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Search found 1910 matches
- Sun Jan 22, 2012 12:45 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 42357
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
and in any case no file was uploaded (even after the request of chrrox) so he will receive no help
- Sun Jan 22, 2012 12:41 pm
- Forum: Compressed files and methods
- Topic: F.E.A.R. 3 compressed dsPack files
- Replies: 11
- Views: 6197
Re: F.E.A.R. 3 compressed dsPack files
some time ago I wrote a work-in-progress script for extracting the uncompressed files from F3AR so I have just replaced the clog command with a log one (after all if I don't know the algorithm I can do nothing so extract them compressed) for allowing it to work: http://aluigi.org/papers/bms/f3ar_pre...
- Fri Jan 20, 2012 9:22 am
- Forum: Game Archive
- Topic: Royal Quest AF Archives
- Replies: 17
- Views: 5774
Re: Royal Quest AF Archives
remains ever that problem and so there will be no update.
I have everything except a way to know what files are archived in what archives, yeah only this little obstacle.
I have everything except a way to know what files are archived in what archives, yeah only this little obstacle.
- Fri Jan 20, 2012 9:21 am
- Forum: Compressed files and methods
- Topic: How do i extract the files from onechanbara kagura
- Replies: 38
- Views: 11165
Re: Decrypt Xbox360 cat file
copy&paste from another post of mine:
---
job for xbdecompress.exe (Xbox SDK)
when you see a file that starts with the bytes 0f f5 12 that one is the tool you need
remember these 3 bytes and make it your new religion because you will see them a lot in many x360 games :)
---
---
job for xbdecompress.exe (Xbox SDK)
when you see a file that starts with the bytes 0f f5 12 that one is the tool you need
remember these 3 bytes and make it your new religion because you will see them a lot in many x360 games :)
---
- Fri Jan 20, 2012 2:00 am
- Forum: Compressed files and methods
- Topic: Sonic The Hedgehog 4 PC Version Amb
- Replies: 5
- Views: 1900
Re: Sonic The Hedgehog 4 PC Version Amb
script valid for all the platforms:
http://aluigi.org/papers/bms/sonic4.bms
http://aluigi.org/papers/bms/sonic4.bms
- Wed Jan 18, 2012 1:05 pm
- Forum: Game Archive
- Topic: Warhammer 40,000: Space Marine .PCK Files
- Replies: 3
- Views: 3015
Re: Warhammer 40,000: Space Marine .PCK Files
# Warhammer 40000: Space Marine # script for QuickBMS http://quickms.aluigi.org math DIDX_OFF = 0 math DIDX_SIZE = 0 math DATA_OFF = 0 get PCK_SIZE asize do getdstring SIGN 4 get SIZE long savepos OFFSET if SIGN == "DIDX" math DIDX_OFF = OFFSET math DIDX_SIZE = SIZE elif SIGN == "DAT...
- Mon Jan 16, 2012 5:29 pm
- Forum: Game Archive
- Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
- Replies: 5
- Views: 2125
Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi
the key is vmfekg53098yt7549gvb14y485gj54gj4590gu65ug4675ghjft2906hj9657h6b but looks like something changed in the encryption because it no longer gives the correct results.
so I can't help for the moment.
so I can't help for the moment.
- Mon Jan 16, 2012 2:41 pm
- Forum: Game Archive
- Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
- Replies: 5
- Views: 2125
Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi
it's necessary to have the executable of the product for the Eurocom games
- Mon Jan 16, 2012 11:11 am
- Forum: Tutorials
- Topic: Hacking Zip Passwords (C9)
- Replies: 67
- Views: 81941
Re: Hacking Zip Passwords (C9)
the zip password for Heroes in the Sky is:
9aa0c9335fc08bb6
9aa0c9335fc08bb6
- Mon Jan 16, 2012 11:11 am
- Forum: Game Archive
- Topic: Heroes in the Sky (HIS) .res container files
- Replies: 3
- Views: 1305
Re: Heroes in the Sky (HIS) .res container files
the zip password for Heroes in the Sky is:
9aa0c9335fc08bb6
9aa0c9335fc08bb6
- Mon Jan 16, 2012 12:38 am
- Forum: Compressed files and methods
- Topic: Homura Combat
- Replies: 2
- Views: 996
Re: Homura Combat
the password is:
n5VPAlTw3eioOtKy0HWM
n5VPAlTw3eioOtKy0HWM
- Sat Jan 14, 2012 11:08 pm
- Forum: Game Archive
- Topic: Animal Crossing: City Folk Font
- Replies: 2
- Views: 1497
Re: Animal Crossing: City Folk Font
I guess you are completely off-topic
- Sat Jan 14, 2012 10:54 pm
- Forum: Game Archive
- Topic: Royal Quest AF Archives
- Replies: 17
- Views: 5774
Re: Royal Quest AF Archives
I have done everything but the only missing field is recognizing what files are referred to what AF archives because I see no informations about them.
and no, the entries are not sequentials so there is no trick to use for automatically doing it
and no, the entries are not sequentials so there is no trick to use for automatically doing it
- Sat Jan 14, 2012 10:52 pm
- Forum: Tutorials
- Topic: Hacking Zip Passwords (C9)
- Replies: 67
- Views: 81941
Re: Hacking Zip Passwords (C9)
it's simple, open launcher.exe with ollydbg, put a breakpoint at address 0041cef3 and wait when it breaks. maybe try to post also one of these zip files. *update* just for my fun I tried to convert my zip.bms in a zip passwords scanner using all the strings available in launcher.exe but it found not...
- Sat Jan 14, 2012 10:39 pm
- Forum: Code Talk
- Topic: Quickbms and command-line arguments
- Replies: 1
- Views: 1669
Re: Quickbms and command-line arguments
it's possible to use the -a command which creates some variables called quickbms_arg1 and so on. for example: quickbms -a "hello bye how_are_you" script.bms file will create the variables: quickbms_arg1 = "hello" quickbms_arg2 = "bye" quickbms_arg3 = "how_are_you&q...
