Poll & Discussion: We wish the site to continue (Y/N)
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- Sat Feb 04, 2012 7:40 pm
- Forum: Game Archive
- Topic: GameStudio WRS files
- Replies: 3
- Views: 1388
GameStudio WRS files
just finished to write a script for QuickBMS that supports all the existent versions of the file format in use by the GameStudio engine: http://aluigi.org/papers/bms/gamestudio.bms the following is a partial list of games that use this engine and file format: A4/A5/A6/A7/A8 engine, Supercan, CSIS, N...
- Sat Feb 04, 2012 12:58 pm
- Forum: Game Archive
- Topic: I have need some help with ".GEN" files
- Replies: 1
- Views: 638
Re: I have need some help with ".GEN" files
you have been reported to the moderator so finally you will stop flooding the forum with the same request.
- Sat Feb 04, 2012 2:27 am
- Forum: Game Archive
- Topic: The Darkness II Demo archives (similar to Dark Sector)
- Replies: 33
- Views: 13700
Re: The Darkness II Demo archives (similar to Dark Sector)
eh eh eh looks like you don't follow my website :)
- Fri Feb 03, 2012 5:42 pm
- Forum: Game Archive
- Topic: [PC] Monkey Island 2 LeChucks Revenge Special Edition
- Replies: 2
- Views: 2032
Re: [PC] Monkey Island 2 LeChucks Revenge Special Edition
# Monkey Island 2 LeChucks Revenge Special Edition # script for QuickBMS http://quickbms.aluigi.org idstring "KAPL" get VERSION long get TABLE_OFF long get INFO_OFF long get NAME_OFF long get FILE_OFF long get TABLE_SIZE long get INFO_SIZE long get NAME_SIZE long get FILE_SIZE long get PA...
- Fri Feb 03, 2012 5:17 pm
- Forum: Game Archive
- Topic: Madden 2010 *.AST
- Replies: 5
- Views: 1812
Re: Madden 2010 *.AST
good, job done: # Madden 2010 # script for QuickBMS http://quickbms.aluigi.org idstring "BGFA" get DUMMY long get DUMMY long get FILES long get OFFSET long goto OFFSET get NAME string for i = 0 < FILES get DUMMY long get DUMMY long get OFFSET long get ZSIZE long get SIZE threebyte get DUMM...
- Fri Feb 03, 2012 10:51 am
- Forum: Game Archive
- Topic: Gamehouse .bin Files
- Replies: 1
- Views: 848
Re: Gamehouse .bin Files
Code: Select all
# Gamehouse
# script for QuickBMS http://quickbms.aluigi.org
get SIZE long
get DUMMY long
get FILES long
for i = 0 < FILES
get NAMESZ byte
getdstring NAME NAMESZ
get OFFSET long
get SIZE long
log NAME OFFSET SIZE
next i- Fri Feb 03, 2012 10:39 am
- Forum: Game Archive
- Topic: Sprout Games .saf Files
- Replies: 1
- Views: 1345
Re: Sprout Games .saf Files
# Sprout Games # script for QuickBMS http://quickbms.aluigi.org idstring "FFAS" get DUMMY long get OFFSET long goto OFFSET get DUMMY long getdstring DUMMY 0x10 get FILES long for i = 0 < FILES get OFFSET long get SIZE long getdstring DUMMY 0x10 get NAMESZ short getdstring NAME NAMESZ log ...
- Fri Feb 03, 2012 10:33 am
- Forum: Game Archive
- Topic: Madden 2010 *.AST
- Replies: 5
- Views: 1812
Re: Madden 2010 *.AST
I don't know if it's an archive or something like a video plus an index.
the video probably starts from offset 0x1f590 or similar.
the video probably starts from offset 0x1f590 or similar.
- Fri Feb 03, 2012 10:13 am
- Forum: Game Archive
- Topic: MumboJumbo .mjz Files
- Replies: 2
- Views: 1333
- Thu Feb 02, 2012 1:05 am
- Forum: Game Archive
- Topic: The Darkness II Demo archives (similar to Dark Sector)
- Replies: 33
- Views: 13700
Re: The Darkness II Demo archives (similar to Dark Sector)
yes wait the new version I will release probably tomorrow
- Thu Feb 02, 2012 1:04 am
- Forum: Game Archive
- Topic: Da li shen online
- Replies: 6
- Views: 1151
Re: Da li shen online
offzip job, after all there are no filenames so the result is exactly the same of a script
- Wed Feb 01, 2012 7:22 pm
- Forum: Game Archive
- Topic: yongshi online
- Replies: 8
- Views: 1756
Re: yongshi online
if you learn the bms language and make some script, remember to post it here on xentax.
here we share everything.
and don't worry "to disturb" me, this is my hobby and I plan to have scripts for almost all the games in the world :)
here we share everything.
and don't worry "to disturb" me, this is my hobby and I plan to have scripts for almost all the games in the world :)
- Wed Feb 01, 2012 7:18 pm
- Forum: Game Archive
- Topic: The Darkness II Demo archives (similar to Dark Sector)
- Replies: 33
- Views: 13700
Re: The Darkness II Demo archives (similar to Dark Sector)
I have found the solution, using the "EXECUTE" feature I implemented in the latest quickbms. in short for reimporting would be enough to replace: comtype COMPRLIB_RLE3 with comtype EXECUTE "codrle3 #INPUT# #OUTPUT#" there is only a little obstacle at the moment, I must fix a litt...
- Wed Feb 01, 2012 6:34 pm
- Forum: Game Archive
- Topic: yongshi online
- Replies: 8
- Views: 1756
Re: yongshi online
sorry a lot for the error, I have fixed it immediately so recheck the previous post
- Wed Feb 01, 2012 12:53 pm
- Forum: Game Archive
- Topic: xia yi dao 3
- Replies: 1
- Views: 560
Re: xia yi dao 3
the easy lame solution would be just to use offzip but I see that they use chunks (0x10000 bytes) and at the same time I don't seem to see the various zsize/size in the file.
personally I'm not interested in spending time on this format.
personally I'm not interested in spending time on this format.
