eh eh eh I remembered something familiar :)
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- Wed Dec 21, 2011 7:26 pm
- Forum: Game Archive
- Topic: Eligium (Magic World 2) / MW2
- Replies: 6
- Views: 2691
- Tue Dec 20, 2011 11:12 pm
- Forum: Game Archive
- Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
- Replies: 46
- Views: 26677
Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
ah sorry, my fault.
I mistyped the NAMES_OFFSET... I have corrected the script of the previous post.
tell me if it's ok now
I mistyped the NAMES_OFFSET... I have corrected the script of the previous post.
tell me if it's ok now
- Mon Dec 19, 2011 7:50 pm
- Forum: Code Talk
- Topic: experimental QuickBMS encryption scanner
- Replies: 0
- Views: 1676
experimental QuickBMS encryption scanner
I have just created a bat+bms solution like the comtype_scan one but this time for the encryption algirithms. probably it's not much useful but who knows. you need the new version of quickbms to use it: http://quickbms.aluigi.org http://aluigi.org/papers/bms/encryption_scan.bat http://aluigi.org/pap...
- Mon Dec 19, 2011 7:43 pm
- Forum: Game Archive
- Topic: need help to begin reading game archive file structure
- Replies: 9
- Views: 1685
Re: need help to begin reading game archive file structure
ok solved, recheck the previous post
- Mon Dec 19, 2011 9:17 am
- Forum: Game Archive
- Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
- Replies: 46
- Views: 26677
Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
*EDIT* updated script the format is very similar to the one I have seen yesterday in NCIS with some little differences: # Beyond Good & Evil HD (Xbox 360 / PS3) # script for QuickBMS http://quickbms.aluigi.org idstring "BIG\0" get DUMMY long get FILES long math INFO_OFF = 0x44 math NAM...
- Mon Dec 19, 2011 8:53 am
- Forum: Game Archive
- Topic: need help to begin reading game archive file structure
- Replies: 9
- Views: 1685
Re: need help to begin reading game archive file structure
*EDIT* updated script # Age of Wushu (script 0.1.1) # script for QuickBMS http://quickbms.aluigi.org idstring "PCK" get TMP byte savepos MYOFF get NAMESZ short get ZERO long get FILES long get HEAD_SIZE long savepos TMP math TMP -= MYOFF math NAMESZ -= TMP getdstring NAME NAMESZ for i = 0 ...
- Sun Dec 18, 2011 10:28 pm
- Forum: Game Archive
- Topic: NCIS The Game
- Replies: 4
- Views: 1100
Re: NCIS The Game
I have serious doubts about the script (mainly the correct names for the correct files) anyway it will extract everything: # NCIS # script for QuickBMS http://quickbms.aluigi.org idstring "BIG\0" get DUMMY long get FILES long math INFO_OFF = 0x44 math NAMES_OFF = 0x99444 goto INFO_OFF get ...
- Sun Dec 18, 2011 9:43 pm
- Forum: Game Archive
- Topic: Studio Ego DAT archives
- Replies: 4
- Views: 859
Re: Studio Ego DAT archives
if I'm not in error the structure looks correct (lucky).
do you think the same?
do you think the same?
- Sun Dec 18, 2011 3:31 pm
- Forum: Audio file formats
- Topic: Dark Souls FSB
- Replies: 6
- Views: 3863
Re: Dark Souls FSB
they are normal pcm wav files, I have no problems to listen them after having extracted them with fsbext:
http://aluigi.org/papers.htm#fsbext
http://aluigi.org/papers.htm#fsbext
- Sun Dec 18, 2011 3:28 pm
- Forum: Game Archive
- Topic: NCIS The Game
- Replies: 4
- Views: 1100
Re: NCIS The Game
try uploading 10 megabytes or more.
the format looks chaotic but maybe I can give it a quick look.
the format looks chaotic but maybe I can give it a quick look.
- Sun Dec 18, 2011 3:23 pm
- Forum: Game Archive
- Topic: Rise of Nigtmares - Cpk Archive
- Replies: 12
- Views: 3451
Re: Rise of Nigtmares - Cpk Archive
that cpk you linked indeed doesn't contain the UTF header, it looks encrypted or similar
- Sun Dec 18, 2011 3:20 pm
- Forum: Game Archive
- Topic: Studio Ego DAT archives
- Replies: 4
- Views: 859
Re: Studio Ego DAT archives
the format is a bit more complex and I need other files to know if I have covered it at 100%.
you can find the script here:
http://aluigi.org/papers/bms/studio_ego.bms
in short I need the header of the archives that have the folder's level different than 0
you can find the script here:
http://aluigi.org/papers/bms/studio_ego.bms
in short I need the header of the archives that have the folder's level different than 0
- Sun Dec 18, 2011 12:47 pm
- Forum: Game Archive
- Topic: Help to decrompress .pak archive mystery mountains
- Replies: 4
- Views: 1482
Re: Help to decrompress .pak archive mystery mountains
job done, it was a simple encryption scheme: # Mystery Stories: Mountains of Madness # script for QuickBMS http://quickbms.aluigi.org idstring "gfcpk" get VER byte getdstring KEY 4 get DUMMY long get SIZE asize log MEMORY_FILE 0 SIZE print "wait some seconds/minutes for the decryption...
- Sun Dec 18, 2011 11:43 am
- Forum: Game Archive
- Topic: need help to begin reading game archive file structure
- Replies: 9
- Views: 1685
Re: need help to begin reading game archive file structure
I have made the script but you must specify the full name of the game first.
- Fri Dec 16, 2011 6:04 pm
- Forum: Game Archive
- Topic: LittleBigPlanet .farc file
- Replies: 6
- Views: 2515
Re: LittleBigPlanet .farc file
@rengareng
eh?
he is simply referring to share one or more game files so that we can review them and write the extractor.
I see nothing bad or strange...
eh?
he is simply referring to share one or more game files so that we can review them and write the extractor.
I see nothing bad or strange...
