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- Wed May 06, 2009 3:10 am
- Forum: Game Archive
- Topic: Test Drive Eve Of destruction Xbox
- Replies: 4
- Views: 1614
Re: Test Drive Eve Of destruction Xbox
the following is a quick and basic script for QuickBMS , hope it helps: idstring "0TSR" goto 20 get INFO_OFFSET long get FILES long goto INFO_OFFSET for i = 0 < FILES getdstring NAME 0x20 get TYPE long get DUMMY long get SIZE long get OFFSET long get DUMMY long get DUMMY long get DUMMY lon...
- Wed May 06, 2009 12:50 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 52778
Re: Files extractors scripting
here it's used also a sort of "relative padding" which wasn't used (at least not in the files you provided) in the other game... mah very strange, luckily I noticed it: idstring "DIR\x1a" goto 12 get TOTAL_SIZE long get INFO_OFFSET long get TOTAL_SIZE long get DUMMY long get FILE...
- Tue May 05, 2009 5:16 pm
- Forum: Game Archive
- Topic: .vol archive file
- Replies: 11
- Views: 3545
Re: .vol archive file
mistery solved, the audio is any odd TYPE (TYPE & 1).
I have updated the previous script so now it works :)
I have updated the previous script so now it works :)
- Tue May 05, 2009 3:47 pm
- Forum: Game Archive
- Topic: 5244465A - Natalie Brooks - The Treasures of the Lost Kin
- Replies: 2
- Views: 1350
Re: 5244465A - Natalie Brooks - The Treasures of the Lost Kin
not the max of the simplicity but works (-o option suggested because some files have the same names): # Adventures of Natalie Brooks # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "RDFZ" get SIZE long getdstring NAME SIZE if NAME != "Zlib" # I have tested on...
- Tue May 05, 2009 3:08 pm
- Forum: Game Archive
- Topic: PFP-GAME ARCHIVE
- Replies: 8
- Views: 3553
Re: PFP-GAME ARCHIVE
in case someone still needs the extractor, the following is a script for quickbms:
Code: Select all
idstring PFPK
get FILES long
for i = 0 < FILES
get NAMESZ byte
getdstring NAME NAMESZ
get OFFSET long
get SIZE long
log NAME OFFSET SIZE
next i- Tue May 05, 2009 2:57 pm
- Forum: Game Archive
- Topic: Buka 12stulyev's .rss archives
- Replies: 7
- Views: 1885
Re: Buka 12stulyev's .rss archives
do you have another sample? maybe containing textual or image files
- Tue May 05, 2009 2:15 pm
- Forum: Game Archive
- Topic: .vol archive file
- Replies: 11
- Views: 3545
Re: .vol archive file
why don't you upload the first 10 or 20 megabytes of DISK1.VOL or DISK2.vol?
because without the file for me is impossible to guess what is missing
because without the file for me is impossible to guess what is missing
- Tue May 05, 2009 11:13 am
- Forum: Game Archive
- Topic: .vol archive file
- Replies: 11
- Views: 3545
Re: .vol archive file
ah ok, so was just a problem of filenames. well forget voyvolmus, I have written a quick BMS script for handling the archives and saving them as an unique file: # Voyeur II VOL raw audio extractor # script for QuickBMS http://aluigi.org/papers.htm#quickbms # # remember to use wavehead with the extra...
- Tue May 05, 2009 10:49 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 52778
Re: Files extractors scripting
test the following: open FDDE TBL 1 open FDDE DATA 0 idstring 1 "DIR\x1a" get TOTAL_SIZE long 1 get OFFSET long 1 # not sure get FILES long 1 math OFFSET += 0x4000 goto OFFSET 1 get DUMMY long 1 for i = 0 < FILES get DUMMY long 1 # don't know, the file doesn't seem compressed get OFFSET lo...
- Tue May 05, 2009 1:14 am
- Forum: Game Archive
- Topic: Helldorado
- Replies: 22
- Views: 8596
Re: Helldorado
extracting the files is ok, the only problem is retrieving their names. I have made only a quick external analysis of the archives but I guess that if the names are really stored in them they are located in the bytes between the offset/size table and the first file in a compressed form. the followin...
- Mon May 04, 2009 11:53 am
- Forum: Game Archive
- Topic: Final Fantasy 1 for PSP (*.dpk)
- Replies: 7
- Views: 7982
Re: Final Fantasy 1 for PSP (*.dpk)
the extraction of the files is not a problem, for example the following script does the job: get FILES long get FULLSIZE long get DUMMY long get DUMMY long for i = 0 < FILES getdstring NAME 24 get OFFSET long get ZSIZE long get SIZE long if ZSIZE != SIZE # Wp16 compression not supported, file is sav...
- Mon May 04, 2009 10:44 am
- Forum: Game Archive
- Topic: Files extractors scripting
- Replies: 138
- Views: 52778
Re: Files extractors scripting
uhmmm the example you showed is not byte swapping. byte swapping is when you have a 32/24/16 bit number and you reverse the order of its bytes while in your case it's a 4 bit swapping. anyway that type of swapping can be done with: set TMP BYTE math TMP &= 0x0f math BYTE &= 0xf0 math BYTE ^=...
- Sun May 03, 2009 3:36 pm
- Forum: Game Archive
- Topic: Drift City Online
- Replies: 8
- Views: 4083
Re: Drift City Online
ok I have added the "Append" command (acts like a switch) in the new version of QuickBMS and I have created the script
PS: remember to use the -o option otherwise it will continue to ask if you want to overwrite the files
PS: remember to use the -o option otherwise it will continue to ask if you want to overwrite the files
- Sun May 03, 2009 10:47 am
- Forum: Game Archive
- Topic: pack file
- Replies: 1
- Views: 1035
Re: Soutlogic pack file .data
well, I update this thread only as reference for anyone who arrives here for the same game:
http://aluigi.org/papers/bms/deer_hunter_2005.bms
http://aluigi.org/papers/bms/deer_hunter_2005.bms
- Sun May 03, 2009 12:49 am
- Forum: Plugins
- Topic: ALL CURRENT MEXCOM SCRIPTS!
- Replies: 111
- Views: 47949
Re: ALL CURRENT MEXCOM SCRIPTS!
it's very simple to use, if you are not much practical with the command-line/console I suggest you to copy quickbms.exe, the script and the SPK archive in c:, then create a new folder in c: called output and then type the following string in Start->Run: c:\quickbms.exe c:\deer_hunter_2005.bms c:\dat...
