Search found 1910 matches

by aluigi
Fri Nov 18, 2011 12:34 am
Forum: Game Archive
Topic: Rayman Origins IPK (Xbox 360)
Replies: 11
Views: 9302

Re: Rayman Origins IPK (Xbox 360)

the ckd files that were posted in another thread were just raw dds files:
viewtopic.php?f=21&t=7690
by aluigi
Fri Nov 18, 2011 12:24 am
Forum: Compressed files and methods
Topic: Rayman Origins (Xbox 360/Wii) - *.png.ckd & *.tga.ckd
Replies: 5
Views: 3542

Re: Rayman Origins (Xbox 360/Wii) - *.png.ckd & *.tga.ckd

they (checked only those of x360) look like uncompressed raw dds files.
check them with a hex editor
by aluigi
Wed Nov 16, 2011 6:59 am
Forum: Game Archive
Topic: Ace combat 04 .CDP
Replies: 12
Views: 3141

Re: Ace combat 04 .CDP

open FDDE "tbl" open FDDE "cdp" 1 get FILES asize math FILES /= 8 for i = 0 < FILES get OFFSET long get SIZE long math OFFSET *= 0x800 log "" OFFSET SIZE next i note that probably there is a little bug in quickbms which is not able to find the cdp/tbl files if the outp...
by aluigi
Mon Nov 14, 2011 10:35 pm
Forum: Game Archive
Topic: Skate 3 .big file
Replies: 11
Views: 3713

Re: Skate 3 .big file

the content of the files (graphic/models) is not my field so I'm not much useful here.
I guess it's not the first time I see these xbox xslt files (those RW4xb2 headers there are familiar) but that's all I know

(suggestion, search "rw4xb2" on google!)
by aluigi
Mon Nov 14, 2011 10:31 pm
Forum: Game Archive
Topic: Ace combat 04 .CDP
Replies: 12
Views: 3141

Re: Ace combat 04 .CDP

the TBL files! :)
they should contain what I'm searching, upload them
by aluigi
Mon Nov 14, 2011 6:44 pm
Forum: Game Archive
Topic: Skate 3 .big file
Replies: 11
Views: 3713

Re: Skate 3 .big file

ok I have updated the script, the link is ever the same:
http://aluigi.org/papers/bms/skate3.bms
by aluigi
Mon Nov 14, 2011 5:36 pm
Forum: Game Archive
Topic: Ace combat 04 .CDP
Replies: 12
Views: 3141

Re: Ace combat 04 .CDP

no, it's a data file too.
except for these CDP files what other extensions exist?
exists a small possibility that the file list is directly in the executable.

maybe try to post a list of the files you have there and the executable
by aluigi
Mon Nov 14, 2011 5:10 pm
Forum: Game Archive
Topic: Insane 2 pak files
Replies: 11
Views: 2557

Re: Insane 2 pak files

yes it's perfectly possible because the same algorithm is not really identical so some of them pack better of others or pack some types of data better than others. quickbms uses zlib for this type of data and it's not that good for compression ratio. quickbms implements also the deflate algorithm us...
by aluigi
Mon Nov 14, 2011 5:07 pm
Forum: Game Archive
Topic: Skate 3 .big file
Replies: 11
Views: 3713

Re: Skate 3 .big file

try to upload the first 10mb of that file, hopefully the incompatibility is covered in that part
by aluigi
Mon Nov 14, 2011 5:07 pm
Forum: Game Archive
Topic: Jelly Defense - iPhone (.assets file)
Replies: 1
Views: 731

Re: Jelly Defense - iPhone (.assets file)

looks like an Unity asset, no tool for that.
so at the moment the alternative is trying to find the data manually with a hex editor
by aluigi
Sat Nov 12, 2011 7:08 pm
Forum: Game Archive
Topic: Ace combat 04 .CDP
Replies: 12
Views: 3141

Re: Ace combat 04 .CDP

the files contain raw data, the index table (name/offset/size) is somewhere else and without it you can't extract the files
by aluigi
Sat Nov 12, 2011 6:51 pm
Forum: Game Archive
Topic: R-15 psp game file
Replies: 1
Views: 629

Re: R-15 psp game file

upload the executable of the game, it contains the substitution table needed to deobfuscate the filenames and offsets/sizes.
by aluigi
Sat Nov 12, 2011 5:44 pm
Forum: Game Archive
Topic: Insane 2 pak files
Replies: 11
Views: 2557

Re: Insane 2 pak files

if you refer to problems during the reinjection I can do nothing because the injectable data (compressed or plain-text file) must be minor-equal than the original one. so if the archive uses compression and your file is smaller than the original one it could be invalid because when compressed it's l...
by aluigi
Sat Nov 12, 2011 5:42 pm
Forum: Game Archive
Topic: LEGO Pirates of the Caribbean
Replies: 22
Views: 8985

Re: LEGO Pirates of the Caribbean

some files can't be reinjected because they use MEMORY_FILEs operations due to the usage of chunks (the file is splitted in various compressed pieces)