Search found 1910 matches

by aluigi
Wed Dec 02, 2009 6:19 pm
Forum: Game Archive
Topic: [PS2] MX Unleashed - MX.PSR file
Replies: 10
Views: 3236

Re: [PS2] MX Unleashed - MX.PSR file

sometime can happens that 2 files have the same name because they are stored as resources in the archive so it's possible that they are an older and more recent version of the same resource. other times 2 or more files can have the same name if the archive has been not handled to parse also the fold...
by aluigi
Tue Dec 01, 2009 9:04 pm
Forum: Game Archive
Topic: [PS2] Namco Games - ARCHIVE.AR files
Replies: 12
Views: 7422

Re: [PS2] Namco Games - ARCHIVE.AR files

ops my error, the following one should work (obviously I have used again a work-around but works at least for these 2 files): open FDSE "CDFILES.DAT" 0 #open FDSE "ARCHIVE.AR" 1 get DUMMY long get BLAH long goto 4 for i = 0 < BLAH get DUMMY long get DUMMY long next i get FILES lo...
by aluigi
Tue Dec 01, 2009 7:58 pm
Forum: Game Archive
Topic: [REQ]PC game the black of ghost .pak file.
Replies: 12
Views: 2975

Re: [REQ]PC game the black of ghost .pak file.

yeah an ugly file format (today it's a bad day, all the requests were about absurd formats), the data is uncompressed but seems that the filenames are compressed.
anyway this game doesn't exist (yet?) so be happy :)
by aluigi
Tue Dec 01, 2009 7:56 pm
Forum: Game Archive
Topic: [PS2] MX Unleashed - MX.PSR file
Replies: 10
Views: 3236

Re: [PS2] MX Unleashed - MX.PSR file

are you using the latest version of quickbms?
because that error reminds me a bug which was corrected some versions ago:
http://aluigi.org/papers.htm#quickbms
by aluigi
Tue Dec 01, 2009 7:55 pm
Forum: Game Archive
Topic: [PS2] Namco Games - ARCHIVE.AR files
Replies: 12
Views: 7422

Re: [PS2] Namco Games - ARCHIVE.AR files

about the name of the file it's correct, I programmed the script for using the name reported inside cdfiles.dat. for the other problem I suppose that this archive contains more sub-archives but without having the file for me is impossible to know or guess if that's true and how is handled this data....
by aluigi
Tue Dec 01, 2009 2:41 pm
Forum: Game Archive
Topic: Rocky Balboa *.BIG container
Replies: 8
Views: 1937

Re: Rocky Balboa *.BIG container

from:

Code: Select all

log CRC OFFSET SIZE
to

Code: Select all

log "" OFFSET SIZE
:)
by aluigi
Tue Dec 01, 2009 1:46 am
Forum: Game Archive
Topic: Rocky Balboa *.BIG container
Replies: 8
Views: 1937

Re: Rocky Balboa *.BIG container

there are no filenames stored in the archive, the only thing available are the checksums (aka crc) of them so there is nothing to do.
that's why the script saves the files using the crc as name instead of a sequential number
by aluigi
Mon Nov 30, 2009 7:00 pm
Forum: Game Archive
Topic: Lost: Via Domus .big files
Replies: 15
Views: 7540

Re: Lost: Via Domus .big files

in reference also to: http://forum.xentax.com/viewtopic.php?f=10&t=3697 and http://forum.xentax.com/viewtopic.php?f=10&t=3873 I have decided to reply here because this is the only thread where have been provided some files my doubt is about how much types of archives exist. in the first post...
by aluigi
Mon Nov 30, 2009 6:52 pm
Forum: Game Archive
Topic: Beowulf
Replies: 3
Views: 1678

Re: Beowulf

it's necessary to have at least the first 10 megabytes of the file.
if it uses the "Gear BigFile" format you could have luck using the following quickbms script:
http://aluigi.org/papers/bms/yeti_gear.bms
by aluigi
Sun Nov 29, 2009 6:19 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 44
Views: 17736

Re: James Cameron Avatar .pak

update quickbms, you have an old version
by aluigi
Sun Nov 29, 2009 6:03 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 44
Views: 17736

Re: James Cameron Avatar .pak

does the script really work at 100% with the x360 archives of this game???
cool :)
by aluigi
Sun Nov 29, 2009 6:02 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 11353

Re: Battlefield: Bad Company - compressed *.fbrb containers

for reference: the problem has been solved and was related the size of the data which wasn't allocable (too big or something else).
so it's enough to use this modified script ONLY FOR THIS BIG ARCHIVE: http://aluigi.org/papers/bms/fbrb_nogzip.bms
by aluigi
Sun Nov 29, 2009 12:39 pm
Forum: Compressed files and methods
Topic: Smackdown vs Raw 2010 - bpe again
Replies: 58
Views: 23253

Re: Smackdown vs Raw 2010 - bpe again

the following lines: if SIGN == "EMD" get DUMMY long get DUMMY long elif SIGN == "EVP" get DUMMY long get DUMMY long elif SIGN == "EVT" get DUMMY long get DUMMY long can be substituited with: string SIGN -= 3 if SIGN == "E" # EMD, EVP, EVT, ED1 and so on becau...