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Search found 1910 matches

by aluigi
Mon Jul 09, 2012 8:24 pm
Forum: Game Archive
Topic: Project Cars
Replies: 42
Views: 29157

Re: Project Cars

job done and I have even improved the script allowing it to work with more games and different versions (like all the builds of pCars):
http://aluigi.org/papers/bms/nfsshift.bms
by aluigi
Mon Jul 09, 2012 5:04 pm
Forum: Game Archive
Topic: Project Cars
Replies: 42
Views: 29157

Re: Project Cars

send me a pm with the x360 executable (or whatever platform it is)
by aluigi
Mon Jul 09, 2012 4:34 pm
Forum: Game Archive
Topic: Freestyle 2 Street Basketball (*.PAK)
Replies: 3
Views: 2307

Re: Freestyle 2 Street Basketball (*.PAK)

2 suggestions:
- "writed" -> "written"
- "\x50\x41\x43\x4B" -> "PACK", it helps to find the script on google
by aluigi
Mon Jul 09, 2012 4:33 pm
Forum: Compressed files and methods
Topic: Absolute Blazing Infinity uncompressing/recompressing
Replies: 12
Views: 2887

Re: Absolute Blazing Infinity uncompressing/recompressing

if the dat was inside those you extracted with the script it's a file and so not for me
by aluigi
Mon Jul 09, 2012 4:32 pm
Forum: Compressed files and methods
Topic: 1953 KGB Unleashed
Replies: 4
Views: 2114

Re: 1953 KGB Unleashed

md5 is an hashing algorithm, not an encryption one.

I have noticed the 8bytes alignment so I think to blowfish
by aluigi
Sun Jul 08, 2012 12:00 am
Forum: Game Archive
Topic: Mobile Suit Gundam Battle Operation (PS3) (arb)
Replies: 10
Views: 4476

Re: Mobile Suit Gundam Battle Operation (PS3) (arb)

for the BfPk files I have an experimental script. translated: it works for extracting some files, then something with the offset becomes wrong. endian big idstring "BfPk" get DUMMY short get OFFSET short get FILES short get DUMMY byte get DUMMY short math OFFSET += 1 math OFFSET *= 0x800 f...
by aluigi
Sat Jul 07, 2012 10:37 pm
Forum: Game Archive
Topic: Need help with .pkg files
Replies: 2
Views: 1448

Re: Need help with .pkg files

anyway it's just a sequence of zlib compressed files (offzip job).
there is no header or index table
by aluigi
Sat Jul 07, 2012 8:20 pm
Forum: Game Archive
Topic: PCGamingWiki - resource for fixing PC games
Replies: 7
Views: 1469

Re: PCGamingWiki - resource for fixing PC games

I have some doubts and/or suggestions: the domain pcgamingwiki.com has been created the 09 Feb 2012 and has a validity of only one year. I understand the automatic renewal but it's rare to see a website with a long-term vision setting the minimum time for the domain moreover if there is a community ...
by aluigi
Sat Jul 07, 2012 3:32 pm
Forum: Game Archive
Topic: PCGamingWiki - resource for fixing PC games
Replies: 7
Views: 1469

Re: PCGamingWiki - resource for fixing PC games

is this spam or what?

*edit*
probably not, it was just the post to have been written in a form used often by spammers here on the forum
sorry for the misunderstanding
by aluigi
Sat Jul 07, 2012 3:31 pm
Forum: Compressed files and methods
Topic: Top Gun: Hard Lock (RPMC Compression)
Replies: 7
Views: 2289

Re: Top Gun: Hard Lock (RPMC Compression)

do you have a small sample to write a script on the fly?
by aluigi
Fri Jul 06, 2012 10:23 am
Forum: Compressed files and methods
Topic: .BPE compression for svr series
Replies: 1
Views: 2061

Re: .BPE compression for svr series

the algorithm is different.
the correct decompression algorithm is in quickbms\src\yuke_bpe.c
I don't have the compression one.
by aluigi
Thu Jul 05, 2012 6:27 pm
Forum: Game Archive
Topic: Gas Guzzlers .plugin files edit
Replies: 4
Views: 1597

Re: Gas Guzzlers .plugin files edit

I'm really curious to know what Microsoft Excel has to do with the binary editing of an executable or a raw files.
I didn't know it became a magic tool to do anything in the world...
by aluigi
Thu Jul 05, 2012 8:17 am
Forum: Game Archive
Topic: Order of Magic Online
Replies: 14
Views: 2911

Re: Order of Magic Online

I have fixed the original script so that now it's a lot faster and uses less resources (I forgot the classical "putvarchr MEMORY_FILE4 TMP 0").

if you want the temporary file solution:
http://aluigi.org/papers/bms/order_magi ... _noram.bms
by aluigi
Wed Jul 04, 2012 7:20 pm
Forum: Game Archive
Topic: Order of Magic Online
Replies: 14
Views: 2911

Re: Order of Magic Online

fixed, was exactly that thing: ZIP field and DUMMY
oh well, I had 50/50 of success :)