Search found 1910 matches

by aluigi
Wed Dec 21, 2011 7:26 pm
Forum: Game Archive
Topic: Eligium (Magic World 2) / MW2
Replies: 6
Views: 2691

Re: Eligium (Magic World 2) / MW2

eh eh eh I remembered something familiar :)
viewtopic.php?p=52467#p52467
by aluigi
Tue Dec 20, 2011 11:12 pm
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 46
Views: 26677

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

ah sorry, my fault.
I mistyped the NAMES_OFFSET... I have corrected the script of the previous post.
tell me if it's ok now
by aluigi
Mon Dec 19, 2011 7:50 pm
Forum: Code Talk
Topic: experimental QuickBMS encryption scanner
Replies: 0
Views: 1676

experimental QuickBMS encryption scanner

I have just created a bat+bms solution like the comtype_scan one but this time for the encryption algirithms. probably it's not much useful but who knows. you need the new version of quickbms to use it: http://quickbms.aluigi.org http://aluigi.org/papers/bms/encryption_scan.bat http://aluigi.org/pap...
by aluigi
Mon Dec 19, 2011 7:43 pm
Forum: Game Archive
Topic: need help to begin reading game archive file structure
Replies: 9
Views: 1685

Re: need help to begin reading game archive file structure

ok solved, recheck the previous post
by aluigi
Mon Dec 19, 2011 9:17 am
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 46
Views: 26677

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

*EDIT* updated script the format is very similar to the one I have seen yesterday in NCIS with some little differences: # Beyond Good & Evil HD (Xbox 360 / PS3) # script for QuickBMS http://quickbms.aluigi.org idstring "BIG\0" get DUMMY long get FILES long math INFO_OFF = 0x44 math NAM...
by aluigi
Mon Dec 19, 2011 8:53 am
Forum: Game Archive
Topic: need help to begin reading game archive file structure
Replies: 9
Views: 1685

Re: need help to begin reading game archive file structure

*EDIT* updated script # Age of Wushu (script 0.1.1) # script for QuickBMS http://quickbms.aluigi.org idstring "PCK" get TMP byte savepos MYOFF get NAMESZ short get ZERO long get FILES long get HEAD_SIZE long savepos TMP math TMP -= MYOFF math NAMESZ -= TMP getdstring NAME NAMESZ for i = 0 ...
by aluigi
Sun Dec 18, 2011 10:28 pm
Forum: Game Archive
Topic: NCIS The Game
Replies: 4
Views: 1100

Re: NCIS The Game

I have serious doubts about the script (mainly the correct names for the correct files) anyway it will extract everything: # NCIS # script for QuickBMS http://quickbms.aluigi.org idstring "BIG\0" get DUMMY long get FILES long math INFO_OFF = 0x44 math NAMES_OFF = 0x99444 goto INFO_OFF get ...
by aluigi
Sun Dec 18, 2011 9:43 pm
Forum: Game Archive
Topic: Studio Ego DAT archives
Replies: 4
Views: 859

Re: Studio Ego DAT archives

if I'm not in error the structure looks correct (lucky).
do you think the same?
by aluigi
Sun Dec 18, 2011 3:31 pm
Forum: Audio file formats
Topic: Dark Souls FSB
Replies: 6
Views: 3863

Re: Dark Souls FSB

they are normal pcm wav files, I have no problems to listen them after having extracted them with fsbext:
http://aluigi.org/papers.htm#fsbext
by aluigi
Sun Dec 18, 2011 3:28 pm
Forum: Game Archive
Topic: NCIS The Game
Replies: 4
Views: 1100

Re: NCIS The Game

try uploading 10 megabytes or more.
the format looks chaotic but maybe I can give it a quick look.
by aluigi
Sun Dec 18, 2011 3:23 pm
Forum: Game Archive
Topic: Rise of Nigtmares - Cpk Archive
Replies: 12
Views: 3451

Re: Rise of Nigtmares - Cpk Archive

that cpk you linked indeed doesn't contain the UTF header, it looks encrypted or similar
by aluigi
Sun Dec 18, 2011 3:20 pm
Forum: Game Archive
Topic: Studio Ego DAT archives
Replies: 4
Views: 859

Re: Studio Ego DAT archives

the format is a bit more complex and I need other files to know if I have covered it at 100%.
you can find the script here:
http://aluigi.org/papers/bms/studio_ego.bms

in short I need the header of the archives that have the folder's level different than 0
by aluigi
Sun Dec 18, 2011 12:47 pm
Forum: Game Archive
Topic: Help to decrompress .pak archive mystery mountains
Replies: 4
Views: 1482

Re: Help to decrompress .pak archive mystery mountains

job done, it was a simple encryption scheme: # Mystery Stories: Mountains of Madness # script for QuickBMS http://quickbms.aluigi.org idstring "gfcpk" get VER byte getdstring KEY 4 get DUMMY long get SIZE asize log MEMORY_FILE 0 SIZE print "wait some seconds/minutes for the decryption...
by aluigi
Sun Dec 18, 2011 11:43 am
Forum: Game Archive
Topic: need help to begin reading game archive file structure
Replies: 9
Views: 1685

Re: need help to begin reading game archive file structure

I have made the script but you must specify the full name of the game first.
by aluigi
Fri Dec 16, 2011 6:04 pm
Forum: Game Archive
Topic: LittleBigPlanet .farc file
Replies: 6
Views: 2515

Re: LittleBigPlanet .farc file

@rengareng
eh?
he is simply referring to share one or more game files so that we can review them and write the extractor.
I see nothing bad or strange...