Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Wed Dec 02, 2009 6:19 pm
- Forum: Game Archive
- Topic: [PS2] MX Unleashed - MX.PSR file
- Replies: 10
- Views: 3236
Re: [PS2] MX Unleashed - MX.PSR file
sometime can happens that 2 files have the same name because they are stored as resources in the archive so it's possible that they are an older and more recent version of the same resource. other times 2 or more files can have the same name if the archive has been not handled to parse also the fold...
- Wed Dec 02, 2009 5:22 pm
- Forum: Game Archive
- Topic: WWE SmackDown vs RAW 2010 - directory of ch.pac files
- Replies: 4
- Views: 2665
Re: WWE SmackDown vs RAW 2010 - directory of ch.pac files
these files have been already reversed:
viewtopic.php?p=33473#p33473
viewtopic.php?p=33473#p33473
- Tue Dec 01, 2009 9:04 pm
- Forum: Game Archive
- Topic: [PS2] Namco Games - ARCHIVE.AR files
- Replies: 12
- Views: 7422
Re: [PS2] Namco Games - ARCHIVE.AR files
ops my error, the following one should work (obviously I have used again a work-around but works at least for these 2 files): open FDSE "CDFILES.DAT" 0 #open FDSE "ARCHIVE.AR" 1 get DUMMY long get BLAH long goto 4 for i = 0 < BLAH get DUMMY long get DUMMY long next i get FILES lo...
- Tue Dec 01, 2009 7:58 pm
- Forum: Game Archive
- Topic: [REQ]PC game the black of ghost .pak file.
- Replies: 12
- Views: 2975
Re: [REQ]PC game the black of ghost .pak file.
yeah an ugly file format (today it's a bad day, all the requests were about absurd formats), the data is uncompressed but seems that the filenames are compressed.
anyway this game doesn't exist (yet?) so be happy :)
anyway this game doesn't exist (yet?) so be happy :)
- Tue Dec 01, 2009 7:56 pm
- Forum: Game Archive
- Topic: [PS2] MX Unleashed - MX.PSR file
- Replies: 10
- Views: 3236
Re: [PS2] MX Unleashed - MX.PSR file
are you using the latest version of quickbms?
because that error reminds me a bug which was corrected some versions ago:
http://aluigi.org/papers.htm#quickbms
because that error reminds me a bug which was corrected some versions ago:
http://aluigi.org/papers.htm#quickbms
- Tue Dec 01, 2009 7:55 pm
- Forum: Game Archive
- Topic: [PS2] Namco Games - ARCHIVE.AR files
- Replies: 12
- Views: 7422
Re: [PS2] Namco Games - ARCHIVE.AR files
about the name of the file it's correct, I programmed the script for using the name reported inside cdfiles.dat. for the other problem I suppose that this archive contains more sub-archives but without having the file for me is impossible to know or guess if that's true and how is handled this data....
- Tue Dec 01, 2009 2:41 pm
- Forum: Game Archive
- Topic: Rocky Balboa *.BIG container
- Replies: 8
- Views: 1937
Re: Rocky Balboa *.BIG container
from:
to
:)
Code: Select all
log CRC OFFSET SIZECode: Select all
log "" OFFSET SIZE- Tue Dec 01, 2009 1:46 am
- Forum: Game Archive
- Topic: Rocky Balboa *.BIG container
- Replies: 8
- Views: 1937
Re: Rocky Balboa *.BIG container
there are no filenames stored in the archive, the only thing available are the checksums (aka crc) of them so there is nothing to do.
that's why the script saves the files using the crc as name instead of a sequential number
that's why the script saves the files using the crc as name instead of a sequential number
- Mon Nov 30, 2009 7:00 pm
- Forum: Game Archive
- Topic: Lost: Via Domus .big files
- Replies: 15
- Views: 7540
Re: Lost: Via Domus .big files
in reference also to: http://forum.xentax.com/viewtopic.php?f=10&t=3697 and http://forum.xentax.com/viewtopic.php?f=10&t=3873 I have decided to reply here because this is the only thread where have been provided some files my doubt is about how much types of archives exist. in the first post...
- Mon Nov 30, 2009 6:52 pm
- Forum: Game Archive
- Topic: Rocky Balboa *.BIG container
- Replies: 8
- Views: 1937
- Mon Nov 30, 2009 6:52 pm
- Forum: Game Archive
- Topic: Beowulf
- Replies: 3
- Views: 1678
Re: Beowulf
it's necessary to have at least the first 10 megabytes of the file.
if it uses the "Gear BigFile" format you could have luck using the following quickbms script:
http://aluigi.org/papers/bms/yeti_gear.bms
if it uses the "Gear BigFile" format you could have luck using the following quickbms script:
http://aluigi.org/papers/bms/yeti_gear.bms
- Sun Nov 29, 2009 6:19 pm
- Forum: Game Archive
- Topic: James Cameron Avatar .pak
- Replies: 44
- Views: 17736
Re: James Cameron Avatar .pak
update quickbms, you have an old version
- Sun Nov 29, 2009 6:03 pm
- Forum: Game Archive
- Topic: James Cameron Avatar .pak
- Replies: 44
- Views: 17736
Re: James Cameron Avatar .pak
does the script really work at 100% with the x360 archives of this game???
cool :)
cool :)
- Sun Nov 29, 2009 6:02 pm
- Forum: Game Archive
- Topic: Battlefield: Bad Company - compressed *.fbrb containers
- Replies: 25
- Views: 11353
Re: Battlefield: Bad Company - compressed *.fbrb containers
for reference: the problem has been solved and was related the size of the data which wasn't allocable (too big or something else).
so it's enough to use this modified script ONLY FOR THIS BIG ARCHIVE: http://aluigi.org/papers/bms/fbrb_nogzip.bms
so it's enough to use this modified script ONLY FOR THIS BIG ARCHIVE: http://aluigi.org/papers/bms/fbrb_nogzip.bms
- Sun Nov 29, 2009 12:39 pm
- Forum: Compressed files and methods
- Topic: Smackdown vs Raw 2010 - bpe again
- Replies: 58
- Views: 23253
Re: Smackdown vs Raw 2010 - bpe again
the following lines: if SIGN == "EMD" get DUMMY long get DUMMY long elif SIGN == "EVP" get DUMMY long get DUMMY long elif SIGN == "EVT" get DUMMY long get DUMMY long can be substituited with: string SIGN -= 3 if SIGN == "E" # EMD, EVP, EVT, ED1 and so on becau...
