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Search found 1910 matches

by aluigi
Sat Jun 30, 2012 1:37 pm
Forum: Game Archive
Topic: Dino and Aliens
Replies: 3
Views: 1189

Dino and Aliens

Code: Select all

# Dino and Aliens
# script for QuickBMS http://quickbms.aluigi.org

get FULLSIZE asize
for OFFSET = 0 < FULLSIZE
    get NAME string
    get SIZE long
    savepos OFFSET
    encryption xor NAME
    log NAME OFFSET SIZE
    math OFFSET += SIZE
    goto OFFSET
next
by aluigi
Sat Jun 30, 2012 1:32 pm
Forum: Compressed files and methods
Topic: Absolute Blazing Infinity uncompressing/recompressing
Replies: 12
Views: 2887

Re: Absolute Blazing Infinity uncompressing/recompressing

I guess you are referring to the big files that you have extracted from the original dat archive, like 0000000f.dat from main_rel.dat. it's not the same format, indeed this 0000000f.dat file is a sequence of compressed files and there is no index table inside it. so it's a perfect job for offzip: of...
by aluigi
Sat Jun 30, 2012 1:29 pm
Forum: Game Archive
Topic: [Error - QuickBms] Lzma file
Replies: 6
Views: 1934

Re: [Error - QuickBms] Lzma file

upload both the original and modified audio file, I want to make some tests to know if I can improve the compression ratio or it's already at its max
by aluigi
Sat Jun 30, 2012 1:28 pm
Forum: Code Talk
Topic: Is there a way to proxy or change exports in a compiled .dll
Replies: 3
Views: 1893

Re: Is there a way to proxy or change exports in a compiled

in this case you are lucky because you already have the full prototype of the function due to the mangled function name: __thiscall CRxAudio::CRxAudio(void) you are less lucky for the fact that you don't have the structure (the H file) of the CRxAudio audio object, but most depends by what you want ...
by aluigi
Sat Jun 30, 2012 3:52 am
Forum: Game Archive
Topic: BMS script for DEPONIA
Replies: 7
Views: 3010

Re: BMS script for DEPONIA

would be cool to have a key database in the script. considering that the "encryption" is just a plain xor maybe it's possible to do something even using only the archive without exe debugging. let me know all the vis3 games you encountered and which are unsupported by the script. if you ha...
by aluigi
Sat Jun 30, 2012 3:48 am
Forum: Game Archive
Topic: The Kreed (*.PAK)
Replies: 3
Views: 1034

Re: The Kreed (*.PAK)

is it "The Kreed" game of the 2004?
the demo of that old game didn't have pak archives
by aluigi
Sat Jun 30, 2012 3:47 am
Forum: Game Archive
Topic: [Error - QuickBms] Lzma file
Replies: 6
Views: 1934

Re: [Error - QuickBms] Lzma file

the bad thing I see there is that your new file is smaller than the original (correct) but its compressed size is bigger. I use lzma with maximum compression so similar things should never happen but are you sure you have not increased the "complexity" of the original file? because for rea...
by aluigi
Sat Jun 30, 2012 3:22 am
Forum: Compressed files and methods
Topic: Absolute Blazing Infinity uncompressing/recompressing
Replies: 12
Views: 2887

Re: Absolute Blazing Infinity uncompressing/recompressing

I have tried with all the dat files you provide and everything works correctly, the size of the output folder is close to the one of the archive so it's ok.
by aluigi
Sat Jun 30, 2012 3:16 am
Forum: Code Talk
Topic: Is there a way to proxy or change exports in a compiled .dll
Replies: 3
Views: 1893

Re: Is there a way to proxy or change exports in a compiled

I have not understood the last statement, because: "??0CRxAudio@@QAE@XZ" indeed is "CRxAudio::CRxAudio(void)" you can hook or proxify the exported functions of the dll, I have had experience with both although I have preferred the dll proxy solution but it may be not accepted on ...
by aluigi
Thu Jun 28, 2012 1:09 pm
Forum: Compressed files and methods
Topic: Absolute Blazing Infinity uncompressing/recompressing
Replies: 12
Views: 2887

Re: Absolute Blazing Infinity uncompressing/recompressing

this is the script for the dat files:

Code: Select all

for
    get OFFSET long
    if OFFSET == 0
        cleanexit
    endif
    get SIZE long
    log "" OFFSET SIZE
next
by aluigi
Wed Jun 27, 2012 10:29 am
Forum: Game Archive
Topic: Tenerezza (Xbox) PAK Archive/Compression Format?
Replies: 4
Views: 1617

Re: Tenerezza (Xbox) PAK Archive/Compression Format?

yes you can reimport the files
by aluigi
Wed Jun 27, 2012 12:23 am
Forum: Game Archive
Topic: Tenerezza (Xbox) PAK Archive/Compression Format?
Replies: 4
Views: 1617

Re: Tenerezza (Xbox) PAK Archive/Compression Format?

I don't remember where I posted the original script anyway download the zip here:
http://aluigi.org/papers/bms/other_bms_scripts.zip
and you will find tenerezza.bms
by aluigi
Fri Jun 22, 2012 6:40 pm
Forum: Game Archive
Topic: Sniper Elite V2 Retail *.PC/*.asr unpack/repack
Replies: 19
Views: 12622

Re: Sniper Elite V2 Retail *.PC/*.asr unpack/repack

done, script updated:
http://aluigi.org/papers/bms/asura.bms

now it should work most of the times