Search found 1910 matches

by aluigi
Sat Nov 12, 2011 5:36 pm
Forum: Game Archive
Topic: Need for Speed Most Wanted LZC files
Replies: 2
Views: 1136

Re: Need for Speed Most Wanted LZC files

scanned with my QuickBMS compression scanner but found nothing
by aluigi
Sat Nov 12, 2011 5:35 pm
Forum: Compressed files and methods
Topic: Stargunner DLT compression
Replies: 3
Views: 2303

Re: Stargunner DLT compression

I gave a quick scan with my QuickBMS compression scanner but found nothing
by aluigi
Sat Nov 12, 2011 2:58 pm
Forum: Game Archive
Topic: DATA0.BIG FIFA 2011 [PS3] Finally but. SDAT Cracked DL!
Replies: 11
Views: 5561

Re: DATA0.BIG FIFA 2011 [PS3] Finally but. SDAT Cracked DL!

I did the script:
http://aluigi.org/papers/bms/ea_big4.bms

the problem is that the Electronic Arts compression is not supported in compress mode (only decompression) so the script can't be used for reimporting (all) the files.
by aluigi
Mon Nov 07, 2011 10:57 pm
Forum: Game Archive
Topic: Cabela BSM Script not working newer arc files
Replies: 4
Views: 1018

Re: Cabela BSM Script not working newer arc files

ok script rewritten from scratch, it was easier than what I tought:
http://aluigi.org/papers/bms/cabela.bms

let me know if it works with all the games of the series.
by aluigi
Mon Nov 07, 2011 5:24 pm
Forum: Game Archive
Topic: Cabela BSM Script not working newer arc files
Replies: 4
Views: 1018

Re: Cabela BSM Script not working newer arc files

without a file or part of a file I can do nothing.
what exact error is reported by quickbms?
by aluigi
Mon Nov 07, 2011 5:23 pm
Forum: Game Archive
Topic: Wasteland Angel
Replies: 0
Views: 401

Wasteland Angel

the V archives of the game Wasteland Angel are just ZIP files xored with the byte 0x55.

if you are lazy you can just use my zip.bms script (http://aluigi.org/papers/bms/zip.bms) and add the following line at its beginning using notepad:
filexor 0x55
by aluigi
Mon Nov 07, 2011 5:09 pm
Forum: Game Archive
Topic: Ubisoft BF format EXTRACT/REPACK(TINTIN: THE GAME)
Replies: 3
Views: 3711

Re: Ubisoft BF format EXTRACT/REPACK(TINTIN: THE GAME)

I have just finished to write the script for QuickBMS: http://aluigi.org/papers/bms/tintin.bms the only 2 things which are not perfect are: - the number of files for the last package, I have used a simple NAME == "" check - the type 6 files like the various c*.bin files which are compresse...
by aluigi
Mon Nov 07, 2011 2:42 pm
Forum: Game Archive
Topic: Insane 2 pak files
Replies: 11
Views: 2557

Re: Insane 2 pak files

script updated to version 0.2.1:
http://aluigi.org/papers/bms/clutch.bms
by aluigi
Mon Nov 07, 2011 2:08 pm
Forum: Game Archive
Topic: Anno 2070
Replies: 5
Views: 4590

Anno 2070

the following is the QuickBMS script for the rda archives of Anno 2070 (aka anno5):
http://aluigi.org/papers/bms/anno5.bms
by aluigi
Sat Nov 05, 2011 12:50 pm
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5830

Re: Trine - *.FBZ files

hcs noticed a bug in the script so I have updated it.
can you retry with the new one?
the link is the same:
http://aluigi.org/papers/bms/trine2.bms
by aluigi
Sat Nov 05, 2011 12:49 pm
Forum: Game Archive
Topic: Trine 2 (data1.fbq)
Replies: 15
Views: 9443

Re: Trine 2 (data1.fbq)

thanx for the info hcs, I have corrected the script.
in short there is also ZSIZE - 0xc to be removed so I have simply used a BASE_OFF += 0xc at the beginning
by aluigi
Sat Nov 05, 2011 12:33 pm
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5830

Re: Trine - *.FBZ files

@Kein
no, that script can't generate a file of zero bytes.
in my opinion you are using an old version of quickbms, retry with the latest one:
http://quickbms.aluigi.org
by aluigi
Fri Nov 04, 2011 2:18 am
Forum: Compressed files and methods
Topic: Trine - *.FBZ files
Replies: 20
Views: 5830

Re: Trine - *.FBZ files

I don't know the reason of the 0 bytes files.
use the following script and send me the file test.dat that it generates:

Code: Select all

log test.dat 0x22303ea8 0xffff