Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 1910 matches

by aluigi
Wed Aug 15, 2012 9:44 pm
Forum: Game Archive
Topic: Minecraft xbox360 PCK
Replies: 5
Views: 2371

Re: Minecraft xbox360 PCK

you can use the reimport feature of quickbms if your new file has the same size or smaller than the original one (section 3 of quickbms.txt)
by aluigi
Wed Aug 15, 2012 8:48 pm
Forum: Game Archive
Topic: ArcheAge Online
Replies: 131
Views: 70767

Re: ArcheAge Online

are you sure I don't need to remove also 0x200 of the header to get the correct offset?
I mean: offset = pak_size - (files * 0x150) - 0x200

because if I do only "pak_size - (files * 0x150)" then we have an overlapping of the last 2 entries
by aluigi
Wed Aug 15, 2012 8:46 pm
Forum: Code Talk
Topic: Identifying crypto++ functions
Replies: 4
Views: 2615

Re: Identifying crypto++ functions

crypto++ uses the common algorithms like the others so signsrch will get them.

the only problem is with those that don't use static tables and constants like rc4
by aluigi
Wed Aug 15, 2012 8:43 pm
Forum: Game Archive
Topic: ArcheAge Online
Replies: 131
Views: 70767

Re: ArcheAge Online

seriously I don't understand. in the specifications about the file table you wrote: Offset: (Total Files * 0x150 + 0x3D0) from end of file and it also encrypted. and indeed my script does: get OFFSET asize # full file size math OFFSET -= SIZE # less the size of the table math OFFSET -= 0x3d0 # less ...
by aluigi
Wed Aug 15, 2012 8:09 pm
Forum: Game Archive
Topic: ArcheAge Online
Replies: 131
Views: 70767

Re: ArcheAge Online

script fixed, let me know the other problems
by aluigi
Wed Aug 15, 2012 8:06 pm
Forum: Game Archive
Topic: Multimedia Fusion PAMU archives
Replies: 2
Views: 2275

Re: Multimedia Fusion PAMU archives

I noticed the EXE parsing code and so I remembered I did something for another project.
I guess you may find the following script interesting and maybe even useful in some occasions:
http://aluigi.org/papers/bms/others/parse_exe.bms
by aluigi
Wed Aug 15, 2012 7:51 pm
Forum: Game Archive
Topic: Minecraft xbox360 PCK
Replies: 5
Views: 2371

Minecraft xbox360 PCK

tested with Minecraft skins1.pck of the DLC: # Minecraft xbox360 PCK # tested with skins1.pck # script for QuickBMS http://quickbms.aluigi.org endian big get DUMMY long get NAMES long for i = 0 < NAMES get DUMMY long get NAMESZ long math NAMESZ *= 2 getdstring NAME NAMESZ set NAME unicode NAME get D...
by aluigi
Wed Aug 15, 2012 4:37 pm
Forum: Game Archive
Topic: ArcheAge Online
Replies: 131
Views: 70767

Re: ArcheAge Online

why not starting to put some bms code on the thread?
I don't have files to test so I have simply followed what I have understood, correct everything you see wrong:

*edit*
new scripts in the next posts
by aluigi
Mon Aug 13, 2012 8:47 am
Forum: Compressed files and methods
Topic: Top Gun: Hard Lock (RPMC Compression)
Replies: 7
Views: 2289

Re: Top Gun: Hard Lock (RPMC Compression)

thanx, I have updated the script.
it was just a RPMC file out from the archive so an easy job
by aluigi
Mon Aug 13, 2012 12:48 am
Forum: Compressed files and methods
Topic: about quickbms recompression zlib_compress type
Replies: 2
Views: 1543

Re: about quickbms recompression zlib_compress type

why you would do it?

that sequence of bytes contains info about the compression like the used algorithms and the compression level.
note that it doesn't affect the decompression algorithms.
by aluigi
Mon Aug 13, 2012 12:46 am
Forum: Compressed files and methods
Topic: QuickBMS extractor and reimporter
Replies: 3
Views: 1884

Re: QuickBMS extractor and reimporter

you did nothing wrong, but ttgames.bms is not valid for the reimport operations because the lz2k algorithm is not supported in recompression mode and the archives use chunks
by aluigi
Mon Aug 13, 2012 12:44 am
Forum: Compressed files and methods
Topic: Top Gun: Hard Lock (RPMC Compression)
Replies: 7
Views: 2289

Re: Top Gun: Hard Lock (RPMC Compression)

can someone upload one of these language files?
by aluigi
Mon Aug 13, 2012 12:43 am
Forum: Compressed files and methods
Topic: rgssad bms script
Replies: 6
Views: 7802

Re: rgssad bms script

thanx for the info, I have updated my script in case someone is interested
by aluigi
Thu Aug 02, 2012 11:48 pm
Forum: Game Archive
Topic: Sniper Elite V2 Retail *.PC/*.asr unpack/repack
Replies: 19
Views: 12597

Re: Sniper Elite V2 Retail *.PC/*.asr unpack/repack

with these files the situation is a bit boring because the uncompressed archives (no AsuraCmp and no AsuraZlb) are valid for the rebuilding without problems. instead for the AsuraCmp/Zlb archive you should first unpack them and then you can replace them with the unpacked archive. luckily doing that ...
by aluigi
Wed Aug 01, 2012 8:50 am
Forum: Game Archive
Topic: [Request] Tantra 2 .Dat files
Replies: 10
Views: 2450

Re: [Request] Tantra 2 .Dat files

it uses lzma compression but the dat files are encrypted probably with aes or another block cipher: comtype lzma get EXT extension if EXT == "dat" print "encryption not supported" elif EXT == "ccdat" print "encryption not supported" else get SIZE long savepos ...