Search found 1910 matches

by aluigi
Fri Dec 16, 2011 5:42 pm
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3451

Re: Rise of Nigtmares - Cpk Archive

it works perfectly with the files you provided.
if it returns that error with the others than mean they are not supported or are no cpk at all.

the script is valid for the reinjection so read carefully the section 3 of quickbms.txt:
http://aluigi.org/papers/bms/quickbms.txt
by aluigi
Fri Dec 16, 2011 1:29 pm
Forum: Game Archive
Topic: LittleBigPlanet .farc file
Replies: 6
Views: 2515

Re: LittleBigPlanet .farc file

you must provide one of these files or at least a part of it:
viewtopic.php?f=10&t=6747
by aluigi
Fri Dec 16, 2011 1:13 pm
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3451

Re: Rise of Nigtmares - Cpk Archive

it's a classical CRI CPK archive.
use quickbms + cpk.bms or the original utf_tab suite of hcs:
http://quickbms.aluigi.org
http://www.aluigi.org/papers/bms/cpk.bms
http://hcs64.com/vgm_ripping.html
by aluigi
Tue Dec 13, 2011 11:36 pm
Forum: Game Archive
Topic: Lost saga
Replies: 2
Views: 1187

Re: Lost saga

because the format is a modified zip archive.
anyway it doesn't contain deflate (compressed) data, so it uses encryption/obfuscation or something else.
by aluigi
Tue Dec 13, 2011 11:30 pm
Forum: Game Archive
Topic: Path Of Exile
Replies: 3
Views: 2431

Re: Path Of Exile

this script doesn't support the folders because their format is not clear: get FULLSIZE asize for MYOFF = 0 < FULLSIZE get INFO_SIZE long getdstring INFO 4 # PDIR not supported if INFO == "FILE" get NAMESZ long math NAMESZ *= 2 getdstring HASH 32 getdstring NAME NAMESZ set NAME unicode NAM...
by aluigi
Mon Dec 12, 2011 5:37 pm
Forum: Game Archive
Topic: Disney Universe (Eurocom)
Replies: 15
Views: 3874

Re: Disney Universe (Eurocom)

ok done, I have just updated the script.

the problem was simply that also the rc4 encryption is related to the endianess, that was the cause
by aluigi
Mon Dec 12, 2011 2:43 pm
Forum: Game Archive
Topic: Disney Universe (Eurocom)
Replies: 15
Views: 3874

Re: Disney Universe (Eurocom)

upload the bin file which gives the problem so that I can take a look at it.
I'm still working on the scripts for the Eurocom games so it's ok :)
by aluigi
Sun Dec 11, 2011 12:39 pm
Forum: Game Archive
Topic: Disney Universe (Eurocom)
Replies: 15
Views: 3874

Disney Universe (Eurocom)

Another game developed by Eurocom with a modified file format derived from games like Sphix, Vancouver 2010 and G-Force.
script for QuickBMS:
http://aluigi.org/papers/bms/disney_universe.bms
by aluigi
Sun Dec 11, 2011 10:04 am
Forum: Game Archive
Topic: Midnight Nowhere [PC] .res
Replies: 2
Views: 806

Re: Midnight Nowhere [PC] .res

script for QuickBMS:

Code: Select all

get FILES long
for i = 0 < FILES
    getdstring NAME 0x80
    get OFFSET long
    get SIZE long
    log NAME OFFSET SIZE
next i
by aluigi
Sun Dec 11, 2011 12:05 am
Forum: 3D/2D models
Topic: (X360)Strike Witches
Replies: 9
Views: 5605

Re: (X360)Strike Witches

to anyone interested in the comscan method:
http://aluigi.org/quickbms/comtype_scan.htm
by aluigi
Fri Dec 09, 2011 11:01 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 122185

Re: Quick BMS Editor GUI + File Size Changer

there is no list because I add/update them frequently.
so they are available on the quickbms page (html parsing) and in the other_bms_scripts.zip file
by aluigi
Fri Dec 09, 2011 9:56 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 122185

Re: Quick BMS Editor GUI + File Size Changer

remember my suggestion about the webspace, just to avoid situations like that one of the deleted link.
come on, it's full of free webspaces out there :)
by aluigi
Fri Dec 09, 2011 9:54 pm
Forum: Compressed files and methods
Topic: Toy Story 3 ZIP help please
Replies: 12
Views: 7845

Re: Toy Story 3 ZIP help please

forget what I said about the "possible" script, I was thinking to other things in general.
by aluigi
Fri Dec 09, 2011 9:51 pm
Forum: Game Archive
Topic: Please help with pak
Replies: 2
Views: 912

Re: Please help with pak

same format of Cake Shop and other games (keyword "EEPAK" on google):
http://aluigi.org/papers/bms/cakeshop.bms

PS: a tip, upload EVER a piece of the archive and NEVER the whole game/pak except if after request of the reverser who wants to work on the format
by aluigi
Fri Dec 09, 2011 7:15 pm
Forum: Compressed files and methods
Topic: Toy Story 3 ZIP help please
Replies: 12
Views: 7845

Re: Toy Story 3 ZIP help please

I don't see problems or difficult things, it's just like WRS said:
"KF\x13\x00MD5" followed by the md5 in binary form (so 16 bytes).
if you want I can write a script for doing the job automatically but if you must modify only one or two files is better if you do it by hand :)