Search found 1910 matches

by aluigi
Wed Feb 15, 2012 5:43 pm
Forum: Compressed files and methods
Topic: reimport files into a xbox 360 zip container?
Replies: 25
Views: 4961

Re: reimport files into a xbox 360 zip container?

read section 3 of quickbms.txt, the Xmemcompressed mode is supported in both compression and decompression so you can adobt this method:
http://aluigi.org/papers/quickbms.txt
by aluigi
Wed Feb 15, 2012 1:52 pm
Forum: Game Archive
Topic: Otomedius G pak container.
Replies: 3
Views: 1322

Re: Otomedius G pak container.

the script is the following but I have not understood why the files you uploaded have extension "unpacked" and not "pak": # Otomedius # script for QuickBMS http://quickbms.aluigi.org get PATH basename get FULLSIZE asize do getdstring SIGN 4 if SIGN == "TXGP" get DUMMY l...
by aluigi
Wed Feb 15, 2012 12:16 pm
Forum: Game Archive
Topic: Lunia cfp + cpv
Replies: 5
Views: 1680

Re: Lunia cfp + cpv

I have made the script for quickbms based on that code: # Lunia # script for QuickBMS http://quickbms.aluigi.org comtype lzma open FDDE "cfp" getdstring TYPE 2 get DUMMY longlong get OFFSET longlong goto OFFSET set PATH string "" set NAME string "" math VAL1 = 0 math VA...
by aluigi
Mon Feb 13, 2012 7:42 pm
Forum: Game Archive
Topic: cage & hab files.
Replies: 43
Views: 8959

Re: cage & hab files.

read section 3 of quickbms.txt:
http://aluigi.org/papers/quickbms.txt

the script seems valid for the reimporting so it should work
by aluigi
Sun Feb 12, 2012 7:52 pm
Forum: Holy Cow!
Topic: Minecraft - fancy a game?
Replies: 15
Views: 5450

Re: Minecraft - fancy a game?

uhmmm sincerely this has not much sense. if I'm a normal user I say "ok let's try this mainkarft" (yeah a novice user makes a lot of mistakes) so I go on the main website and I start to see that it can't be played because you must buy it and there is not even a demo/trial. ok I see another...
by aluigi
Sun Feb 12, 2012 7:39 pm
Forum: Game Archive
Topic: Blade & Soul DAT (UOSEDALB)
Replies: 6
Views: 4674

Re: Blade & Soul DAT (UOSEDALB)

I see interesting results using the scpack/scexpand compression (a byte pair encoding algorithms) but it's not exact yet. I guess that the table or the code is a bit different. for example the attached file has been decompressed from the offset 0x61 to 0x2961 of xml.dat and has some sense. that's th...
by aluigi
Sun Feb 12, 2012 12:35 pm
Forum: Game Archive
Topic: BMS script for DEPONIA
Replies: 7
Views: 2821

Re: BMS script for DEPONIA

they changed the key, I have updated the script:
http://aluigi.org/papers/bms/visionaire.bms
by aluigi
Sun Feb 12, 2012 12:04 pm
Forum: Compressed files and methods
Topic: Cannon Fodder 3 .pck0 archives
Replies: 4
Views: 1399

Re: Cannon Fodder 3 .pck0 archives

eh eh eh sorry of what?
it was impossible to know that the zip contained the script.

I need to find an alternative way for the scripts in others_bms_scripts.zip otherwise they can't be indexed and found by the people...
by aluigi
Sun Feb 12, 2012 12:02 pm
Forum: Game Archive
Topic: NeverDead .asrBE
Replies: 14
Views: 2538

Re: NeverDead .asrBE

yeah use ever aluigi.org, indeed I never write aluigi.altervista.org in my documents/website/tools or on the forums just because I pay a domain and it's good to grant ever the accessibility of the website. anyway the problem on aluigi.altervista.org is temporary, it's happening from about 2 weeks bu...
by aluigi
Sun Feb 12, 2012 12:00 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

just released.
let me know if now it's a bit faster.
by aluigi
Sun Feb 12, 2012 11:59 am
Forum: Holy Cow!
Topic: Minecraft - fancy a game?
Replies: 15
Views: 5450

Re: Minecraft - fancy a game?

what I have never understood is the purpose of this game. it looks like in origin it was like a defend game where you get attacks of monsters that try to ruin your castle but I remember to have tried it recently various times with a friend and the only thing I found were lot of people trying to buil...
by aluigi
Sun Feb 12, 2012 1:46 am
Forum: Compressed files and methods
Topic: Cannon Fodder 3 .pck0 archives
Replies: 4
Views: 1399

Re: Cannon Fodder 3 .pck0 archives

I wrote the script for this game various days ago, I inserted it in the other_bms_scripts.zip package:
http://aluigi.org/papers/bms/other_bms_scripts.zip

my doubt is about the log/clog function, are we sure that some files aren't compressed?
by aluigi
Sat Feb 11, 2012 3:56 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

cool, I have just made a quick test versus version 0.5.4 (the old one without the slow secure allocation method) using the following script: set SIZE 0x1000000 putvarchr MEMORY_FILE SIZE 0 log MEMORY_FILE 0 0 for i = 0 < SIZE putvarchr MEMORY_FILE i 0x61 next i and the result is that the new version...
by aluigi
Sat Feb 11, 2012 2:57 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

the putvarchr command tells quickbms to pre-allocate memory and so setting the total size of the MEMORY_FILE to that size. the log one instead reset the status of the MEMORY_FILE leaving its total allocated size intact and so avoiding the continuous reallocations. the good news is that my work on th...