Search found 1910 matches

by aluigi
Fri Nov 27, 2009 12:25 am
Forum: Compressed files and methods
Topic: Wolfenstein (2009) .SPK / .MPK
Replies: 31
Views: 19762

Re: Wolfenstein (2009) .SPK / .MPK

what about the files which start with the sequence of bytes "0f f6 12" ?
for example that music_church_combat1_lp.spk file which was linked some posts before
by aluigi
Thu Nov 26, 2009 11:13 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 11353

Re: Battlefield: Bad Company - compressed *.fbrb containers

job done:
*edit* watch the link in the next posts
by aluigi
Thu Nov 26, 2009 7:06 pm
Forum: Game Archive
Topic: Ready 2 Rumble BOXING.RAT
Replies: 3
Views: 1282

Re: Ready 2 Rumble BOXING.RAT

in case someone needs it, this is the quickbms script:

Code: Select all

idstring "RAT\0"
goto 24
get FILES long
get DUMMY long
for i = 0 < FILES
    getdstring NAME 16
    get SIZE long
    get DUMMY long
    get DUMMY long
    get OFFSET long
    log NAME OFFSET SIZE
next i
by aluigi
Thu Nov 26, 2009 7:02 pm
Forum: Game Archive
Topic: Soul Calibur 4
Replies: 183
Views: 141719

Re: Soul Calibur 4

this is the same format used also in other games like Wolfenstein and the game posted here viewtopic.php?f=21&t=3891
by aluigi
Thu Nov 26, 2009 6:58 pm
Forum: Compressed files and methods
Topic: [Xbox 360] Mobile Suit Operation Troy compressed files
Replies: 1
Views: 2301

Re: [Xbox 360] Mobile Suit Operation Troy compressed files

the extraction of the files is trivial, the problem is their decompression because I don't know what algorithm is used. I only know that it's the same/similar header used in Wolfenstein and other games. in the meantime this is the quickbms script for the extraction of the files "as is" (so...
by aluigi
Thu Nov 26, 2009 6:29 pm
Forum: Compressed files and methods
Topic: Help with unknown compression!!!
Replies: 2
Views: 1529

Re: Help with unknown compression!!!

scanned with quickbms from offset 0x15 and found nothing (maybe the offset I used was wrong)
by aluigi
Sun Nov 22, 2009 12:47 pm
Forum: Game Archive
Topic: Inquisitor game .dat archives [DRPK]
Replies: 2
Views: 4519

Re: Inquisitor game .dat archives [DRPK]

http://aluigi.org/papers/bms/inquisitor.bms
remember to use quickbms 0.3.9 because I implemented a easier way to handle the chunks of compressed data compressed with slf_block
by aluigi
Thu Nov 19, 2009 9:32 pm
Forum: Game Archive
Topic: Defense Grid *.DGP
Replies: 12
Views: 3793

Re: Defense Grid *.DGP

I have written a bms script for the dgp files:
http://aluigi.org/papers/bms/defense_grid.bms

you must select only the file contains the number 0000 like data0000.dgp or enus0000.dgp (so the first dgp of the collection) because that one is the index file
by aluigi
Thu Nov 19, 2009 9:30 pm
Forum: Game Archive
Topic: Thanks
Replies: 2
Views: 1019

Re: Thanks

I guess this topic should be a post to the thread viewtopic.php?f=10&t=3692
by aluigi
Thu Nov 19, 2009 4:14 pm
Forum: Compressed files and methods
Topic: nrv2? file compression
Replies: 12
Views: 4871

Re: nrv2? file compression

1) an output file of 0 bytes means that the algorithm is not the good one 2) quickbms doesn't create the output files for the algorithms that have failed (they return an error if the compressed data is invalid), so they are not created just because doesn't exist a decompressed data obtained from the...
by aluigi
Wed Nov 18, 2009 12:06 pm
Forum: Compressed files and methods
Topic: nrv2? file compression
Replies: 12
Views: 4871

Re: nrv2? file compression

for example in the last file you uploaded we have something like the compressed size (32bit) at offset 0x82, the uncompressed size at 0x86 and the raw data at 0x8a. I have already scanned that raw data with quickbms without luck, and I have also cut the first 4 bytes of the raw data as additional ch...
by aluigi
Tue Nov 17, 2009 12:38 pm
Forum: Compressed files and methods
Topic: nrv2? file compression
Replies: 12
Views: 4871

Re: nrv2? file compression

the only recognizable thing I see in the code you posted is a part of an encryption algorithm commonly called MT_decrypt or MT. while in the testfile is not clear where starts exactly the raw compressed data. in any case I guess you will find the following post enough interesting: http://forum.xenta...
by aluigi
Mon Nov 16, 2009 12:27 pm
Forum: Compressed files and methods
Topic: nrv2? file compression
Replies: 12
Views: 4871

Re: nrv2? file compression

I named lzo1x because the nrv algorithm (also known as ucl) is created by the same author and while I have never found a game/software implementing nrv there are tons of others that instead implement lzo1x.
so only a calculation of probabilities :)
by aluigi
Mon Nov 16, 2009 12:23 pm
Forum: Game Archive
Topic: Legends of Wrestling II (PS2) - ADB archive extraction?
Replies: 9
Views: 4158

Re: Legends of Wrestling II (PS2) - ADB archive extraction?

it's simple:
- copy that code in a text file, for example adb.bms
- download quickbms: http://aluigi.org/papers.htm#quickbms
- double click on quickbms.exe
- select adb.bms
- select your adb file
- select the folder where you want to extract the files
- ...extraction in progress...
simple :)