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Search found 1910 matches
- Sat Jul 21, 2012 2:43 pm
- Forum: Game Archive
- Topic: [Request] God Man .PAK Files
- Replies: 7
- Views: 1778
Re: [Request] God Man .PAK Files
looks like they are zip files protected with password and probably using a sort of obfuscation on the filenames
- Sat Jul 21, 2012 2:31 pm
- Forum: Code Talk
- Topic: Battle Hearts DAT (Trying Decrypt)
- Replies: 4
- Views: 1877
Re: Battle Hearts DAT (Trying Decrypt)
no the offset doesn't get ignored, you must just set the correct one since from what I have understood the whole table starting from 0x10 is xored and it's possible that the key is not used like you see there. I mean the offset is 0x10 ok but maybe the key is used not from its beginning (the'i') but...
- Sat Jul 21, 2012 12:22 am
- Forum: Game Archive
- Topic: Arthur And Revenge Of Maltazards (*.PHX)
- Replies: 1
- Views: 737
Re: Arthur And Revenge Of Maltazards (*.PHX)
the usual zip xored with 0x55, it's used in various games but I have not seen a common developer/publisher since they look all different (paradox, ubi, a german one and others).
for the other games google "filexor 0x55" :)
for the other games google "filexor 0x55" :)
- Fri Jul 20, 2012 11:53 pm
- Forum: Code Talk
- Topic: Battle Hearts DAT (Trying Decrypt)
- Replies: 4
- Views: 1877
Re: Battle Hearts DAT (Trying Decrypt)
it's a matter of where the key gets applied. filexor applies that key from offset 0x00 so if you want to start to apply it from a different offset you must specify it, example: filexor "0x11 0x22 ... 0xff" OFFSET in this case I see that 0x1d must be xored with the byte of the key at offset...
- Fri Jul 20, 2012 6:58 pm
- Forum: Game Archive
- Topic: The *.PAK file format of the Orneon Limited games
- Replies: 33
- Views: 12287
Re: The *.PAK file format of the Orneon Limited games
I have found it: e43037
Code: Select all
filexor "0x65 0x34 0x33 0x30 0x33 0x37" OFFSET- Fri Jul 20, 2012 6:26 pm
- Forum: Code Talk
- Topic: quickbms ( PutCT command )
- Replies: 2
- Views: 2101
Re: quickbms ( PutCT command )
thanx for the feedback. well, the crash obviously a problem in any case and so I will fix it. but for the rest the putct command acted correctly. in short putct with char 0x20 (the space) on a string like "test test" will store "test " in your file you have the first string equal...
- Fri Jul 20, 2012 12:47 pm
- Forum: Game Archive
- Topic: The *.PAK file format of the Orneon Limited games
- Replies: 33
- Views: 12287
Re: The *.PAK file format of the Orneon Limited games
ops for the 'O/0' :)
can you put the following line before the clog command?and then tell me what get reported by quickbms.
just to be sure that the file is compressed
can you put the following line before the clog command?
Code: Select all
print "XXX %SIZE% %ZSIZE%"just to be sure that the file is compressed
- Thu Jul 19, 2012 10:33 am
- Forum: Game Archive
- Topic: The *.PAK file format of the Orneon Limited games
- Replies: 33
- Views: 12287
Re: The *.PAK file format of the Orneon Limited games
try with "ufed80c5":
Code: Select all
filexor "0x75 0x66 0x65 0x64 0x38 0x30 0x63 0x35" OFFSET- Wed Jul 18, 2012 5:18 pm
- Forum: Compressed files and methods
- Topic: About .set files
- Replies: 14
- Views: 3332
Re: About .set files
what a shame... I forgot "fseek(filein,1,SEEK_SET);"... ah ah ah encryption aes "TIMOTEI_ZION\0\0\0\0" get ALIGN byte savepos OFFSET get SIZE asize math SIZE -= OFFSET math SIZE -= ALIGN get NAME basename string NAME += ".str" log NAME OFFSET SIZE ok, after this stupid ...
- Tue Jul 17, 2012 7:36 pm
- Forum: Game Archive
- Topic: ghost recon future soldier
- Replies: 14
- Views: 7138
Re: ghost recon future soldier
for YBIG try the following:
http://aluigi.org/papers/bms/yeti2.bms
but note that I remember there was something wrong or incomplete so don't hope in a good result
http://aluigi.org/papers/bms/yeti2.bms
but note that I remember there was something wrong or incomplete so don't hope in a good result
- Mon Jul 16, 2012 8:24 pm
- Forum: Compressed files and methods
- Topic: About .set files
- Replies: 14
- Views: 3332
Re: About .set files
uhmmm no there are invalid things: 1) the source code recompiled doesn't decrypt correctly 2) it's the exact key I have used in my script for testing aes, I have tried both the 0 padding and TIMOTEI_ZIONTIMO without success I'm using aes_128_cbc and I have tried also the others 3) your executable de...
- Mon Jul 16, 2012 5:45 pm
- Forum: Compressed files and methods
- Topic: About .set files
- Replies: 14
- Views: 3332
Re: About .set files
but what's the key?
I have tested "TIMOTEI_ZION\0\0\0\0" but it's not ok
I have tested "TIMOTEI_ZION\0\0\0\0" but it's not ok
- Sat Jul 14, 2012 5:25 pm
- Forum: Game Archive
- Topic: NCAA Football 13 .AST Files
- Replies: 10
- Views: 3975
Re: NCAA Football 13 .AST Files
ok so it's another format to reverse, I don't understand why EA makes these games using the BGFA format with some differences in each one... mah
- Sat Jul 14, 2012 4:34 pm
- Forum: Game Archive
- Topic: NCAA Football 13 .AST Files
- Replies: 10
- Views: 3975
Re: NCAA Football 13 .AST Files
in the meantime try also the script I wrote for NBA jam fire:
http://aluigi.org/papers/bms/others/nbajamfire.bms
maybe it's the same format, I hope
http://aluigi.org/papers/bms/others/nbajamfire.bms
maybe it's the same format, I hope
- Fri Jul 13, 2012 2:30 pm
- Forum: Compressed files and methods
- Topic: Compressed PVR files
- Replies: 2
- Views: 1809
Re: Compressed PVR files
Code: Select all
endian big
idstring "CCZ!"
get DUMMY long
get DUMMY long
get SIZE long
savepos OFFSET
get ZSIZE asize
math ZSIZE -= OFFSET
get NAME basename
clog NAME OFFSET ZSIZE SIZE