the ckd files that were posted in another thread were just raw dds files:
viewtopic.php?f=21&t=7690
Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Fri Nov 18, 2011 12:34 am
- Forum: Game Archive
- Topic: Rayman Origins IPK (Xbox 360)
- Replies: 11
- Views: 9302
- Fri Nov 18, 2011 12:24 am
- Forum: Compressed files and methods
- Topic: Rayman Origins (Xbox 360/Wii) - *.png.ckd & *.tga.ckd
- Replies: 5
- Views: 3542
Re: Rayman Origins (Xbox 360/Wii) - *.png.ckd & *.tga.ckd
they (checked only those of x360) look like uncompressed raw dds files.
check them with a hex editor
check them with a hex editor
- Wed Nov 16, 2011 6:59 am
- Forum: Game Archive
- Topic: Ace combat 04 .CDP
- Replies: 12
- Views: 3141
Re: Ace combat 04 .CDP
open FDDE "tbl" open FDDE "cdp" 1 get FILES asize math FILES /= 8 for i = 0 < FILES get OFFSET long get SIZE long math OFFSET *= 0x800 log "" OFFSET SIZE next i note that probably there is a little bug in quickbms which is not able to find the cdp/tbl files if the outp...
- Mon Nov 14, 2011 10:35 pm
- Forum: Game Archive
- Topic: Skate 3 .big file
- Replies: 11
- Views: 3713
Re: Skate 3 .big file
the content of the files (graphic/models) is not my field so I'm not much useful here.
I guess it's not the first time I see these xbox xslt files (those RW4xb2 headers there are familiar) but that's all I know
(suggestion, search "rw4xb2" on google!)
I guess it's not the first time I see these xbox xslt files (those RW4xb2 headers there are familiar) but that's all I know
(suggestion, search "rw4xb2" on google!)
- Mon Nov 14, 2011 10:31 pm
- Forum: Game Archive
- Topic: Ace combat 04 .CDP
- Replies: 12
- Views: 3141
Re: Ace combat 04 .CDP
the TBL files! :)
they should contain what I'm searching, upload them
they should contain what I'm searching, upload them
- Mon Nov 14, 2011 6:44 pm
- Forum: Game Archive
- Topic: Skate 3 .big file
- Replies: 11
- Views: 3713
Re: Skate 3 .big file
ok I have updated the script, the link is ever the same:
http://aluigi.org/papers/bms/skate3.bms
http://aluigi.org/papers/bms/skate3.bms
- Mon Nov 14, 2011 5:36 pm
- Forum: Game Archive
- Topic: Ace combat 04 .CDP
- Replies: 12
- Views: 3141
Re: Ace combat 04 .CDP
no, it's a data file too.
except for these CDP files what other extensions exist?
exists a small possibility that the file list is directly in the executable.
maybe try to post a list of the files you have there and the executable
except for these CDP files what other extensions exist?
exists a small possibility that the file list is directly in the executable.
maybe try to post a list of the files you have there and the executable
- Mon Nov 14, 2011 5:29 pm
- Forum: Game Archive
- Topic: Rayman Origins IPK (Xbox 360)
- Replies: 11
- Views: 9302
- Mon Nov 14, 2011 5:10 pm
- Forum: Game Archive
- Topic: Insane 2 pak files
- Replies: 11
- Views: 2557
Re: Insane 2 pak files
yes it's perfectly possible because the same algorithm is not really identical so some of them pack better of others or pack some types of data better than others. quickbms uses zlib for this type of data and it's not that good for compression ratio. quickbms implements also the deflate algorithm us...
- Mon Nov 14, 2011 5:07 pm
- Forum: Game Archive
- Topic: Skate 3 .big file
- Replies: 11
- Views: 3713
Re: Skate 3 .big file
try to upload the first 10mb of that file, hopefully the incompatibility is covered in that part
- Mon Nov 14, 2011 5:07 pm
- Forum: Game Archive
- Topic: Jelly Defense - iPhone (.assets file)
- Replies: 1
- Views: 731
Re: Jelly Defense - iPhone (.assets file)
looks like an Unity asset, no tool for that.
so at the moment the alternative is trying to find the data manually with a hex editor
so at the moment the alternative is trying to find the data manually with a hex editor
- Sat Nov 12, 2011 7:08 pm
- Forum: Game Archive
- Topic: Ace combat 04 .CDP
- Replies: 12
- Views: 3141
Re: Ace combat 04 .CDP
the files contain raw data, the index table (name/offset/size) is somewhere else and without it you can't extract the files
- Sat Nov 12, 2011 6:51 pm
- Forum: Game Archive
- Topic: R-15 psp game file
- Replies: 1
- Views: 629
Re: R-15 psp game file
upload the executable of the game, it contains the substitution table needed to deobfuscate the filenames and offsets/sizes.
- Sat Nov 12, 2011 5:44 pm
- Forum: Game Archive
- Topic: Insane 2 pak files
- Replies: 11
- Views: 2557
Re: Insane 2 pak files
if you refer to problems during the reinjection I can do nothing because the injectable data (compressed or plain-text file) must be minor-equal than the original one. so if the archive uses compression and your file is smaller than the original one it could be invalid because when compressed it's l...
- Sat Nov 12, 2011 5:42 pm
- Forum: Game Archive
- Topic: LEGO Pirates of the Caribbean
- Replies: 22
- Views: 8985
Re: LEGO Pirates of the Caribbean
some files can't be reinjected because they use MEMORY_FILEs operations due to the usage of chunks (the file is splitted in various compressed pieces)
