Search found 1910 matches

by aluigi
Tue Oct 30, 2012 8:47 pm
Forum: Code Talk
Topic: quickbms string xor then filexor
Replies: 1
Views: 2450

Re: quickbms string xor then filexor

use:
encryption xor str1

and if str1 contains some zeroes specify also its size
encryption xor str1 "" 0x10

filexor wants a hex string to work so it's not good in this case.
by aluigi
Tue Oct 30, 2012 8:23 pm
Forum: Code Talk
Topic: Offbreak
Replies: 9
Views: 6588

Offbreak

I have just released a tool that in my opinion can be useful in reversing game file formats. For example it can be handy when there is a field containing unknown data (encrypted, compressed) or just a 32bit that we don't know what represent (zsize, size, crc?). The tool is called Offbreak and you ca...
by aluigi
Sun Oct 14, 2012 7:50 pm
Forum: Game Archive
Topic: Compressed files and QuickBMS reimport problem (to anyone!)
Replies: 11
Views: 7648

Re: Compressed files and QuickBMS reimport problem (to anyon

QuickBMS already uses the best solution for the deflate compression so there is nothing else I can do.
by aluigi
Sat Oct 13, 2012 10:15 pm
Forum: Game Archive
Topic: Compressed files and QuickBMS reimport problem (to anyone!)
Replies: 11
Views: 7648

Re: Compressed files and QuickBMS reimport problem (to anyon

that's normal, in short the original file was bigger but had less "entropy" than your current one.
in short the sequence of bytes in your new files is more complex and so it's not possible to compress it till a final size equal or minor than the compressed one of the original file.
by aluigi
Wed Oct 10, 2012 12:14 am
Forum: Game Archive
Topic: War Inc. Battle Zone
Replies: 2
Views: 1408

Re: War Inc. Battle Zone

no, I work only on archives
by aluigi
Sat Oct 06, 2012 5:05 pm
Forum: Game Archive
Topic: War Inc. Battle Zone
Replies: 2
Views: 1408

War Inc. Battle Zone

I have just done a script for the game War Inc. Battle Zone:
http://aluigi.altervista.org/papers/bms/warinc.bms
by aluigi
Sat Oct 06, 2012 2:43 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18413

Re: Blur .pak files

yeah it's normal because the chunks get unpacked in memory and so 0 is the offset of the resulted memory file
by aluigi
Sat Oct 06, 2012 2:15 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 18
Views: 6684

Re: PSP MediEvil Resurrection .BIN

filenames are not stored in the archive as far as I have seen so it's not possible to guess/retrieve them
by aluigi
Sat Oct 06, 2012 2:14 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18413

Re: Blur .pak files

ok done thanx. I have attached the current script to this thread so you can perform additional tests and when/if it's enough stable I will update the one online. as written in the title of the script I have just left all the compatibility work-arounds I inserted in the various versions of the script...
by aluigi
Sat Oct 06, 2012 1:35 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 18
Views: 6684

Re: PSP MediEvil Resurrection .BIN

for the first problem I thought to have fixed some versions ago, are you using quickbms 0.5.15a? if yes, I will in the next version. anyway don't worry, just type the name manually removing weird chars like * and it's ok while for the second problem I guess you can ignore it because you are just at ...
by aluigi
Sat Oct 06, 2012 10:44 am
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 18
Views: 6684

Re: PSP MediEvil Resurrection .BIN

I guess the following script does the job, let me know the result: # MediEvil PSP # script for QuickBMS http://quickbms.aluigi.org idstring "TOCS" get ARCHIVES long for i = 0 < ARCHIVES get HEAD_SIZE long get OFFSET long getdstring NAME 0x20 savepos TMP_OFF math OFFSET *= 0x800 goto OFFSET...
by aluigi
Sat Oct 06, 2012 10:11 am
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18413

Re: Blur .pak files

ok understood, so I guess there is one of those DUMMY fields in blur.bms that is used to track chunked files.
how much big is root.pak?
I don't have the game.
by aluigi
Thu Oct 04, 2012 11:14 pm
Forum: Game Archive
Topic: Blur .pak files
Replies: 50
Views: 18413

Re: Blur .pak files

I don't see chunks in blur.bms
by aluigi
Tue Sep 25, 2012 12:12 pm
Forum: Game Archive
Topic: PACK_FILE001
Replies: 0
Views: 711

PACK_FILE001

note that the key may change in other implementations of the format. set KEY string "36mA20gnJ" comtype copy idstring "PACK_FILE001" get FILES long get SIZE long savepos OFFSET encryption blowfish KEY log MEMORY_FILE OFFSET SIZE math OFFSET += SIZE for i = 0 < FILES math OFFSET +...