re: /PC/ Anomaly: Warzone Earth .dat Archives
*script updated* script for quickbms: # Anomaly: Warzone Earth comtype unzip_dynamic get FULLSIZE asize putvarchr MEMORY_FILE FULLSIZE 0 log MEMORY_FILE 0 0 for OFFSET = 0 < FULLSIZE math OFFSET += 10 goto OFFSET findloc SIZE string "\x1f\x8b\x08" 0 "" if SIZE == "" mat...
- Sun Sep 04, 2011 5:04 pm
- Forum: Game Archive
- Topic: Realm of the Titans
- Replies: 2
- Views: 1100
Re: Realm of the Titans
script for quickbms: # Realm of the Titans comtype deflate for get PK long if PK != 0x04034b50 cleanexit endif get DUMMY short get ZSIZE long get SIZE long get DUMMY short get NAMESZ short get DUMMY short get TYPE short getdstring DUMMY 8 getdstring NAME NAMESZ savepos OFFSET if TYPE == 0 log NAME O...
- Sun Sep 04, 2011 4:37 pm
- Forum: Game Archive
- Topic: Lunia cfp + cpv
- Replies: 5
- Views: 1680
Re: Lunia cfp + cpv
the format is simple but the compression is unknown.
it looks at 99% lzma or lzma2 but it's not, blah
it looks at 99% lzma or lzma2 but it's not, blah
- Sun Sep 04, 2011 11:25 am
- Forum: General game tools
- Topic: Quickbms in reverse?
- Replies: 15
- Views: 9655
Re: Quickbms in reverse?
entropia.bms is not valid for reimporting (because it contains the "*log NAME" instructions with MEMORY_FILEs). obviously if you are a programmer you can write a tool that performs the reimporting because everything I released is open source included the decryption algorithm that should be...
