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- Wed Dec 09, 2009 1:55 pm
- Forum: Game Archive
- Topic: 37754323 - Cake Mania 3 Archive
- Replies: 2
- Views: 1137
- Tue Dec 08, 2009 10:52 am
- Forum: Game Archive
- Topic: Star Wars The Force Unleashed - PC Version .z files
- Replies: 110
- Views: 62469
Re: Star Wars The Force Unleashed - PC Version .z files
in case of problems like this check EVER if exist a newer version of QuickBMS (0.3.10 at the moment):
http://aluigi.org/papers.htm#quickbms
http://aluigi.org/papers.htm#quickbms
- Mon Dec 07, 2009 1:14 pm
- Forum: Game Archive
- Topic: Battlefield: Bad Company - compressed *.fbrb containers
- Replies: 25
- Views: 11353
Re: Battlefield: Bad Company - compressed *.fbrb containers
it's obvious that it extract only 16 kb of files, there is a HUGE error showed by quickbms! why don't you reported it? anyway the explanation is simply that there are no compressed files in these archives, the ZSIZE field in reality is the SIZE one and the previous SIZE is... don't know. I have upda...
- Sat Dec 05, 2009 8:19 pm
- Forum: Game Archive
- Topic: [PS2 & GC] - Skorpion King - MUSIC.PAK
- Replies: 4
- Views: 1423
Re: [PS2 & GC] - Skorpion King - MUSIC.PAK
note that the coefficients for the gamecube adpcm are in the header of each file information but I don't know where this header starts and finishes exactly: endian big get FILES long for i = 0 < FILES get OFFSET long get SIZE long getdstring DUMMY 0x24 getdstring COEFF 0x20 getdstring DUMMY 0x24 get...
- Sat Dec 05, 2009 1:19 pm
- Forum: Game Archive
- Topic: [PS2 & GC] - Skorpion King - MUSIC.PAK
- Replies: 4
- Views: 1423
Re: [PS2 & GC] - Skorpion King - MUSIC.PAK
I have only tested the ps2 one quickly: get FILES long for i = 0 < FILES get OFFSET long get SIZE long get DUMMY long get DUMMY long getdstring EXT 8 get DUMMY long get DUMMY long get DUMMY long get DUMMY long get DUMMY long get DUMMY long getdstring NAME 16 getdstring NAME2 8 if NAME == ""...
- Sat Dec 05, 2009 12:57 pm
- Forum: Game Archive
- Topic: [req].vfs bms script?
- Replies: 39
- Views: 8966
Re: [req].vfs bms script?
uhmmm only for my personal curiosity: wasn't more simple and easy to add the missing part for handling the folders tree in the bms script I posted? it was already done at 95% :) if the complete tree is not important I could add at least the handling of the last folder to avoid the problem of the fil...
- Sat Dec 05, 2009 12:53 pm
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6671
Re: QuickBms Syntax Notepad++
do you know how to mark as comments also the strings like #mycomment and not only # comment? a small thing, when I uploaded the script the first time I used >< (><) which was wrong so I immediately corrected it with <> but seems you already downloaded the first version with that little mistake
- Sat Dec 05, 2009 1:28 am
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6671
Re: QuickBms Syntax Notepad++
if I have done everything correctly the following covers all the stuff supported by quickbms (current 0.3.10).
I can't paste it here because the forum returns an Internal Server Error if I do it, so I have attached it to the post
I can't paste it here because the forum returns an Internal Server Error if I do it, so I have attached it to the post
- Sat Dec 05, 2009 12:30 am
- Forum: Code Talk
- Topic: QuickBms Syntax Notepad++
- Replies: 14
- Views: 6671
Re: QuickBms Syntax Notepad++
excellent idea, I was thinking to it just a couple of days ago while watching the black-only font that was starting to become boring :) you can add also the put putdstring and putct commands added in the last version of the quickbms. then there are some small mistakes, for example the first line mus...
- Fri Dec 04, 2009 4:48 pm
- Forum: Game Archive
- Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
- Replies: 16
- Views: 11992
Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv
the problem is that in the second archive those filenames are less than the available files and so they can't be used.
- Fri Dec 04, 2009 4:11 pm
- Forum: Game Archive
- Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
- Replies: 16
- Views: 11992
Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv
ih ih ih exactly as I guessed :)
that ZSIZE field meant something else, I have edited the previous script
that ZSIZE field meant something else, I have edited the previous script
- Fri Dec 04, 2009 2:58 pm
- Forum: Game Archive
- Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
- Replies: 16
- Views: 11992
Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv
*edit* updated script # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "RKV2" get FILES long get NAME_SIZE long get FULLNAME_FILES long get DUMMY long get INFO_OFF long # 0x2ac9a00 get DUMMY long math NAME_OFF = FILES math NAME_OFF *= 20 math NAME_OFF += INFO_OFF # 0x2a...
- Thu Dec 03, 2009 11:38 am
- Forum: Game Archive
- Topic: The *.PAK file format of the Orneon Limited games
- Replies: 33
- Views: 11621
Re: The *.PAK file format of the Orneon Limited games
# script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "\xcf\x01" get ZSIZE short savepos OFFSET clog MEMORY_FILE OFFSET ZSIZE 0x10000 get DUMMY byte MEMORY_FILE # zip? get FILES short MEMORY_FILE for i = 0 < FILES math OFFSET += ZSIZE get NAMESZ byte MEMORY_FILE getdstring ...
- Thu Dec 03, 2009 12:20 am
- Forum: Game Archive
- Topic: [PS2] Twisted Metal: Head-On .bdd
- Replies: 4
- Views: 2087
Re: [PS2] Twisted Metal: Head-On .bdd
- get quickbms (http://aluigi.org/papers.htm#quickbms)
- put that script in a file giving it a bms or txt extension
- double click on quickbms.exe
- select the script just saved
- select the archive you want to extract
- select the folder where you want to extract the files
- that's all
- put that script in a file giving it a bms or txt extension
- double click on quickbms.exe
- select the script just saved
- select the archive you want to extract
- select the folder where you want to extract the files
- that's all
- Wed Dec 02, 2009 9:30 pm
- Forum: Game Archive
- Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl (Russian)
- Replies: 20
- Views: 16126
Re: S.T.A.L.K.E.R.: Shadow of Chernobyl (Russian)
old thread, new informations :) for the people interested in the encryption and the compression adopted in this game series I have written a quickbms script (is required quickbms 0.3.10 to use it!) based on the reversing performed today: http://aluigi.org/papers/bms/stalker.bms seems that only STALK...
