Search found 1910 matches

by aluigi
Wed Jan 04, 2012 8:56 am
Forum: Game Archive
Topic: Simraceway MAS
Replies: 20
Views: 9043

Simraceway MAS

I have updated my mas.bms script to support also the mas archives of the Simraceway game (a collection of mods): http://aluigi.org/papers/bms/mas.bms remember that the script works with ANY mas archive of the games based on the ISI gmotor engine like ACTC, rFactor, ARCA, BMW M3, Sports Cart GT, NASC...
by aluigi
Tue Jan 03, 2012 8:48 am
Forum: Compressed files and methods
Topic: decompress & recompress .vpp_xbox2
Replies: 6
Views: 2876

Re: decompress & recompress .vpp_xbox2

Rick provides also a packer application so why you open a new thread here wasting our time for something that already exists instead of contacting the original developer first???
he has written the tools and he is the best person who can solve the compatibility problems.
by aluigi
Mon Jan 02, 2012 2:30 pm
Forum: Compressed files and methods
Topic: decompress & recompress .vpp_xbox2
Replies: 6
Views: 2876

Re: decompress & recompress .vpp_xbox2

name of the game?
is this file complete or only a part?

in my opinion it's only a part because there are offsets bigger than the file size
by aluigi
Sat Dec 31, 2011 7:38 pm
Forum: Game Archive
Topic: Frogger 3D: FROGPSX.MWD
Replies: 4
Views: 1131

Re: Frogger 3D: FROGPSX.MWD

I used a hex editor (xvi32) to check the archive.
by aluigi
Sat Dec 31, 2011 7:33 pm
Forum: Code Talk
Topic: Corum Online - unpacking *.pak files with quickBMS
Replies: 3
Views: 2598

Re: Corum Online - unpacking *.pak files with quickBMS

# Corum Online # script for QuickBMS http://quickbms.aluigi.org get PATH basename string PATH += / get DUMMY long get FILES long goto 0x5c for i = 0 < FILES get XSIZE long get SIZE long get NAMESZ long math NAMESZ += 1 get XOFFSET long getdstring DUMMY 0x10 getdstring NAME NAMESZ savepos OFFSET set...
by aluigi
Sat Dec 31, 2011 12:42 pm
Forum: Compressed files and methods
Topic: Decompress .x files
Replies: 10
Views: 3599

Re: Decompress .x files

this type of file has been already discussed here on xentax, use google with the following keywords:
"xof" site:xentax.com
by aluigi
Sat Dec 31, 2011 12:04 pm
Forum: Code Talk
Topic: Corum Online - unpacking *.pak files with quickBMS
Replies: 3
Views: 2598

Re: Need help - unpacking *.pak files with quickBMS

the script for quickbms is ready, write the name of the game and I will post it
by aluigi
Sat Dec 31, 2011 11:56 am
Forum: Game Archive
Topic: Heroes in the Sky (HIS) .res container files
Replies: 3
Views: 1305

Re: Heroes in the Sky (HIS) .res container files

they are normal zip files, the only problem is that some of them (like HIS6.res) have a password.

take a look at the following topic if you can catch it with the methods explained there (signsrch + ollydbg):
viewtopic.php?f=29&t=3662
by aluigi
Sat Dec 31, 2011 11:51 am
Forum: Game Archive
Topic: [ps2] black 3 : i need paid help or pro freelancers
Replies: 1
Views: 600

Re: [ps2] black 3 : i need paid help or pro freelancers

wow your request is so urgent that you had no time to read the rules.
another thread to ignore...
by aluigi
Sat Dec 31, 2011 11:51 am
Forum: Game Archive
Topic: Frogger 3D: FROGPSX.MWD
Replies: 4
Views: 1131

Re: Frogger 3D: FROGPSX.MWD

in my opinion this is a data only file.
I guess there is an index file somewhere but the files contained in this archive are "PP20" which is probably a graphic format that I don't know
by aluigi
Tue Dec 27, 2011 10:17 pm
Forum: Game Archive
Topic: Musketeers 3 (pc) *.gdp Archives
Replies: 1
Views: 735

Re: Musketeers 3 (pc) *.gdp Archives

experimental and ugly script... but works: # Musketeers 3 # script for QuickBMS http://quickbms.aluigi.org comtype lzf idstring "GDP" set PATH string "" set NAME string "" get xPATH_NEXT asize callfunction EXTRACT startfunction EXTRACT math PATH_NEXT = xPATH_NEXT string...
by aluigi
Fri Dec 23, 2011 12:31 pm
Forum: Game Archive
Topic: Sacred 2 index Archives
Replies: 4
Views: 1238

Re: Sacred 2 index Archives

the compression algorithm is a problem because it looks xmemdecompress but there is something wrong with it so the following script does NOT work: # Sacred 2 UNFINISHED! # comtype is not correct or tuned! open FDDE "index" string DATA p= "%03d" 0 open FDDE DATA 1 comtype xmemdeco...
by aluigi
Fri Dec 23, 2011 11:52 am
Forum: Game Archive
Topic: Soul Order Online HCP archive
Replies: 2
Views: 883

Re: Soul Order Online HCP archive

# Soul Order Online # script for QuickBMS get NAME string get NAMESZ long getdstring NAME NAMESZ get DUMMY long get OFFSET long get DUMMY long get FILES long math OFFSET += 0x10 goto OFFSET for i = 0 < FILES get NAMESZ long getdstring NAME NAMESZ get DUMMY byte get OFFSET long get ZSIZE long get SI...
by aluigi
Wed Dec 21, 2011 8:25 pm
Forum: Game Archive
Topic: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
Replies: 46
Views: 26677

Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)

I have checked it but that's it.
I handle the files sequentially because the format sux and I don't see a number which indicates what filename matches the entry (where is contained the offset).
so if the names and the entries are not sequential I can do nothing.
by aluigi
Wed Dec 21, 2011 7:37 pm
Forum: Troubleshooting
Topic: Problem with Def Jam Icon
Replies: 1
Views: 735

Re: Problem with Def Jam Icon

exist various def jam games so it's better if you use the following keyword on google (exactly as I have typed it):
"def jam" site:xentax.com