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Search found 1910 matches

by aluigi
Sat Jul 21, 2012 2:43 pm
Forum: Game Archive
Topic: [Request] God Man .PAK Files
Replies: 7
Views: 1778

Re: [Request] God Man .PAK Files

looks like they are zip files protected with password and probably using a sort of obfuscation on the filenames
by aluigi
Sat Jul 21, 2012 2:31 pm
Forum: Code Talk
Topic: Battle Hearts DAT (Trying Decrypt)
Replies: 4
Views: 1877

Re: Battle Hearts DAT (Trying Decrypt)

no the offset doesn't get ignored, you must just set the correct one since from what I have understood the whole table starting from 0x10 is xored and it's possible that the key is not used like you see there. I mean the offset is 0x10 ok but maybe the key is used not from its beginning (the'i') but...
by aluigi
Sat Jul 21, 2012 12:22 am
Forum: Game Archive
Topic: Arthur And Revenge Of Maltazards (*.PHX)
Replies: 1
Views: 737

Re: Arthur And Revenge Of Maltazards (*.PHX)

the usual zip xored with 0x55, it's used in various games but I have not seen a common developer/publisher since they look all different (paradox, ubi, a german one and others).
for the other games google "filexor 0x55" :)
by aluigi
Fri Jul 20, 2012 11:53 pm
Forum: Code Talk
Topic: Battle Hearts DAT (Trying Decrypt)
Replies: 4
Views: 1877

Re: Battle Hearts DAT (Trying Decrypt)

it's a matter of where the key gets applied. filexor applies that key from offset 0x00 so if you want to start to apply it from a different offset you must specify it, example: filexor "0x11 0x22 ... 0xff" OFFSET in this case I see that 0x1d must be xored with the byte of the key at offset...
by aluigi
Fri Jul 20, 2012 6:58 pm
Forum: Game Archive
Topic: The *.PAK file format of the Orneon Limited games
Replies: 33
Views: 12287

Re: The *.PAK file format of the Orneon Limited games

I have found it: e43037

Code: Select all

filexor  "0x65 0x34 0x33 0x30 0x33 0x37" OFFSET
by aluigi
Fri Jul 20, 2012 6:26 pm
Forum: Code Talk
Topic: quickbms ( PutCT command )
Replies: 2
Views: 2101

Re: quickbms ( PutCT command )

thanx for the feedback. well, the crash obviously a problem in any case and so I will fix it. but for the rest the putct command acted correctly. in short putct with char 0x20 (the space) on a string like "test test" will store "test " in your file you have the first string equal...
by aluigi
Fri Jul 20, 2012 12:47 pm
Forum: Game Archive
Topic: The *.PAK file format of the Orneon Limited games
Replies: 33
Views: 12287

Re: The *.PAK file format of the Orneon Limited games

ops for the 'O/0' :)

can you put the following line before the clog command?

Code: Select all

print "XXX %SIZE% %ZSIZE%"
and then tell me what get reported by quickbms.
just to be sure that the file is compressed
by aluigi
Thu Jul 19, 2012 10:33 am
Forum: Game Archive
Topic: The *.PAK file format of the Orneon Limited games
Replies: 33
Views: 12287

Re: The *.PAK file format of the Orneon Limited games

try with "ufed80c5":

Code: Select all

  filexor  "0x75 0x66 0x65 0x64 0x38 0x30 0x63 0x35" OFFSET
by aluigi
Wed Jul 18, 2012 5:18 pm
Forum: Compressed files and methods
Topic: About .set files
Replies: 14
Views: 3332

Re: About .set files

what a shame... I forgot "fseek(filein,1,SEEK_SET);"... ah ah ah encryption aes "TIMOTEI_ZION\0\0\0\0" get ALIGN byte savepos OFFSET get SIZE asize math SIZE -= OFFSET math SIZE -= ALIGN get NAME basename string NAME += ".str" log NAME OFFSET SIZE ok, after this stupid ...
by aluigi
Tue Jul 17, 2012 7:36 pm
Forum: Game Archive
Topic: ghost recon future soldier
Replies: 14
Views: 7138

Re: ghost recon future soldier

for YBIG try the following:
http://aluigi.org/papers/bms/yeti2.bms

but note that I remember there was something wrong or incomplete so don't hope in a good result
by aluigi
Mon Jul 16, 2012 8:24 pm
Forum: Compressed files and methods
Topic: About .set files
Replies: 14
Views: 3332

Re: About .set files

uhmmm no there are invalid things: 1) the source code recompiled doesn't decrypt correctly 2) it's the exact key I have used in my script for testing aes, I have tried both the 0 padding and TIMOTEI_ZIONTIMO without success I'm using aes_128_cbc and I have tried also the others 3) your executable de...
by aluigi
Mon Jul 16, 2012 5:45 pm
Forum: Compressed files and methods
Topic: About .set files
Replies: 14
Views: 3332

Re: About .set files

but what's the key?
I have tested "TIMOTEI_ZION\0\0\0\0" but it's not ok
by aluigi
Sat Jul 14, 2012 5:25 pm
Forum: Game Archive
Topic: NCAA Football 13 .AST Files
Replies: 10
Views: 3975

Re: NCAA Football 13 .AST Files

ok so it's another format to reverse, I don't understand why EA makes these games using the BGFA format with some differences in each one... mah
by aluigi
Sat Jul 14, 2012 4:34 pm
Forum: Game Archive
Topic: NCAA Football 13 .AST Files
Replies: 10
Views: 3975

Re: NCAA Football 13 .AST Files

in the meantime try also the script I wrote for NBA jam fire:
http://aluigi.org/papers/bms/others/nbajamfire.bms
maybe it's the same format, I hope
by aluigi
Fri Jul 13, 2012 2:30 pm
Forum: Compressed files and methods
Topic: Compressed PVR files
Replies: 2
Views: 1809

Re: Compressed PVR files

Code: Select all

endian big
idstring "CCZ!"
get DUMMY long
get DUMMY long
get SIZE long
savepos OFFSET
get ZSIZE asize
math ZSIZE -= OFFSET
get NAME basename
clog NAME OFFSET ZSIZE SIZE