Search found 1910 matches

by aluigi
Sat Feb 04, 2012 7:40 pm
Forum: Game Archive
Topic: GameStudio WRS files
Replies: 3
Views: 1388

GameStudio WRS files

just finished to write a script for QuickBMS that supports all the existent versions of the file format in use by the GameStudio engine: http://aluigi.org/papers/bms/gamestudio.bms the following is a partial list of games that use this engine and file format: A4/A5/A6/A7/A8 engine, Supercan, CSIS, N...
by aluigi
Sat Feb 04, 2012 12:58 pm
Forum: Game Archive
Topic: I have need some help with ".GEN" files
Replies: 1
Views: 638

Re: I have need some help with ".GEN" files

you have been reported to the moderator so finally you will stop flooding the forum with the same request.
by aluigi
Sat Feb 04, 2012 2:27 am
Forum: Game Archive
Topic: The Darkness II Demo archives (similar to Dark Sector)
Replies: 33
Views: 13700

Re: The Darkness II Demo archives (similar to Dark Sector)

eh eh eh looks like you don't follow my website :)
by aluigi
Fri Feb 03, 2012 5:42 pm
Forum: Game Archive
Topic: [PC] Monkey Island 2 LeChucks Revenge Special Edition
Replies: 2
Views: 2032

Re: [PC] Monkey Island 2 LeChucks Revenge Special Edition

# Monkey Island 2 LeChucks Revenge Special Edition # script for QuickBMS http://quickbms.aluigi.org idstring "KAPL" get VERSION long get TABLE_OFF long get INFO_OFF long get NAME_OFF long get FILE_OFF long get TABLE_SIZE long get INFO_SIZE long get NAME_SIZE long get FILE_SIZE long get PA...
by aluigi
Fri Feb 03, 2012 5:17 pm
Forum: Game Archive
Topic: Madden 2010 *.AST
Replies: 5
Views: 1812

Re: Madden 2010 *.AST

good, job done: # Madden 2010 # script for QuickBMS http://quickbms.aluigi.org idstring "BGFA" get DUMMY long get DUMMY long get FILES long get OFFSET long goto OFFSET get NAME string for i = 0 < FILES get DUMMY long get DUMMY long get OFFSET long get ZSIZE long get SIZE threebyte get DUMM...
by aluigi
Fri Feb 03, 2012 10:51 am
Forum: Game Archive
Topic: Gamehouse .bin Files
Replies: 1
Views: 848

Re: Gamehouse .bin Files

Code: Select all

# Gamehouse
# script for QuickBMS http://quickbms.aluigi.org

get SIZE long
get DUMMY long
get FILES long
for i = 0 < FILES
    get NAMESZ byte
    getdstring NAME NAMESZ
    get OFFSET long
    get SIZE long
    log NAME OFFSET SIZE
next i
by aluigi
Fri Feb 03, 2012 10:39 am
Forum: Game Archive
Topic: Sprout Games .saf Files
Replies: 1
Views: 1345

Re: Sprout Games .saf Files

# Sprout Games # script for QuickBMS http://quickbms.aluigi.org idstring "FFAS" get DUMMY long get OFFSET long goto OFFSET get DUMMY long getdstring DUMMY 0x10 get FILES long for i = 0 < FILES get OFFSET long get SIZE long getdstring DUMMY 0x10 get NAMESZ short getdstring NAME NAMESZ log ...
by aluigi
Fri Feb 03, 2012 10:33 am
Forum: Game Archive
Topic: Madden 2010 *.AST
Replies: 5
Views: 1812

Re: Madden 2010 *.AST

I don't know if it's an archive or something like a video plus an index.
the video probably starts from offset 0x1f590 or similar.
by aluigi
Thu Feb 02, 2012 1:05 am
Forum: Game Archive
Topic: The Darkness II Demo archives (similar to Dark Sector)
Replies: 33
Views: 13700

Re: The Darkness II Demo archives (similar to Dark Sector)

yes wait the new version I will release probably tomorrow
by aluigi
Thu Feb 02, 2012 1:04 am
Forum: Game Archive
Topic: Da li shen online
Replies: 6
Views: 1151

Re: Da li shen online

offzip job, after all there are no filenames so the result is exactly the same of a script
by aluigi
Wed Feb 01, 2012 7:22 pm
Forum: Game Archive
Topic: yongshi online
Replies: 8
Views: 1756

Re: yongshi online

if you learn the bms language and make some script, remember to post it here on xentax.
here we share everything.

and don't worry "to disturb" me, this is my hobby and I plan to have scripts for almost all the games in the world :)
by aluigi
Wed Feb 01, 2012 7:18 pm
Forum: Game Archive
Topic: The Darkness II Demo archives (similar to Dark Sector)
Replies: 33
Views: 13700

Re: The Darkness II Demo archives (similar to Dark Sector)

I have found the solution, using the "EXECUTE" feature I implemented in the latest quickbms. in short for reimporting would be enough to replace: comtype COMPRLIB_RLE3 with comtype EXECUTE "codrle3 #INPUT# #OUTPUT#" there is only a little obstacle at the moment, I must fix a litt...
by aluigi
Wed Feb 01, 2012 6:34 pm
Forum: Game Archive
Topic: yongshi online
Replies: 8
Views: 1756

Re: yongshi online

sorry a lot for the error, I have fixed it immediately so recheck the previous post
by aluigi
Wed Feb 01, 2012 12:53 pm
Forum: Game Archive
Topic: xia yi dao 3
Replies: 1
Views: 560

Re: xia yi dao 3

the easy lame solution would be just to use offzip but I see that they use chunks (0x10000 bytes) and at the same time I don't seem to see the various zsize/size in the file.
personally I'm not interested in spending time on this format.