Search found 1910 matches

by aluigi
Sun Jan 22, 2012 12:45 pm
Forum: Game Archive
Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Replies: 97
Views: 42357

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

and in any case no file was uploaded (even after the request of chrrox) so he will receive no help
by aluigi
Sun Jan 22, 2012 12:41 pm
Forum: Compressed files and methods
Topic: F.E.A.R. 3 compressed dsPack files
Replies: 11
Views: 6197

Re: F.E.A.R. 3 compressed dsPack files

some time ago I wrote a work-in-progress script for extracting the uncompressed files from F3AR so I have just replaced the clog command with a log one (after all if I don't know the algorithm I can do nothing so extract them compressed) for allowing it to work: http://aluigi.org/papers/bms/f3ar_pre...
by aluigi
Fri Jan 20, 2012 9:22 am
Forum: Game Archive
Topic: Royal Quest AF Archives
Replies: 17
Views: 5774

Re: Royal Quest AF Archives

remains ever that problem and so there will be no update.
I have everything except a way to know what files are archived in what archives, yeah only this little obstacle.
by aluigi
Fri Jan 20, 2012 9:21 am
Forum: Compressed files and methods
Topic: How do i extract the files from onechanbara kagura
Replies: 38
Views: 11165

Re: Decrypt Xbox360 cat file

copy&paste from another post of mine:
---
job for xbdecompress.exe (Xbox SDK)
when you see a file that starts with the bytes 0f f5 12 that one is the tool you need

remember these 3 bytes and make it your new religion because you will see them a lot in many x360 games :)
---
by aluigi
Wed Jan 18, 2012 1:05 pm
Forum: Game Archive
Topic: Warhammer 40,000: Space Marine .PCK Files
Replies: 3
Views: 3015

Re: Warhammer 40,000: Space Marine .PCK Files

# Warhammer 40000: Space Marine # script for QuickBMS http://quickms.aluigi.org math DIDX_OFF = 0 math DIDX_SIZE = 0 math DATA_OFF = 0 get PCK_SIZE asize do getdstring SIGN 4 get SIZE long savepos OFFSET if SIGN == "DIDX" math DIDX_OFF = OFFSET math DIDX_SIZE = SIZE elif SIGN == "DAT...
by aluigi
Mon Jan 16, 2012 5:29 pm
Forum: Game Archive
Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
Replies: 5
Views: 2125

Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi

the key is vmfekg53098yt7549gvb14y485gj54gj4590gu65ug4675ghjft2906hj9657h6b but looks like something changed in the encryption because it no longer gives the correct results.
so I can't help for the moment.
by aluigi
Mon Jan 16, 2012 2:41 pm
Forum: Game Archive
Topic: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bin)
Replies: 5
Views: 2125

Re: [Xbox 360] Eurocom's Goldeneye 007: Reloaded (*.000/*.bi

it's necessary to have the executable of the product for the Eurocom games
by aluigi
Mon Jan 16, 2012 11:11 am
Forum: Tutorials
Topic: Hacking Zip Passwords (C9)
Replies: 67
Views: 81941

Re: Hacking Zip Passwords (C9)

the zip password for Heroes in the Sky is:
9aa0c9335fc08bb6
by aluigi
Mon Jan 16, 2012 11:11 am
Forum: Game Archive
Topic: Heroes in the Sky (HIS) .res container files
Replies: 3
Views: 1305

Re: Heroes in the Sky (HIS) .res container files

the zip password for Heroes in the Sky is:
9aa0c9335fc08bb6
by aluigi
Mon Jan 16, 2012 12:38 am
Forum: Compressed files and methods
Topic: Homura Combat
Replies: 2
Views: 996

Re: Homura Combat

the password is:
n5VPAlTw3eioOtKy0HWM
by aluigi
Sat Jan 14, 2012 11:08 pm
Forum: Game Archive
Topic: Animal Crossing: City Folk Font
Replies: 2
Views: 1497

Re: Animal Crossing: City Folk Font

I guess you are completely off-topic
by aluigi
Sat Jan 14, 2012 10:54 pm
Forum: Game Archive
Topic: Royal Quest AF Archives
Replies: 17
Views: 5774

Re: Royal Quest AF Archives

I have done everything but the only missing field is recognizing what files are referred to what AF archives because I see no informations about them.
and no, the entries are not sequentials so there is no trick to use for automatically doing it
by aluigi
Sat Jan 14, 2012 10:52 pm
Forum: Tutorials
Topic: Hacking Zip Passwords (C9)
Replies: 67
Views: 81941

Re: Hacking Zip Passwords (C9)

it's simple, open launcher.exe with ollydbg, put a breakpoint at address 0041cef3 and wait when it breaks. maybe try to post also one of these zip files. *update* just for my fun I tried to convert my zip.bms in a zip passwords scanner using all the strings available in launcher.exe but it found not...
by aluigi
Sat Jan 14, 2012 10:39 pm
Forum: Code Talk
Topic: Quickbms and command-line arguments
Replies: 1
Views: 1669

Re: Quickbms and command-line arguments

it's possible to use the -a command which creates some variables called quickbms_arg1 and so on. for example: quickbms -a "hello bye how_are_you" script.bms file will create the variables: quickbms_arg1 = "hello" quickbms_arg2 = "bye" quickbms_arg3 = "how_are_you&q...