Search found 1910 matches

by aluigi
Sat Feb 11, 2012 12:10 am
Forum: Game Archive
Topic: Dragona Online
Replies: 29
Views: 12697

Re: Dragona Online

what's the exact problem with quickbms and the reimport feature for this game?

I need to know it to fix any possible bug, as far as I know at the moment everything is ok.
by aluigi
Fri Feb 10, 2012 11:09 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

for that example you use a loop of "append/log" which obviously takes tons of resources. maybe try the following modification of that piece. from: do append log MEMORY_FILE OFFSET 0x4 0 log MEMORY_FILE OFFSET 0x4 1 append math OFFSET += 0x4 while OFFSET < FSIZE to: math TMP = FSIZE math TM...
by aluigi
Fri Feb 10, 2012 2:26 am
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

the encryption/comtype EXECUTE mode is completely transparent so doesn't matter if you are operating on a real file or on a memory file or even on an input and an output memory file. the following is an all-in-one example that demonstrates various things: get SIZE asize log MEMORY_FILE 0 SIZE encryp...
by aluigi
Fri Feb 10, 2012 2:15 am
Forum: Code Talk
Topic: quickbms string operations
Replies: 4
Views: 2191

Re: quickbms string operations

in your example of the dot if you want to know directly the extension of a filename located in a variable (like set VAR string "myfile.txt") you can just use: set EXT extension VARIABLE the String command can be used to do search operations but sometimes it's a bit complex and in some case...
by aluigi
Thu Feb 09, 2012 12:22 am
Forum: Game specific tools
Topic: [Request] TZ Onlne evp Unpacker
Replies: 4
Views: 2909

Re: [Request] TZ Onlne evp Unpacker

anyway use the appropriate forum, there is even a thread open:
viewtopic.php?f=10&t=8228
by aluigi
Thu Feb 09, 2012 12:21 am
Forum: Game Archive
Topic: TZ Online
Replies: 3
Views: 1342

Re: TZ Online

no luck with the 0x80 bytes encryption and the compression, the rest is ok: # TZ online # incomplete script, no support for compressed files! # script for QuickBMS http://quickbms.aluigi.org get DUMMY string get NAMESZ long getdstring NAME NAMESZ get DUMMY long get OFFSET long get SIZE long get FILE...
by aluigi
Wed Feb 08, 2012 10:38 pm
Forum: Game Archive
Topic: How do i extract pkg and hsl from Time Crisis Razing Storm
Replies: 2
Views: 931

Re: How do i extract pkg and hsl from Time Crisis Razing St

anyway the script for QuickBMS is the following:
http://aluigi.org/papers/bms/time_crysi ... _storm.bms

I added automatic support for the PACK archives located in this archive (those containing the LZSS files)... oh well I was particularly inspired :)
by aluigi
Wed Feb 08, 2012 10:16 pm
Forum: Game Archive
Topic: How do i extract pkg and hsl from Time Crisis Razing Storm
Replies: 2
Views: 931

Re: How do i extract pkg and hsl from Time Crisis Razing St

how much big is data.pkg in reality?
here if everything is correct it should be about 3.905.470.505 bytes (almost 4 gigabytes), is it right?
by aluigi
Wed Feb 08, 2012 3:27 pm
Forum: Holy Cow!
Topic: Minecraft - fancy a game?
Replies: 15
Views: 5450

Re: Minecraft - fancy a game?

before running the server (if you decide to do it) maybe take a look here:
http://aluigi.org/adv/minecraft_like-adv.txt
they are some problems I found in some server software, maybe can help to avoid surprises.
sorry for the off-topic
by aluigi
Wed Feb 08, 2012 3:23 pm
Forum: Game Archive
Topic: The Invincible Online GFPK
Replies: 19
Views: 6715

Re: The Invincible Online GFPK

in this case it's enough that you take one of the 2 scripts made for the other games and add a # before the filexor command, like the following: # filexor "0x78 0x6C 0x61 0x71 0x6A 0x23 0x65 0x6D 0x24 0x25 0x5E 0x66 0x6B 0x40 0x23 0x24 0x72 0x68 0x21 0x40 0x23 0x73 0x6B 0x40 0x23 0x24 0x21 0x00...
by aluigi
Tue Feb 07, 2012 8:22 pm
Forum: Game Archive
Topic: [X360] Fifa 12 - Misc files inside big
Replies: 2
Views: 1864

Re: [X360] Fifa 12 - Misc files inside big

looks like the same format used in this thread:
viewtopic.php?p=34388#p34388

indeed the script works perfectly
by aluigi
Tue Feb 07, 2012 11:00 am
Forum: Holy Cow!
Topic: Dropbox is great
Replies: 3
Views: 1970

Re: Dropbox is great

yes, all the projects there can be navigated via browser and doesn't matter if they use svn or git or something else.
by aluigi
Tue Feb 07, 2012 10:56 am
Forum: Game Archive
Topic: Dragona Online
Replies: 29
Views: 12697

Re: Dragona Online

you must add a 0x00 to the xor key
by aluigi
Sun Feb 05, 2012 10:57 pm
Forum: Game Archive
Topic: DragonSoul AUP Decoding
Replies: 5
Views: 1229

Re: DragonSoul AUP Decoding

no good news, I have abandoned.

if you are interested in the main algorithm, it's that simple function at the end of src\libs\tdcb\lzss.c in quickbms.zip
if you set the first 2 #define constants to 13 and 5 you start to get something interesting but still not correct.
by aluigi
Sun Feb 05, 2012 9:42 pm
Forum: Game Archive
Topic: DragonSoul AUP Decoding
Replies: 5
Views: 1229

Re: DragonSoul AUP Decoding

it's a lzss algorithm that uses a bit by bit flag instead of one of 8 bits each time.
the problem is that I don't know the exact parameters, I have already made some scans but none so I guess that I need to dump the function from the executable... I will keep you update if I continue