it works perfectly with the files you provided.
if it returns that error with the others than mean they are not supported or are no cpk at all.
the script is valid for the reinjection so read carefully the section 3 of quickbms.txt:
http://aluigi.org/papers/bms/quickbms.txt
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Search found 1910 matches
- Fri Dec 16, 2011 5:42 pm
- Forum: Game Archive
- Topic: Rise of Nigtmares - Cpk Archive
- Replies: 12
- Views: 3451
- Fri Dec 16, 2011 1:29 pm
- Forum: Game Archive
- Topic: LittleBigPlanet .farc file
- Replies: 6
- Views: 2515
Re: LittleBigPlanet .farc file
you must provide one of these files or at least a part of it:
viewtopic.php?f=10&t=6747
viewtopic.php?f=10&t=6747
- Fri Dec 16, 2011 1:13 pm
- Forum: Game Archive
- Topic: Rise of Nigtmares - Cpk Archive
- Replies: 12
- Views: 3451
Re: Rise of Nigtmares - Cpk Archive
it's a classical CRI CPK archive.
use quickbms + cpk.bms or the original utf_tab suite of hcs:
http://quickbms.aluigi.org
http://www.aluigi.org/papers/bms/cpk.bms
http://hcs64.com/vgm_ripping.html
use quickbms + cpk.bms or the original utf_tab suite of hcs:
http://quickbms.aluigi.org
http://www.aluigi.org/papers/bms/cpk.bms
http://hcs64.com/vgm_ripping.html
- Tue Dec 13, 2011 11:36 pm
- Forum: Game Archive
- Topic: Lost saga
- Replies: 2
- Views: 1187
Re: Lost saga
because the format is a modified zip archive.
anyway it doesn't contain deflate (compressed) data, so it uses encryption/obfuscation or something else.
anyway it doesn't contain deflate (compressed) data, so it uses encryption/obfuscation or something else.
- Tue Dec 13, 2011 11:30 pm
- Forum: Game Archive
- Topic: Path Of Exile
- Replies: 3
- Views: 2431
Re: Path Of Exile
this script doesn't support the folders because their format is not clear: get FULLSIZE asize for MYOFF = 0 < FULLSIZE get INFO_SIZE long getdstring INFO 4 # PDIR not supported if INFO == "FILE" get NAMESZ long math NAMESZ *= 2 getdstring HASH 32 getdstring NAME NAMESZ set NAME unicode NAM...
- Mon Dec 12, 2011 5:37 pm
- Forum: Game Archive
- Topic: Disney Universe (Eurocom)
- Replies: 15
- Views: 3874
Re: Disney Universe (Eurocom)
ok done, I have just updated the script.
the problem was simply that also the rc4 encryption is related to the endianess, that was the cause
the problem was simply that also the rc4 encryption is related to the endianess, that was the cause
- Mon Dec 12, 2011 2:43 pm
- Forum: Game Archive
- Topic: Disney Universe (Eurocom)
- Replies: 15
- Views: 3874
Re: Disney Universe (Eurocom)
upload the bin file which gives the problem so that I can take a look at it.
I'm still working on the scripts for the Eurocom games so it's ok :)
I'm still working on the scripts for the Eurocom games so it's ok :)
- Sun Dec 11, 2011 12:39 pm
- Forum: Game Archive
- Topic: Disney Universe (Eurocom)
- Replies: 15
- Views: 3874
Disney Universe (Eurocom)
Another game developed by Eurocom with a modified file format derived from games like Sphix, Vancouver 2010 and G-Force.
script for QuickBMS:
http://aluigi.org/papers/bms/disney_universe.bms
script for QuickBMS:
http://aluigi.org/papers/bms/disney_universe.bms
- Sun Dec 11, 2011 10:04 am
- Forum: Game Archive
- Topic: Midnight Nowhere [PC] .res
- Replies: 2
- Views: 806
Re: Midnight Nowhere [PC] .res
script for QuickBMS:
Code: Select all
get FILES long
for i = 0 < FILES
getdstring NAME 0x80
get OFFSET long
get SIZE long
log NAME OFFSET SIZE
next i- Sun Dec 11, 2011 12:05 am
- Forum: 3D/2D models
- Topic: (X360)Strike Witches
- Replies: 9
- Views: 5605
Re: (X360)Strike Witches
to anyone interested in the comscan method:
http://aluigi.org/quickbms/comtype_scan.htm
http://aluigi.org/quickbms/comtype_scan.htm
- Fri Dec 09, 2011 11:01 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 122185
Re: Quick BMS Editor GUI + File Size Changer
there is no list because I add/update them frequently.
so they are available on the quickbms page (html parsing) and in the other_bms_scripts.zip file
so they are available on the quickbms page (html parsing) and in the other_bms_scripts.zip file
- Fri Dec 09, 2011 9:56 pm
- Forum: Tutorials
- Topic: Quick BMS Editor GUI + Tools
- Replies: 85
- Views: 122185
Re: Quick BMS Editor GUI + File Size Changer
remember my suggestion about the webspace, just to avoid situations like that one of the deleted link.
come on, it's full of free webspaces out there :)
come on, it's full of free webspaces out there :)
- Fri Dec 09, 2011 9:54 pm
- Forum: Compressed files and methods
- Topic: Toy Story 3 ZIP help please
- Replies: 12
- Views: 7845
Re: Toy Story 3 ZIP help please
forget what I said about the "possible" script, I was thinking to other things in general.
- Fri Dec 09, 2011 9:51 pm
- Forum: Game Archive
- Topic: Please help with pak
- Replies: 2
- Views: 912
Re: Please help with pak
same format of Cake Shop and other games (keyword "EEPAK" on google):
http://aluigi.org/papers/bms/cakeshop.bms
PS: a tip, upload EVER a piece of the archive and NEVER the whole game/pak except if after request of the reverser who wants to work on the format
http://aluigi.org/papers/bms/cakeshop.bms
PS: a tip, upload EVER a piece of the archive and NEVER the whole game/pak except if after request of the reverser who wants to work on the format
- Fri Dec 09, 2011 7:15 pm
- Forum: Compressed files and methods
- Topic: Toy Story 3 ZIP help please
- Replies: 12
- Views: 7845
Re: Toy Story 3 ZIP help please
I don't see problems or difficult things, it's just like WRS said:
"KF\x13\x00MD5" followed by the md5 in binary form (so 16 bytes).
if you want I can write a script for doing the job automatically but if you must modify only one or two files is better if you do it by hand :)
"KF\x13\x00MD5" followed by the md5 in binary form (so 16 bytes).
if you want I can write a script for doing the job automatically but if you must modify only one or two files is better if you do it by hand :)
