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Search found 1910 matches
- Sun Jun 28, 2009 10:39 pm
- Forum: Game Archive
- Topic: Reservoir Dogs [.PC files]
- Replies: 10
- Views: 2907
Re: Reservoir Dogs [.PC files]
ops the names offsets, I should pay more attention when I do this stuff... but I'm lazy :)
- Sun Jun 28, 2009 10:37 pm
- Forum: Tutorials
- Topic: request a tutorial
- Replies: 23
- Views: 12311
Re: request a tutorial
I can answer (partially) only to the first question. if the xor key is composed by only one byte (enough common) the only quick way to recognize it is simply the xoring of a portion of the input file with all the bytes from 1 to 0xff and watching when you see a known string (you can create a tool in...
- Sun Jun 28, 2009 2:41 pm
- Forum: Game Archive
- Topic: Lost City .pak
- Replies: 6
- Views: 2124
Re: Lost City .pak
it's encoded in some way, tried both xor and rot without success
- Sun Jun 28, 2009 1:53 pm
- Forum: Game Archive
- Topic: Cryo .BIG archive [from ZeroZone]
- Replies: 7
- Views: 3518
Re: Cryo .BIG archive [from ZeroZone]
uhmmm but if in multiex the compiled binary scripts are called bms and have the bms extension how are called the textual scripts? ms?
I thought their name was bms (and that's why I called my tool quickbms)... confused :)
I thought their name was bms (and that's why I called my tool quickbms)... confused :)
- Sun Jun 28, 2009 8:12 am
- Forum: Game Archive
- Topic: Reservoir Dogs [.PC files]
- Replies: 10
- Views: 2907
Re: Reservoir Dogs [.PC files]
eh eh eh I'm so lazy that I created a new tool for making my work quicker and you ask me to do additional work? :) usually the BMS scripts are very basic and easy to understand so I guess it's useless to document the file format in other additional forms spending more time for doing it than doing th...
- Sun Jun 28, 2009 5:12 am
- Forum: Game Archive
- Topic: Cryo .BIG archive [from ZeroZone]
- Replies: 7
- Views: 3518
Re: Cryo .BIG archive [from ZeroZone]
in general in the archives of some games happens to have files with the same names moreover if they have been stored as resources instead of files, so it's all enough normal :)
- Sun Jun 28, 2009 5:06 am
- Forum: Game Archive
- Topic: Reservoir Dogs [.PC files]
- Replies: 10
- Views: 2907
Re: Reservoir Dogs [.PC files]
the following BMS script extracts all the files from the PC archive: *edit* use the script of mr.mouse some posts below from what I have seen some files are in raw pcm mode and have a minimal header at their beginning (samples, frequency, channels and so on) while the others are all in the PS2 VAG A...
- Sat Jun 27, 2009 4:22 pm
- Forum: Game Archive
- Topic: Cryo .BIG archive [from ZeroZone]
- Replies: 7
- Views: 3518
Re: Cryo .BIG archive [from ZeroZone]
# ZeroZone # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "BigFile 1.00\0\0\0\0" get FILES long get FILES_SIZE long get FILES_OFF long get DUMMY long for i = 0 < FILES get NAMESZ long get DUMMY long get SIZE long get SIZE2 long get SIZE3 long get DUMMY long get OFFSE...
- Thu Jun 25, 2009 8:05 am
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20970
Re: Cities XL .PAK files
I have the full BMS script for doing it :)
*edit, was updated to version 0.1.1*
http://aluigi.org/papers/bms/citiesxl.bms
*edit, was updated to version 0.1.1*
http://aluigi.org/papers/bms/citiesxl.bms
- Wed Jun 24, 2009 11:57 pm
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20970
Re: Cities XL .PAK files
I don't know if I rock or I'm simply lucky but I saw that in core.dll was used the CryptDecrypt function of Windows and looking a bit there I found the string "allocator" so I decided to see if I was so lucky to have catched the right decryption and... yes :) the following is the part of C...
- Mon Jun 22, 2009 3:12 pm
- Forum: Tutorials
- Topic: QUICKBMS GUIDE 3 IF ELSE
- Replies: 9
- Views: 10194
Re: QUICKBMS GUIDE 3 IF ELSE
about the if/else statement it's also good to specify that from one of the recent versions of QuickBMS I have added the useful "elif"/"else if" which allows to specify multiple "if"... and it's very very useful in some cases. example: set MYVAR long 123 if MYVAR < 0 mat...
- Mon Jun 22, 2009 2:58 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9851
Re: writing a .bms for a frreware 3d game: magic pets
personally I like to figure the formats of the games so everything is positive when there are new formats to reverse and (most important) I figure them and moreover correctly :)
- Sun Jun 21, 2009 7:48 pm
- Forum: Game Archive
- Topic: SD Gundam Capsule Fighter Online
- Replies: 17
- Views: 13769
Re: SD Gundam Capsule Fighter Online
I can't help with the repacking because for various reasons I do only the extraction job
- Sun Jun 21, 2009 7:42 am
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20970
Re: Cities XL .PAK files
the only problem there is the file table which is obfuscated so it's not possible to retrieve the names of the file, while there is no problem for the content which is simply zipped (job for offzip). maybe there is a bit of luck if you post also the executable of the game (although I highly doubt be...
- Sun Jun 21, 2009 7:31 am
- Forum: Game Archive
- Topic: SD Gundam Capsule Fighter Online
- Replies: 17
- Views: 13769
Re: SD Gundam Capsule Fighter Online
it's a command-line tool so must be launched from the console. go on Start->Run and type cmd (or command if you are on Windows 9x) will appear the black console window. now extracted sdgundamext.exe in c: create a new folder in c: called extract type: c:\sdgundamext PATH_OF_THE_FILE c:\extract where...
