job done and I have even improved the script allowing it to work with more games and different versions (like all the builds of pCars):
http://aluigi.org/papers/bms/nfsshift.bms
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 1910 matches
- Mon Jul 09, 2012 8:24 pm
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29157
- Mon Jul 09, 2012 5:04 pm
- Forum: Game Archive
- Topic: Project Cars
- Replies: 42
- Views: 29157
Re: Project Cars
send me a pm with the x360 executable (or whatever platform it is)
- Mon Jul 09, 2012 4:34 pm
- Forum: Game Archive
- Topic: Freestyle 2 Street Basketball (*.PAK)
- Replies: 3
- Views: 2307
Re: Freestyle 2 Street Basketball (*.PAK)
2 suggestions:
- "writed" -> "written"
- "\x50\x41\x43\x4B" -> "PACK", it helps to find the script on google
- "writed" -> "written"
- "\x50\x41\x43\x4B" -> "PACK", it helps to find the script on google
- Mon Jul 09, 2012 4:33 pm
- Forum: Compressed files and methods
- Topic: Absolute Blazing Infinity uncompressing/recompressing
- Replies: 12
- Views: 2887
Re: Absolute Blazing Infinity uncompressing/recompressing
if the dat was inside those you extracted with the script it's a file and so not for me
- Mon Jul 09, 2012 4:32 pm
- Forum: Compressed files and methods
- Topic: 1953 KGB Unleashed
- Replies: 4
- Views: 2114
Re: 1953 KGB Unleashed
md5 is an hashing algorithm, not an encryption one.
I have noticed the 8bytes alignment so I think to blowfish
I have noticed the 8bytes alignment so I think to blowfish
- Sun Jul 08, 2012 12:13 am
- Forum: Compressed files and methods
- Topic: Top Gun: Hard Lock (RPMC Compression)
- Replies: 7
- Views: 2289
- Sun Jul 08, 2012 12:00 am
- Forum: Game Archive
- Topic: Mobile Suit Gundam Battle Operation (PS3) (arb)
- Replies: 10
- Views: 4476
Re: Mobile Suit Gundam Battle Operation (PS3) (arb)
for the BfPk files I have an experimental script. translated: it works for extracting some files, then something with the offset becomes wrong. endian big idstring "BfPk" get DUMMY short get OFFSET short get FILES short get DUMMY byte get DUMMY short math OFFSET += 1 math OFFSET *= 0x800 f...
- Sat Jul 07, 2012 10:37 pm
- Forum: Game Archive
- Topic: Need help with .pkg files
- Replies: 2
- Views: 1448
Re: Need help with .pkg files
anyway it's just a sequence of zlib compressed files (offzip job).
there is no header or index table
there is no header or index table
- Sat Jul 07, 2012 8:20 pm
- Forum: Game Archive
- Topic: PCGamingWiki - resource for fixing PC games
- Replies: 7
- Views: 1469
Re: PCGamingWiki - resource for fixing PC games
I have some doubts and/or suggestions: the domain pcgamingwiki.com has been created the 09 Feb 2012 and has a validity of only one year. I understand the automatic renewal but it's rare to see a website with a long-term vision setting the minimum time for the domain moreover if there is a community ...
- Sat Jul 07, 2012 3:32 pm
- Forum: Game Archive
- Topic: PCGamingWiki - resource for fixing PC games
- Replies: 7
- Views: 1469
Re: PCGamingWiki - resource for fixing PC games
is this spam or what?
*edit*
probably not, it was just the post to have been written in a form used often by spammers here on the forum
sorry for the misunderstanding
*edit*
probably not, it was just the post to have been written in a form used often by spammers here on the forum
sorry for the misunderstanding
- Sat Jul 07, 2012 3:31 pm
- Forum: Compressed files and methods
- Topic: Top Gun: Hard Lock (RPMC Compression)
- Replies: 7
- Views: 2289
Re: Top Gun: Hard Lock (RPMC Compression)
do you have a small sample to write a script on the fly?
- Fri Jul 06, 2012 10:23 am
- Forum: Compressed files and methods
- Topic: .BPE compression for svr series
- Replies: 1
- Views: 2061
Re: .BPE compression for svr series
the algorithm is different.
the correct decompression algorithm is in quickbms\src\yuke_bpe.c
I don't have the compression one.
the correct decompression algorithm is in quickbms\src\yuke_bpe.c
I don't have the compression one.
- Thu Jul 05, 2012 6:27 pm
- Forum: Game Archive
- Topic: Gas Guzzlers .plugin files edit
- Replies: 4
- Views: 1597
Re: Gas Guzzlers .plugin files edit
I'm really curious to know what Microsoft Excel has to do with the binary editing of an executable or a raw files.
I didn't know it became a magic tool to do anything in the world...
I didn't know it became a magic tool to do anything in the world...
- Thu Jul 05, 2012 8:17 am
- Forum: Game Archive
- Topic: Order of Magic Online
- Replies: 14
- Views: 2911
Re: Order of Magic Online
I have fixed the original script so that now it's a lot faster and uses less resources (I forgot the classical "putvarchr MEMORY_FILE4 TMP 0").
if you want the temporary file solution:
http://aluigi.org/papers/bms/order_magi ... _noram.bms
if you want the temporary file solution:
http://aluigi.org/papers/bms/order_magi ... _noram.bms
- Wed Jul 04, 2012 7:20 pm
- Forum: Game Archive
- Topic: Order of Magic Online
- Replies: 14
- Views: 2911
Re: Order of Magic Online
fixed, was exactly that thing: ZIP field and DUMMY
oh well, I had 50/50 of success :)
oh well, I had 50/50 of success :)
