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- Thu Feb 16, 2012 11:49 pm
- Forum: Game Archive
- Topic: Soul Master
- Replies: 6
- Views: 1721
Re: Soul Master
I don't understand how to retrieve the starting offset because there are some data ("CHAR") between the end of the file entries and the real offset... really a boring file format.
- Thu Feb 16, 2012 7:05 pm
- Forum: Game Archive
- Topic: Binary Domain .Par Archive
- Replies: 36
- Views: 13134
Re: Binary Domain .Par Archive
the strange dds files are probably those compressed.
as already said it decompresses them using a wrong algorithm ONLY because who wants to work on the real algorithm can have a starting point.
as already said it decompresses them using a wrong algorithm ONLY because who wants to work on the real algorithm can have a starting point.
- Thu Feb 16, 2012 6:25 pm
- Forum: Game Archive
- Topic: Seven Souls Online CFS
- Replies: 3
- Views: 1086
Re: Seven Souls Online CFS
Code: Select all
idstring "CFS007"
get DUMMY byte
get DUMMY byte
get DUMMY long
get NAME string
goto 0xf4
get ZSIZE longlong
get SIZE longlong
math OFFSET = 0x11c
if SIZE == 0
log NAME OFFSET ZSIZE
else
clog NAME OFFSET ZSIZE SIZE
endif- Thu Feb 16, 2012 6:17 pm
- Forum: Game Archive
- Topic: Binary Domain .Par Archive
- Replies: 36
- Views: 13134
Re: Binary Domain .Par Archive
here it works with all the files you provided.
are you sure you are not using an old (very old in this case) version of quickbms?
are you sure you are not using an old (very old in this case) version of quickbms?
- Thu Feb 16, 2012 3:11 pm
- Forum: Game Archive
- Topic: Binary Domain .Par Archive
- Replies: 36
- Views: 13134
Re: Binary Domain .Par Archive
it doesn't work with the compressed files, so it's of no use or maybe partial use.
I have posted it only for giving a chance to extract the uncompressed files and studying the compressed ones, so nothing "stable" because the compression algorithm remains the only problem
I have posted it only for giving a chance to extract the uncompressed files and studying the compressed ones, so nothing "stable" because the compression algorithm remains the only problem
- Thu Feb 16, 2012 1:17 pm
- Forum: Game Archive
- Topic: Binary Domain .Par Archive
- Replies: 36
- Views: 13134
Re: Binary Domain .Par Archive
don't consider the post I deleted, I made confusion with another topic. I have seen the files and yes they are the same of yakuza 3 http://forum.xentax.com/viewtopic.php?f=21&t=5061 so there is the problem of the SLLZ compression algorithm. in the meantime I have created a script based completel...
- Thu Feb 16, 2012 12:31 pm
- Forum: Game Archive
- Topic: Dark Blood (ppk files)
- Replies: 5
- Views: 1366
Re: Dark Blood (ppk files)
script updated to version 0.1.1 which supports the J files which are compressed. in short this compression is not part of the archive format but its specific for these files so I have made an on-the-fly decompression. note that I will upload the new script within some minutes so if you don't see &qu...
- Thu Feb 16, 2012 12:14 pm
- Forum: Game Archive
- Topic: Binary Domain .Par Archive
- Replies: 36
- Views: 13134
Re: Binary Domain .Par Archive
*sorry, my error*
- Wed Feb 15, 2012 10:38 pm
- Forum: Game Archive
- Topic: MY RF-online BMS filexor error
- Replies: 3
- Views: 998
Re: MY RF-online BMS filexor error
you must add OFSRES after filexor or using the encryption xor command because filexor uses the offset 0 as base offset for the xoring job. then when if you use the \x notation it's better to not leave spaces, while if you use 0x it's ok as you did. for the rest I see no errors or problems, everythin...
- Wed Feb 15, 2012 8:21 pm
- Forum: Compressed files and methods
- Topic: reimport files into a xbox 360 zip container?
- Replies: 25
- Views: 4961
Re: reimport files into a xbox 360 zip container?
ehmmm seriously do you know about what you are talking or what? you want to reimport something that can be extracted only with quickbms and zip.bms so you have already used them (otherwise there is no sense in your thread) BUT you don't know where is zip.bms to reimport it??? sorry I will no longer ...
- Wed Feb 15, 2012 8:11 pm
- Forum: Compressed files and methods
- Topic: reimport files into a xbox 360 zip container?
- Replies: 25
- Views: 4961
Re: reimport files into a xbox 360 zip container?
yes, if no other program can open these zip files.
follow the simple instructions in section 3 and it will work.
you can use the reimport.lnk link or create one by yourself, so no need to use the command-line
follow the simple instructions in section 3 and it will work.
you can use the reimport.lnk link or create one by yourself, so no need to use the command-line
- Wed Feb 15, 2012 7:44 pm
- Forum: Compressed files and methods
- Topic: reimport files into a xbox 360 zip container?
- Replies: 25
- Views: 4961
Re: reimport files into a xbox 360 zip container?
the question is: why you can't open that zip files with winrar/7zip/winzip/any_other_tool? if you can open the zip file with a normal zip program then you can recompress it with the same programs. only forza motorsport uses a particular compression algorithm that is supported only in quickbms and th...
- Wed Feb 15, 2012 6:34 pm
- Forum: Game Archive
- Topic: some help/advice on rebuilding xbox 360 zip archive please
- Replies: 2
- Views: 690
Re: some help/advice on rebuilding xbox 360 zip archive plea
are you drugged or what?!?
this is the 3rd thread you have opened and I already replied you here:
viewtopic.php?f=21&t=8291
close this topic and continue there
this is the 3rd thread you have opened and I already replied you here:
viewtopic.php?f=21&t=8291
close this topic and continue there
- Wed Feb 15, 2012 5:51 pm
- Forum: Compressed files and methods
- Topic: reimport files into a xbox 360 zip container?
- Replies: 25
- Views: 4961
Re: reimport files into a xbox 360 zip container?
as far as I know only Forza Motorsport uses zip archives with xmemcompression instead of deflate, right?
- Wed Feb 15, 2012 5:47 pm
- Forum: Code Talk
- Topic: A taste of an experimental QuickBMS feature
- Replies: 20
- Views: 6532
Re: A taste of an experimental QuickBMS feature
it's enough that you specify only the latest value so the following:
can be simply replaced by:
Code: Select all
for i = 0 < STREAMS # pre-allocate array
PutArray 0 i 0
next iCode: Select all
PutArray 0 STREAMS 0