Search found 1910 matches

by aluigi
Tue Nov 10, 2009 10:18 pm
Forum: Game Archive
Topic: Legends of Wrestling II (PS2) - ADB archive extraction?
Replies: 9
Views: 4158

Re: Legends of Wrestling II (PS2) - ADB archive extraction?

in any case AAA is one file so it's all correct.
the fact that it acts as a stereo VAG is related to the internal structure of the AAA file and not of the ADB archive.

I guess that hcs would like to add support for AAA to vgmstream :)
by aluigi
Tue Nov 10, 2009 8:25 pm
Forum: Audio file formats
Topic: does anyone have a QSound API overview?
Replies: 7
Views: 2825

Re: does anyone have a QSound API overview?

it's a EA game so for it uses for sure one of the EA codecs. have you tried all the related codecs available in ffmpeg? ffmpeg is a nightmare to use even for doing a so easy job like decoding a raw data block, the last time I needed to do a similar test I got its codecs one by one and decoded the ra...
by aluigi
Tue Nov 10, 2009 7:59 pm
Forum: Audio file formats
Topic: does anyone have a QSound API overview?
Replies: 7
Views: 2825

Re: does anyone have a QSound API overview?

qsound is mixing and positional stuff, I have never heard of proprietary codecs used in it
by aluigi
Tue Nov 10, 2009 7:33 pm
Forum: Game Archive
Topic: Legends of Wrestling II (PS2) - ADB archive extraction?
Replies: 9
Views: 4158

Re: Legends of Wrestling II (PS2) - ADB archive extraction?

that file is a sequence of VAG audio files (ps/ps2 audio). I guess exists an index file somewhere there anyway no problem, the following quickbms script can do the extraction job of all the files contained in this adb archive: endian big get MAXSIZE asize set OFFSET long 0 for i = 0 getdstring SIGN ...
by aluigi
Tue Nov 10, 2009 2:50 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

I have implemented a feature in quickbms 0.3.8 that I guess could be useful to some advanced users. as many of you know, the main problem when handling a compressed file is figuring the algorithm used for compressing it. in some cases it's simple like for the zlib data which starts with 0x78 or with...
by aluigi
Tue Nov 10, 2009 12:43 pm
Forum: Code Talk
Topic: CryptoSys API
Replies: 6
Views: 3970

Re: CryptoSys API

in the last days I have practically seen any compression algorithm existent and the conclusion is that... it's all a chaos. practically the algorithms that have better results in the benchmarks "seem" to be those of the PAQ and PPMd family but the problem is that they are not a standard bu...
by aluigi
Tue Nov 10, 2009 12:33 pm
Forum: Game Archive
Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
Replies: 25
Views: 9462

Re: Brutal Legend .~h and .~p files format ( Xbox360 )

no, the only thing you can do is uncommenting that "math SIZE >>= 1" operation (so from "#math SIZE >>= 1" to "math SIZE >>= 1") when you find files that crash and recommenting it for the others (those bigs as far as I have understood). this is the only work-around I ca...
by aluigi
Tue Nov 10, 2009 12:28 pm
Forum: Compressed files and methods
Topic: [Xbox 360] Operation Flashpoint 2
Replies: 1
Views: 1274

Re: [Xbox 360] Operation Flashpoint 2

the files are encrypted with a block encryption, probably AES
by aluigi
Mon Nov 09, 2009 1:40 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

@Chessman can you try with the following updated script? idstring "vfs " goto 0x18 get INFO_OFF long goto INFO_OFF get FILES long for i = 0 < FILES get DATASZ long get DUMMY long savepos INFO_OFF #encryption charset2 "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\...
by aluigi
Mon Nov 09, 2009 12:01 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

I have written a basic script for the extraction, if someone wants to have fun there is still the directory tree to implement so this simple script extracts the files without the folders: idstring "vfs " goto 0x18 get INFO_OFF long goto INFO_OFF get FILES long for i = 0 < FILES get DATASZ ...
by aluigi
Sun Nov 08, 2009 3:15 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

the specified uncompressed size (UCS) is too small. for example the first file which starts at offset 0xac has a compressed size of 46074 (0xb3fa) and an uncompressed one of 1070608 but your script uses a 16 multiplier which so sets a max size of 737184 and the extraction fails or is incomplete if y...
by aluigi
Thu Nov 05, 2009 4:36 am
Forum: Compressed files and methods
Topic: Algorithm is found... How to use it?
Replies: 12
Views: 4137

Re: Algorithm is found... How to use it?

it could be Shrek SuperSlam
by aluigi
Thu Nov 05, 2009 4:33 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 62469

Re: Star Wars The Force Unleashed - PC Version .z files

the correct script would be:

Code: Select all

comtype lzss
get SIZE long
get ZSIZE long
get DUMMY long
savepos OFFSET
filexor 0xff
clog "dump.dat" OFFSET ZSIZE SIZE
but can't work because the algorithm is not lzss, it's something else
by aluigi
Sun Nov 01, 2009 3:03 pm
Forum: Game Archive
Topic: [REQ] PC Eradicator (c) 1996 Accolade
Replies: 12
Views: 4469

Re: [REQ] PC Eradicator (c) 1996 Accolade

excellent job GameZelda
perfect script :)
by aluigi
Sun Nov 01, 2009 2:36 am
Forum: Game Archive
Topic: [REQ] PC Eradicator (c) 1996 Accolade
Replies: 12
Views: 4469

Re: [REQ] PC Eradicator (c) 1996 Accolade

*edit* use the script provided by GameZelda