OTR has archives with the 0x03040506 signature
the original DR2 should use the same archives of Devil May Cry and Resident Evil (Capcom ARC)
then there is the DLC content that is just a chunked compressed file
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- Mon Sep 03, 2012 12:23 pm
- Forum: Compressed files and methods
- Topic: Dead Rising 2 off the record ( xbox 360)
- Replies: 4
- Views: 1725
- Fri Aug 31, 2012 3:09 pm
- Forum: Game Archive
- Topic: Dead Rising 2 Off-the-record (0x03040506)
- Replies: 4
- Views: 1790
Re: Dead Rising 2 Off-the-record (0x03040506)
script updated.
sorry for the multiple posting but have been opened 3 different threads and I don't want that the followers of one of them miss this important fix.
sorry for the multiple posting but have been opened 3 different threads and I don't want that the followers of one of them miss this important fix.
- Fri Aug 31, 2012 3:07 pm
- Forum: Compressed files and methods
- Topic: Dead Rising 2 off the record ( xbox 360)
- Replies: 4
- Views: 1725
Re: Dead Rising 2 off the record ( xbox 360)
script updated, important bug fixed
- Fri Aug 31, 2012 3:05 pm
- Forum: Game Archive
- Topic: Dead Rising 2 Off-the-record (0x03040506)
- Replies: 4
- Views: 1790
Re: Dead Rising 2 Off-the-record (0x03040506)
well done, indeed there was a bug.
in short I didn't notice that the compressed files were divided in chunks:
http://aluigi.org/papers/bms/deadrising2_otr.bms
the bad news is that it's not possible to reimport the modified files because chunked files are not supported in reinjection mode.
in short I didn't notice that the compressed files were divided in chunks:
http://aluigi.org/papers/bms/deadrising2_otr.bms
the bad news is that it's not possible to reimport the modified files because chunked files are not supported in reinjection mode.
- Fri Aug 31, 2012 2:27 pm
- Forum: Compressed files and methods
- Topic: About .set files
- Replies: 14
- Views: 3206
Re: About .set files
if you refer to how do re-encryption in practive the reimport function of quickbms should do the job. read section 3 of quickbms.txt to know all the details. if you refer to what to do as programmer, the format is really basic so add the align byte (aligned size of the encrypted data - size of origi...
- Wed Aug 29, 2012 8:41 pm
- Forum: Game Archive
- Topic: ArcheAge Online
- Replies: 131
- Views: 67907
Re: ArcheAge Online
@amzerof6
you are using a jurassik version.
please check if there are updates first and retry:
http://quickbms.aluigi.org
you are using a jurassik version.
please check if there are updates first and retry:
http://quickbms.aluigi.org
- Wed Aug 29, 2012 8:37 pm
- Forum: Game Archive
- Topic: Septerra Core .DB files
- Replies: 42
- Views: 16329
Re: Septerra Core .DB files
http://aluigi.org/papers/bms/septerra_core.bms
the script reads the list of files from the MFT file and then parses the IDX one for downloading ALL the files from ALL the archives.
so use it one time only.
the script reads the list of files from the MFT file and then parses the IDX one for downloading ALL the files from ALL the archives.
so use it one time only.
- Tue Aug 28, 2012 1:04 am
- Forum: Compressed files and methods
- Topic: Wolf RPG editor archives
- Replies: 2
- Views: 4606
- Mon Aug 27, 2012 9:23 pm
- Forum: Compressed files and methods
- Topic: Zegapain xor and Not
- Replies: 7
- Views: 2014
Re: Zegapain xor and Not
I have updated the script, it's not perfect but it's more than enough
- Mon Aug 27, 2012 8:43 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466476
Re: My quickBMS scripts
MJZ0 is used for Mumbo Jumbo archives, I have a complete script for them supporting all the known variants:
http://aluigi.org/papers/bms/mumbojumbo.bms
http://aluigi.org/papers/bms/mumbojumbo.bms
- Mon Aug 27, 2012 8:06 pm
- Forum: Game Archive
- Topic: Simpsons Arcade
- Replies: 3
- Views: 952
Re: Simpsons Arcade
regarding the IAX files it's not clear if I needed to decompress them or not.
basically they are compressed raw images or similar but their format has the magic signature "iz" (izarc?).
maybe IAX is a graphic format/container like PNG?
oh well, if someone knows something more let me know.
basically they are compressed raw images or similar but their format has the magic signature "iz" (izarc?).
maybe IAX is a graphic format/container like PNG?
oh well, if someone knows something more let me know.
- Mon Aug 27, 2012 7:47 pm
- Forum: Game Archive
- Topic: Simpsons Arcade
- Replies: 3
- Views: 952
- Mon Aug 27, 2012 7:45 pm
- Forum: Game Archive
- Topic: Transformers: Fall of Cybertron coalesced.int/ini
- Replies: 12
- Views: 5502
Re: Transformers: Fall of Cybertron coalesced.int/ini
no, it means that you can write the re-encrypter by yourself. the format is very easy but there are only those 2 boring things I have explained before. and I'm not interested in writing a re-encrypt script that must be manually modified by the user for making it compatible with the version of game o...
- Mon Aug 27, 2012 1:30 pm
- Forum: Compressed files and methods
- Topic: Zegapain xor and Not
- Replies: 7
- Views: 2014
Re: Zegapain xor and Not
no because the used algorithm don't support recompression
- Mon Aug 27, 2012 12:49 pm
- Forum: Game Archive
- Topic: Transformers: Fall of Cybertron coalesced.int/ini
- Replies: 12
- Views: 5502
Re: Transformers: Fall of Cybertron coalesced.int/ini
you can't use the reimport script because it's not an archive, the out file gets generated. it's possible to write a script for doing the opposite job but there are too much compatibility problem with this format, for example some versions use big and others little endian and then some files uses a ...
