Search found 1910 matches

by aluigi
Thu Feb 16, 2012 11:49 pm
Forum: Game Archive
Topic: Soul Master
Replies: 6
Views: 1721

Re: Soul Master

I don't understand how to retrieve the starting offset because there are some data ("CHAR") between the end of the file entries and the real offset... really a boring file format.
by aluigi
Thu Feb 16, 2012 7:05 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

the strange dds files are probably those compressed.
as already said it decompresses them using a wrong algorithm ONLY because who wants to work on the real algorithm can have a starting point.
by aluigi
Thu Feb 16, 2012 6:25 pm
Forum: Game Archive
Topic: Seven Souls Online CFS
Replies: 3
Views: 1086

Re: Seven Souls Online CFS

Code: Select all

idstring "CFS007"
get DUMMY byte
get DUMMY byte
get DUMMY long
get NAME string
goto 0xf4
get ZSIZE longlong
get SIZE longlong
math OFFSET = 0x11c
if SIZE == 0
    log NAME OFFSET ZSIZE
else
    clog NAME OFFSET ZSIZE SIZE
endif
by aluigi
Thu Feb 16, 2012 6:17 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

here it works with all the files you provided.

are you sure you are not using an old (very old in this case) version of quickbms?
by aluigi
Thu Feb 16, 2012 3:11 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

it doesn't work with the compressed files, so it's of no use or maybe partial use.

I have posted it only for giving a chance to extract the uncompressed files and studying the compressed ones, so nothing "stable" because the compression algorithm remains the only problem
by aluigi
Thu Feb 16, 2012 1:17 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

don't consider the post I deleted, I made confusion with another topic. I have seen the files and yes they are the same of yakuza 3 http://forum.xentax.com/viewtopic.php?f=21&t=5061 so there is the problem of the SLLZ compression algorithm. in the meantime I have created a script based completel...
by aluigi
Thu Feb 16, 2012 12:31 pm
Forum: Game Archive
Topic: Dark Blood (ppk files)
Replies: 5
Views: 1366

Re: Dark Blood (ppk files)

script updated to version 0.1.1 which supports the J files which are compressed. in short this compression is not part of the archive format but its specific for these files so I have made an on-the-fly decompression. note that I will upload the new script within some minutes so if you don't see &qu...
by aluigi
Thu Feb 16, 2012 12:14 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 13134

Re: Binary Domain .Par Archive

*sorry, my error*
by aluigi
Wed Feb 15, 2012 10:38 pm
Forum: Game Archive
Topic: MY RF-online BMS filexor error
Replies: 3
Views: 998

Re: MY RF-online BMS filexor error

you must add OFSRES after filexor or using the encryption xor command because filexor uses the offset 0 as base offset for the xoring job. then when if you use the \x notation it's better to not leave spaces, while if you use 0x it's ok as you did. for the rest I see no errors or problems, everythin...
by aluigi
Wed Feb 15, 2012 8:21 pm
Forum: Compressed files and methods
Topic: reimport files into a xbox 360 zip container?
Replies: 25
Views: 4961

Re: reimport files into a xbox 360 zip container?

ehmmm seriously do you know about what you are talking or what? you want to reimport something that can be extracted only with quickbms and zip.bms so you have already used them (otherwise there is no sense in your thread) BUT you don't know where is zip.bms to reimport it??? sorry I will no longer ...
by aluigi
Wed Feb 15, 2012 8:11 pm
Forum: Compressed files and methods
Topic: reimport files into a xbox 360 zip container?
Replies: 25
Views: 4961

Re: reimport files into a xbox 360 zip container?

yes, if no other program can open these zip files.
follow the simple instructions in section 3 and it will work.

you can use the reimport.lnk link or create one by yourself, so no need to use the command-line
by aluigi
Wed Feb 15, 2012 7:44 pm
Forum: Compressed files and methods
Topic: reimport files into a xbox 360 zip container?
Replies: 25
Views: 4961

Re: reimport files into a xbox 360 zip container?

the question is: why you can't open that zip files with winrar/7zip/winzip/any_other_tool? if you can open the zip file with a normal zip program then you can recompress it with the same programs. only forza motorsport uses a particular compression algorithm that is supported only in quickbms and th...
by aluigi
Wed Feb 15, 2012 6:34 pm
Forum: Game Archive
Topic: some help/advice on rebuilding xbox 360 zip archive please
Replies: 2
Views: 690

Re: some help/advice on rebuilding xbox 360 zip archive plea

are you drugged or what?!?
this is the 3rd thread you have opened and I already replied you here:
viewtopic.php?f=21&t=8291

close this topic and continue there
by aluigi
Wed Feb 15, 2012 5:51 pm
Forum: Compressed files and methods
Topic: reimport files into a xbox 360 zip container?
Replies: 25
Views: 4961

Re: reimport files into a xbox 360 zip container?

as far as I know only Forza Motorsport uses zip archives with xmemcompression instead of deflate, right?
by aluigi
Wed Feb 15, 2012 5:47 pm
Forum: Code Talk
Topic: A taste of an experimental QuickBMS feature
Replies: 20
Views: 6532

Re: A taste of an experimental QuickBMS feature

it's enough that you specify only the latest value so the following:

Code: Select all

for i = 0 < STREAMS # pre-allocate array
   PutArray 0 i 0
next i
can be simply replaced by:

Code: Select all

PutArray 0 STREAMS 0