Search found 1910 matches

by aluigi
Thu Dec 08, 2011 12:42 pm
Forum: Game Archive
Topic: Trine 2 (data1.fbq)
Replies: 15
Views: 9443

Re: Trine 2 (data1.fbq)

section 3 of quickbms.txt:
http://aluigi.org/papers/quickbms.txt
by aluigi
Wed Dec 07, 2011 2:43 am
Forum: Game Archive
Topic: Interesting .raw terrain file
Replies: 1
Views: 516

Re: Interesting .raw terrain file

uncompressed graphic file, this is not the correct section.
try here:
viewforum.php?f=18
by aluigi
Wed Dec 07, 2011 2:42 am
Forum: Game Archive
Topic: [PS2] Gumball 3000 .BAD File
Replies: 2
Views: 840

Re: [PS2] Gumball 3000 .BAD File

done, anyway the provided archive doesn't have compressed files in it so I don't know if the ZSIZE/SIZE decompression is correct but don't worry because if there is a problem then quickbms will tell you that it's not possible to decompress the data and so you can send me the part of the BAD (and the...
by aluigi
Wed Dec 07, 2011 2:15 am
Forum: Compressed files and methods
Topic: BioHazard Revival Selection RE4 RECV PS3 & PS3 RE5
Replies: 4
Views: 2179

Re: BioHazard Revival Selection RE4 RECV PS3 & PS3 RE5

the ARC script for quickbms seems valid for reinjection so take a look at section 3 of quickbms.txt: http://aluigi.org/papers/quickbms.txt then, just for your information, the author of the script is me and not that "sillysomething" who claimed the credits for the work done by other people...
by aluigi
Wed Dec 07, 2011 2:08 am
Forum: Game Archive
Topic: duarte
Replies: 1
Views: 453

Re: duarte

yes, reading the rules.

if you did it, now you knew that there is a 31 pages thread here on xentax:
viewtopic.php?f=10&t=7208&start=450
by aluigi
Sun Dec 04, 2011 9:44 pm
Forum: Game Archive
Topic: RTL Skispringen 2002 (ver. PL) - *.pak
Replies: 3
Views: 1406

Re: RTL Skispringen 2002 (ver. PL) - *.pak

the format is trivial but I don't know what compression it uses (yeah it looks easy but none of the default ones I scanned gave me the right result), so for the moment this is an useless script (aka DON'T USE IT): comtype lzo1x for get ZSIZE long get OFFSET long get XSIZE long get SIZE long getdstri...
by aluigi
Sat Dec 03, 2011 6:37 pm
Forum: Game Archive
Topic: extract files from some old beat em up oriental games
Replies: 2
Views: 769

Re: extract files from some old beat em up oriental games

script for QuickBMS: # Yainsidae # script for QuickBMS http://quickbms.aluigi.org idstring "JoyMax File Manager!\n" set OFFSET 0x100 set NAME string "" set PATH string "" callfunction EXTRACT startfunction EXTRACT goto OFFSET string PATH += NAME string PATH += / for sav...
by aluigi
Sat Dec 03, 2011 4:54 pm
Forum: Game Archive
Topic: Sherlock Holmes NEMESIS *.pak
Replies: 6
Views: 1495

Re: Sherlock Holmes NEMESIS *.pak

script for QuickBMS:
http://aluigi.org/papers/bms/sherlock_lupin.bms

(I will upload it within some minutes so wait if you don't see it yet)
by aluigi
Sat Dec 03, 2011 4:53 pm
Forum: Game Archive
Topic: Sherlock Holmes (pak file)
Replies: 6
Views: 2687

Re: Sherlock Holmes (pak file)

by aluigi
Sat Dec 03, 2011 3:17 pm
Forum: Game Archive
Topic: Renegade Ops Archive
Replies: 1
Views: 1009

Re: Renegade Ops Archive

this is a CRID archive that, as far as I remember, is something like a CRI CPK archives for videos.

maybe you can find more info here:
viewtopic.php?f=17&t=4956
by aluigi
Sat Dec 03, 2011 2:50 pm
Forum: Game Archive
Topic: Please help with password for zip-file
Replies: 6
Views: 1854

Re: Please help with password for zip-file

password:

Code: Select all

.=Welcome to Hong Kong, Detective!=. Please Send Your CV to blueteagames@gmail.com to Join our BIG Family.
by aluigi
Tue Nov 22, 2011 7:44 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 251808

Re: Telltale and Gametap - extract to translate

yeah sorry, my fault.
lately I'm loosing my mind so don't worry if I release wrong posts like the previous one :)

the important thing is that everything works perfectly.
by aluigi
Sun Nov 20, 2011 5:51 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 251808

Re: Telltale and Gametap - extract to translate

*edit (my fault, the key is correct)*
by aluigi
Fri Nov 18, 2011 12:48 am
Forum: Game Archive
Topic: Sherlock Holmes NEMESIS *.pak
Replies: 6
Views: 1495

Re: Sherlock Holmes NEMESIS *.pak

in my opinion there is some sort of obfuscation that uses a xor with a 64bit incremental key.
that's the max I can see