Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Wed Jan 04, 2012 8:56 am
- Forum: Game Archive
- Topic: Simraceway MAS
- Replies: 20
- Views: 9043
Simraceway MAS
I have updated my mas.bms script to support also the mas archives of the Simraceway game (a collection of mods): http://aluigi.org/papers/bms/mas.bms remember that the script works with ANY mas archive of the games based on the ISI gmotor engine like ACTC, rFactor, ARCA, BMW M3, Sports Cart GT, NASC...
- Tue Jan 03, 2012 8:48 am
- Forum: Compressed files and methods
- Topic: decompress & recompress .vpp_xbox2
- Replies: 6
- Views: 2876
Re: decompress & recompress .vpp_xbox2
Rick provides also a packer application so why you open a new thread here wasting our time for something that already exists instead of contacting the original developer first???
he has written the tools and he is the best person who can solve the compatibility problems.
he has written the tools and he is the best person who can solve the compatibility problems.
- Mon Jan 02, 2012 2:30 pm
- Forum: Compressed files and methods
- Topic: decompress & recompress .vpp_xbox2
- Replies: 6
- Views: 2876
Re: decompress & recompress .vpp_xbox2
name of the game?
is this file complete or only a part?
in my opinion it's only a part because there are offsets bigger than the file size
is this file complete or only a part?
in my opinion it's only a part because there are offsets bigger than the file size
- Sat Dec 31, 2011 7:38 pm
- Forum: Game Archive
- Topic: Frogger 3D: FROGPSX.MWD
- Replies: 4
- Views: 1131
Re: Frogger 3D: FROGPSX.MWD
I used a hex editor (xvi32) to check the archive.
- Sat Dec 31, 2011 7:33 pm
- Forum: Code Talk
- Topic: Corum Online - unpacking *.pak files with quickBMS
- Replies: 3
- Views: 2598
Re: Corum Online - unpacking *.pak files with quickBMS
# Corum Online # script for QuickBMS http://quickbms.aluigi.org get PATH basename string PATH += / get DUMMY long get FILES long goto 0x5c for i = 0 < FILES get XSIZE long get SIZE long get NAMESZ long math NAMESZ += 1 get XOFFSET long getdstring DUMMY 0x10 getdstring NAME NAMESZ savepos OFFSET set...
- Sat Dec 31, 2011 12:42 pm
- Forum: Compressed files and methods
- Topic: Decompress .x files
- Replies: 10
- Views: 3599
Re: Decompress .x files
this type of file has been already discussed here on xentax, use google with the following keywords:
"xof" site:xentax.com
"xof" site:xentax.com
- Sat Dec 31, 2011 12:04 pm
- Forum: Code Talk
- Topic: Corum Online - unpacking *.pak files with quickBMS
- Replies: 3
- Views: 2598
Re: Need help - unpacking *.pak files with quickBMS
the script for quickbms is ready, write the name of the game and I will post it
- Sat Dec 31, 2011 11:56 am
- Forum: Game Archive
- Topic: Heroes in the Sky (HIS) .res container files
- Replies: 3
- Views: 1305
Re: Heroes in the Sky (HIS) .res container files
they are normal zip files, the only problem is that some of them (like HIS6.res) have a password.
take a look at the following topic if you can catch it with the methods explained there (signsrch + ollydbg):
viewtopic.php?f=29&t=3662
take a look at the following topic if you can catch it with the methods explained there (signsrch + ollydbg):
viewtopic.php?f=29&t=3662
- Sat Dec 31, 2011 11:51 am
- Forum: Game Archive
- Topic: [ps2] black 3 : i need paid help or pro freelancers
- Replies: 1
- Views: 600
Re: [ps2] black 3 : i need paid help or pro freelancers
wow your request is so urgent that you had no time to read the rules.
another thread to ignore...
another thread to ignore...
- Sat Dec 31, 2011 11:51 am
- Forum: Game Archive
- Topic: Frogger 3D: FROGPSX.MWD
- Replies: 4
- Views: 1131
Re: Frogger 3D: FROGPSX.MWD
in my opinion this is a data only file.
I guess there is an index file somewhere but the files contained in this archive are "PP20" which is probably a graphic format that I don't know
I guess there is an index file somewhere but the files contained in this archive are "PP20" which is probably a graphic format that I don't know
- Tue Dec 27, 2011 10:17 pm
- Forum: Game Archive
- Topic: Musketeers 3 (pc) *.gdp Archives
- Replies: 1
- Views: 735
Re: Musketeers 3 (pc) *.gdp Archives
experimental and ugly script... but works: # Musketeers 3 # script for QuickBMS http://quickbms.aluigi.org comtype lzf idstring "GDP" set PATH string "" set NAME string "" get xPATH_NEXT asize callfunction EXTRACT startfunction EXTRACT math PATH_NEXT = xPATH_NEXT string...
- Fri Dec 23, 2011 12:31 pm
- Forum: Game Archive
- Topic: Sacred 2 index Archives
- Replies: 4
- Views: 1238
Re: Sacred 2 index Archives
the compression algorithm is a problem because it looks xmemdecompress but there is something wrong with it so the following script does NOT work: # Sacred 2 UNFINISHED! # comtype is not correct or tuned! open FDDE "index" string DATA p= "%03d" 0 open FDDE DATA 1 comtype xmemdeco...
- Fri Dec 23, 2011 11:52 am
- Forum: Game Archive
- Topic: Soul Order Online HCP archive
- Replies: 2
- Views: 883
Re: Soul Order Online HCP archive
# Soul Order Online # script for QuickBMS get NAME string get NAMESZ long getdstring NAME NAMESZ get DUMMY long get OFFSET long get DUMMY long get FILES long math OFFSET += 0x10 goto OFFSET for i = 0 < FILES get NAMESZ long getdstring NAME NAMESZ get DUMMY byte get OFFSET long get ZSIZE long get SI...
- Wed Dec 21, 2011 8:25 pm
- Forum: Game Archive
- Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
- Replies: 46
- Views: 26677
Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
I have checked it but that's it.
I handle the files sequentially because the format sux and I don't see a number which indicates what filename matches the entry (where is contained the offset).
so if the names and the entries are not sequential I can do nothing.
I handle the files sequentially because the format sux and I don't see a number which indicates what filename matches the entry (where is contained the offset).
so if the names and the entries are not sequential I can do nothing.
- Wed Dec 21, 2011 7:37 pm
- Forum: Troubleshooting
- Topic: Problem with Def Jam Icon
- Replies: 1
- Views: 735
Re: Problem with Def Jam Icon
exist various def jam games so it's better if you use the following keyword on google (exactly as I have typed it):
"def jam" site:xentax.com
"def jam" site:xentax.com
