can you send me one of these files?
I guess I swapped the ZIP field with another or maybe there is something else to do
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 1910 matches
- Wed Jul 04, 2012 4:21 pm
- Forum: Game Archive
- Topic: Order of Magic Online
- Replies: 14
- Views: 2911
- Wed Jul 04, 2012 1:02 pm
- Forum: Game Archive
- Topic: Order of Magic Online
- Replies: 14
- Views: 2911
- Wed Jul 04, 2012 12:30 pm
- Forum: Game Archive
- Topic: Order of Magic Online
- Replies: 14
- Views: 2911
Re: Order of Magic Online
I have rechecked db.pak but the index table doesn't leave doubts: OFFSET followed by SIZE. so my only hypothesis at the moment is that the content of the archive is a divided in compressed chunks (so just the archive and not the single files as I thought). I'm trying to make some tests. oh I forgot ...
- Tue Jul 03, 2012 7:15 pm
- Forum: Game Archive
- Topic: Order of Magic Online
- Replies: 14
- Views: 2911
Re: Order of Magic Online
*full script available in the next posts*
- Tue Jul 03, 2012 6:50 pm
- Forum: Game Archive
- Topic: Retrovirus
- Replies: 3
- Views: 1553
Retrovirus
# Retrovirus # script for QuickBMS http://quickbms.aluigi.org for get NAMESZ byte if NAMESZ == 0 cleanexit endif getdstring NAME NAMESZ get OFFSET longlong savepos TMP_OFF get TMP byte if TMP == 0 get SIZE asize else getdstring TMP TMP get SIZE longlong endif goto TMP_OFF math SIZE -= OFFSET log NA...
- Sun Jul 01, 2012 2:11 pm
- Forum: Game Archive
- Topic: PC < Darksiders: Wrath of War .oppc archives
- Replies: 14
- Views: 9621
Re: PC < Darksiders: Wrath of War .oppc archives
the easiest thing you can try is removing the "endian big" command from the script.
if you are lucky it may work
if you are lucky it may work
- Sun Jul 01, 2012 10:56 am
- Forum: Game Archive
- Topic: London 2012 - The Official Video Game of the Olympic Games
- Replies: 15
- Views: 5365
Re: London 2012 - The Official Video Game of the Olympic Gam
this format is very boring, I skip it
- Sun Jul 01, 2012 10:36 am
- Forum: Game Archive
- Topic: London 2012 - The Official Video Game of the Olympic Games
- Replies: 15
- Views: 5365
Re: London 2012 - The Official Video Game of the Olympic Gam
have you already checked if they are simple zip files?
probably not but trying is ever a good thing.
maybe try to send me a pm with a link to the smallest pkz file available
probably not but trying is ever a good thing.
maybe try to send me a pm with a link to the smallest pkz file available
- Sun Jul 01, 2012 10:35 am
- Forum: Game Archive
- Topic: floorball league - .data files
- Replies: 7
- Views: 1960
Re: floorball league - .data files
for the reimporting in reality it's possible to accomplish it by adding another step. in short if you divide the script in one that does the decryption and another that does the extraction you can use: - the first to decrypt the original file - the second to extract the content - modify the needed f...
- Sat Jun 30, 2012 10:06 pm
- Forum: Game Archive
- Topic: BMS script for DEPONIA
- Replies: 7
- Views: 3010
Re: BMS script for DEPONIA
I have updated the script with new keys, other will be added when will be encountered unsupported archives:
http://aluigi.org/papers/bms/visionaire.bms
I can recover the keys on the fly, it's really funny :)
http://aluigi.org/papers/bms/visionaire.bms
I can recover the keys on the fly, it's really funny :)
- Sat Jun 30, 2012 9:09 pm
- Forum: Compressed files and methods
- Topic: Absolute Blazing Infinity uncompressing/recompressing
- Replies: 12
- Views: 2887
Re: Absolute Blazing Infinity uncompressing/recompressing
I guess art and the others are not archives so not stuff for me.
- Sat Jun 30, 2012 9:08 pm
- Forum: Game Archive
- Topic: [Error - QuickBms] Lzma file
- Replies: 6
- Views: 1934
Re: [Error - QuickBms] Lzma file
checked and is exactly as I said, your new file is smaller but is more complex (more different bytes), that's why it takes more space when compressed.
so it's all correct, quickbms is ok.
so it's all correct, quickbms is ok.
- Sat Jun 30, 2012 2:49 pm
- Forum: Game Archive
- Topic: BMS script for DEPONIA
- Replies: 7
- Views: 3010
Re: BMS script for DEPONIA
to anyone:
I need the vis archives of any game not yet supported by visionaire.bms
the smallest archive or its first 1 megabyte or less is more than enough.
note: Dark Eye is already supported in my beta so I don't need it
I need the vis archives of any game not yet supported by visionaire.bms
the smallest archive or its first 1 megabyte or less is more than enough.
note: Dark Eye is already supported in my beta so I don't need it
- Sat Jun 30, 2012 2:38 pm
- Forum: Code Talk
- Topic: Audition 2 SF Decrypting (Need some Help)
- Replies: 3
- Views: 2591
Re: Audition 2 SF Decrypting (Need some Help)
are you sure to have not switched the two arguments of the function?
in the game pseudo code it's "size, buffer" and not the opposite like you used in your code.
anyway working on this thing require some time, I don't know if I can help you.
in the game pseudo code it's "size, buffer" and not the opposite like you used in your code.
anyway working on this thing require some time, I don't know if I can help you.
- Sat Jun 30, 2012 2:36 pm
- Forum: Game Archive
- Topic: Dino and Aliens
- Replies: 3
- Views: 1189
Re: Dino and Aliens
in this case it was easy because you had many tga files that contain 0x00 bytes in them so the key was clearly visible and it was just the same filename :)
file_content XOR filename
file_content XOR filename
