section 3 of quickbms.txt:
http://aluigi.org/papers/quickbms.txt
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- Thu Dec 08, 2011 12:42 pm
- Forum: Game Archive
- Topic: Trine 2 (data1.fbq)
- Replies: 15
- Views: 9443
- Wed Dec 07, 2011 2:43 am
- Forum: Game Archive
- Topic: Interesting .raw terrain file
- Replies: 1
- Views: 516
- Wed Dec 07, 2011 2:42 am
- Forum: Game Archive
- Topic: [PS2] Gumball 3000 .BAD File
- Replies: 2
- Views: 840
Re: [PS2] Gumball 3000 .BAD File
done, anyway the provided archive doesn't have compressed files in it so I don't know if the ZSIZE/SIZE decompression is correct but don't worry because if there is a problem then quickbms will tell you that it's not possible to decompress the data and so you can send me the part of the BAD (and the...
- Wed Dec 07, 2011 2:15 am
- Forum: Compressed files and methods
- Topic: BioHazard Revival Selection RE4 RECV PS3 & PS3 RE5
- Replies: 4
- Views: 2179
Re: BioHazard Revival Selection RE4 RECV PS3 & PS3 RE5
the ARC script for quickbms seems valid for reinjection so take a look at section 3 of quickbms.txt: http://aluigi.org/papers/quickbms.txt then, just for your information, the author of the script is me and not that "sillysomething" who claimed the credits for the work done by other people...
- Wed Dec 07, 2011 2:08 am
- Forum: Game Archive
- Topic: duarte
- Replies: 1
- Views: 453
Re: duarte
yes, reading the rules.
if you did it, now you knew that there is a 31 pages thread here on xentax:
viewtopic.php?f=10&t=7208&start=450
if you did it, now you knew that there is a 31 pages thread here on xentax:
viewtopic.php?f=10&t=7208&start=450
- Sun Dec 04, 2011 9:44 pm
- Forum: Game Archive
- Topic: RTL Skispringen 2002 (ver. PL) - *.pak
- Replies: 3
- Views: 1406
Re: RTL Skispringen 2002 (ver. PL) - *.pak
the format is trivial but I don't know what compression it uses (yeah it looks easy but none of the default ones I scanned gave me the right result), so for the moment this is an useless script (aka DON'T USE IT): comtype lzo1x for get ZSIZE long get OFFSET long get XSIZE long get SIZE long getdstri...
- Sat Dec 03, 2011 6:37 pm
- Forum: Game Archive
- Topic: extract files from some old beat em up oriental games
- Replies: 2
- Views: 769
Re: extract files from some old beat em up oriental games
script for QuickBMS: # Yainsidae # script for QuickBMS http://quickbms.aluigi.org idstring "JoyMax File Manager!\n" set OFFSET 0x100 set NAME string "" set PATH string "" callfunction EXTRACT startfunction EXTRACT goto OFFSET string PATH += NAME string PATH += / for sav...
- Sat Dec 03, 2011 4:54 pm
- Forum: Game Archive
- Topic: Sherlock Holmes NEMESIS *.pak
- Replies: 6
- Views: 1495
Re: Sherlock Holmes NEMESIS *.pak
script for QuickBMS:
http://aluigi.org/papers/bms/sherlock_lupin.bms
(I will upload it within some minutes so wait if you don't see it yet)
http://aluigi.org/papers/bms/sherlock_lupin.bms
(I will upload it within some minutes so wait if you don't see it yet)
- Sat Dec 03, 2011 4:53 pm
- Forum: Game Archive
- Topic: Sherlock Holmes (pak file)
- Replies: 6
- Views: 2687
Re: Sherlock Holmes (pak file)
script for QuickBMS:
http://aluigi.org/papers/bms/sherlock_lupin.bms
http://aluigi.org/papers/bms/sherlock_lupin.bms
- Sat Dec 03, 2011 3:17 pm
- Forum: Game Archive
- Topic: Renegade Ops Archive
- Replies: 1
- Views: 1009
Re: Renegade Ops Archive
this is a CRID archive that, as far as I remember, is something like a CRI CPK archives for videos.
maybe you can find more info here:
viewtopic.php?f=17&t=4956
maybe you can find more info here:
viewtopic.php?f=17&t=4956
- Sat Dec 03, 2011 2:50 pm
- Forum: Game Archive
- Topic: Please help with password for zip-file
- Replies: 6
- Views: 1854
Re: Please help with password for zip-file
password:
Code: Select all
.=Welcome to Hong Kong, Detective!=. Please Send Your CV to blueteagames@gmail.com to Join our BIG Family.- Fri Nov 25, 2011 2:14 pm
- Forum: Compressed files and methods
- Topic: Jewel Quest 6 The Sapphire Dragon CE .zip password?
- Replies: 1
- Views: 1087
Re: Jewel Quest 6 The Sapphire Dragon CE .zip password?
h5BFrLsjn7T9VsMBcru6
- Tue Nov 22, 2011 7:44 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 251808
Re: Telltale and Gametap - extract to translate
yeah sorry, my fault.
lately I'm loosing my mind so don't worry if I release wrong posts like the previous one :)
the important thing is that everything works perfectly.
lately I'm loosing my mind so don't worry if I release wrong posts like the previous one :)
the important thing is that everything works perfectly.
- Sun Nov 20, 2011 5:51 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 251808
Re: Telltale and Gametap - extract to translate
*edit (my fault, the key is correct)*
- Fri Nov 18, 2011 12:48 am
- Forum: Game Archive
- Topic: Sherlock Holmes NEMESIS *.pak
- Replies: 6
- Views: 1495
Re: Sherlock Holmes NEMESIS *.pak
in my opinion there is some sort of obfuscation that uses a xor with a 64bit incremental key.
that's the max I can see
that's the max I can see
