Search found 1910 matches

by aluigi
Tue Dec 08, 2009 10:52 am
Forum: Game Archive
Topic: Star Wars The Force Unleashed - PC Version .z files
Replies: 110
Views: 62469

Re: Star Wars The Force Unleashed - PC Version .z files

in case of problems like this check EVER if exist a newer version of QuickBMS (0.3.10 at the moment):
http://aluigi.org/papers.htm#quickbms
by aluigi
Mon Dec 07, 2009 1:14 pm
Forum: Game Archive
Topic: Battlefield: Bad Company - compressed *.fbrb containers
Replies: 25
Views: 11353

Re: Battlefield: Bad Company - compressed *.fbrb containers

it's obvious that it extract only 16 kb of files, there is a HUGE error showed by quickbms! why don't you reported it? anyway the explanation is simply that there are no compressed files in these archives, the ZSIZE field in reality is the SIZE one and the previous SIZE is... don't know. I have upda...
by aluigi
Sat Dec 05, 2009 8:19 pm
Forum: Game Archive
Topic: [PS2 & GC] - Skorpion King - MUSIC.PAK
Replies: 4
Views: 1423

Re: [PS2 & GC] - Skorpion King - MUSIC.PAK

note that the coefficients for the gamecube adpcm are in the header of each file information but I don't know where this header starts and finishes exactly: endian big get FILES long for i = 0 < FILES get OFFSET long get SIZE long getdstring DUMMY 0x24 getdstring COEFF 0x20 getdstring DUMMY 0x24 get...
by aluigi
Sat Dec 05, 2009 1:19 pm
Forum: Game Archive
Topic: [PS2 & GC] - Skorpion King - MUSIC.PAK
Replies: 4
Views: 1423

Re: [PS2 & GC] - Skorpion King - MUSIC.PAK

I have only tested the ps2 one quickly: get FILES long for i = 0 < FILES get OFFSET long get SIZE long get DUMMY long get DUMMY long getdstring EXT 8 get DUMMY long get DUMMY long get DUMMY long get DUMMY long get DUMMY long get DUMMY long getdstring NAME 16 getdstring NAME2 8 if NAME == ""...
by aluigi
Sat Dec 05, 2009 12:57 pm
Forum: Game Archive
Topic: [req].vfs bms script?
Replies: 39
Views: 8966

Re: [req].vfs bms script?

uhmmm only for my personal curiosity: wasn't more simple and easy to add the missing part for handling the folders tree in the bms script I posted? it was already done at 95% :) if the complete tree is not important I could add at least the handling of the last folder to avoid the problem of the fil...
by aluigi
Sat Dec 05, 2009 12:53 pm
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 6671

Re: QuickBms Syntax Notepad++

do you know how to mark as comments also the strings like #mycomment and not only # comment? a small thing, when I uploaded the script the first time I used >< (><) which was wrong so I immediately corrected it with <> but seems you already downloaded the first version with that little mistake
by aluigi
Sat Dec 05, 2009 1:28 am
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 6671

Re: QuickBms Syntax Notepad++

if I have done everything correctly the following covers all the stuff supported by quickbms (current 0.3.10).
I can't paste it here because the forum returns an Internal Server Error if I do it, so I have attached it to the post
by aluigi
Sat Dec 05, 2009 12:30 am
Forum: Code Talk
Topic: QuickBms Syntax Notepad++
Replies: 14
Views: 6671

Re: QuickBms Syntax Notepad++

excellent idea, I was thinking to it just a couple of days ago while watching the black-only font that was starting to become boring :) you can add also the put putdstring and putct commands added in the last version of the quickbms. then there are some small mistakes, for example the first line mus...
by aluigi
Fri Dec 04, 2009 4:48 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 11992

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

the problem is that in the second archive those filenames are less than the available files and so they can't be used.
by aluigi
Fri Dec 04, 2009 4:11 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 11992

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

ih ih ih exactly as I guessed :)
that ZSIZE field meant something else, I have edited the previous script
by aluigi
Fri Dec 04, 2009 2:58 pm
Forum: Game Archive
Topic: Star Wars: The Clone Wars - Repulic Heroes *.rkv
Replies: 16
Views: 11992

Re: Star Wars: The Clone Wars - Repulic Heroes *.rkv

*edit* updated script # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "RKV2" get FILES long get NAME_SIZE long get FULLNAME_FILES long get DUMMY long get INFO_OFF long # 0x2ac9a00 get DUMMY long math NAME_OFF = FILES math NAME_OFF *= 20 math NAME_OFF += INFO_OFF # 0x2a...
by aluigi
Thu Dec 03, 2009 11:38 am
Forum: Game Archive
Topic: The *.PAK file format of the Orneon Limited games
Replies: 33
Views: 11621

Re: The *.PAK file format of the Orneon Limited games

# script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "\xcf\x01" get ZSIZE short savepos OFFSET clog MEMORY_FILE OFFSET ZSIZE 0x10000 get DUMMY byte MEMORY_FILE # zip? get FILES short MEMORY_FILE for i = 0 < FILES math OFFSET += ZSIZE get NAMESZ byte MEMORY_FILE getdstring ...
by aluigi
Thu Dec 03, 2009 12:20 am
Forum: Game Archive
Topic: [PS2] Twisted Metal: Head-On .bdd
Replies: 4
Views: 2087

Re: [PS2] Twisted Metal: Head-On .bdd

- get quickbms (http://aluigi.org/papers.htm#quickbms)
- put that script in a file giving it a bms or txt extension
- double click on quickbms.exe
- select the script just saved
- select the archive you want to extract
- select the folder where you want to extract the files
- that's all
by aluigi
Wed Dec 02, 2009 9:30 pm
Forum: Game Archive
Topic: S.T.A.L.K.E.R.: Shadow of Chernobyl (Russian)
Replies: 20
Views: 16126

Re: S.T.A.L.K.E.R.: Shadow of Chernobyl (Russian)

old thread, new informations :) for the people interested in the encryption and the compression adopted in this game series I have written a quickbms script (is required quickbms 0.3.10 to use it!) based on the reversing performed today: http://aluigi.org/papers/bms/stalker.bms seems that only STALK...