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- Mon Dec 28, 2009 8:22 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9408
Re: writing a .bms for a frreware 3d game: magic pets
and the following is the quickbms script for the other 2 games you linked: DeadlyStars and StarSword # DeadlyStars, StarSword and possibly other GameTop/GameTeam/Media Contact LLC games with the GRP extension # script for QuickBMS http://aluigi.org/papers.htm#quickbms set PATH string "" ge...
- Mon Dec 28, 2009 6:47 pm
- Forum: Compressed files and methods
- Topic: writing a .bms for a frreware 3d game: magic pets
- Replies: 29
- Views: 9408
Re: writing a .bms for a frreware 3d game: magic pets
the following is the quickbms script for Star Defender: # script for QuickBMS http://aluigi.org/papers.htm#quickbms get VER short get FILES long for i = 0 < FILES get NAMESZ short filexor 0xcd getdstring NAME NAMESZ get OFFSET long get SIZE long filexor "" log NAME OFFSET SIZE next i
- Sun Dec 27, 2009 8:56 pm
- Forum: Game Archive
- Topic: CC070000 - Hidden Mysteries: Buckingham Palace - Archive
- Replies: 2
- Views: 1127
Re: CC070000 - Hidden Mysteries: Buckingham Palace - Archive
Code: Select all
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
get FILES long
goto 0x20
for i = 0 < FILES
getdstring NAME 0x200
set NAME unicode NAME
get OFFSET long
get SIZE long
log NAME OFFSET SIZE
next i- Sun Dec 27, 2009 8:52 pm
- Forum: Game Archive
- Topic: 4D495300 - Adventures of Robinson Crusoe - Archive
- Replies: 2
- Views: 1048
Re: 4D495300 - Adventures of Robinson Crusoe - Archive
Code: Select all
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring "MIS"
goto 12
get FILES long
goto 32
filerot 0xa8
for i = 0 < FILES
getdstring NAME 32
get SIZE long
get OFFSET long
get DUMMY long
log NAME OFFSET SIZE
next i- Sun Dec 27, 2009 8:44 pm
- Forum: Game Archive
- Topic: Samantha Swift - Archive
- Replies: 1
- Views: 750
Re: Samantha Swift - Archive
ActiveMARKDecrypter
http://www.accessroot.com/arteam/site/d ... p?view.270
http://www.accessroot.com/arteam/site/d ... p?view.270
- Sun Dec 27, 2009 6:03 pm
- Forum: Compressed files and methods
- Topic: Decrypting network traffic in Burnout Paradise
- Replies: 2
- Views: 1545
Re: Decrypting network traffic in Burnout Paradise
it's a ssl connection, like: openssl.exe s_client -connect 159.153.239.36:21841 knowing what data or type of data is exchanged is not impossible but depends. for example my stcppipe tool supports the ssl connection and the visualization/dumping of the data (example: "stcppipe -D -S 159.153.239....
- Sun Dec 27, 2009 5:40 pm
- Forum: Compressed files and methods
- Topic: DBC.FILES
- Replies: 6
- Views: 4013
Re: DBC.FILES
Code: Select all
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
endian big
idstring BIGF
get FULL_SIZE long
get FILES long
get DUMMY long
for i = 0 < FILES
get OFFSET long
get SIZE long
get NAME string
log NAME OFFSET SIZE
next i- Mon Dec 21, 2009 6:18 pm
- Forum: Game Archive
- Topic: [x360] forza 3 .zip files
- Replies: 6
- Views: 1838
Re: [x360] forza 3 .zip files
no, I know only about the zip archives
- Mon Dec 21, 2009 6:18 pm
- Forum: Game Archive
- Topic: King Arthur
- Replies: 7
- Views: 2314
Re: King Arthur
as promised I have updated the script and quickbms to version 0.3.12 for supporting the reading of the bits.
then now you no longer need zip.bms because the "unzipping" of the crypted file is performed in real time by the same script :)
then now you no longer need zip.bms because the "unzipping" of the crypted file is performed in real time by the same script :)
- Mon Dec 21, 2009 2:06 pm
- Forum: Game Archive
- Topic: StarTrec:DAC Fonts.no
- Replies: 2
- Views: 793
Re: StarTrec:DAC Fonts.no
in any case you must ever provide a file
- Mon Dec 21, 2009 11:13 am
- Forum: Game Archive
- Topic: Deathtrap Dungeon .BOX file
- Replies: 2
- Views: 1050
Re: Deathtrap Dungeon .BOX file
quickbms script for the big box:
Code: Select all
get OFFSET long
goto OFFSET
get FILES long
for i = 1 < FILES
get OFFSET long
get SIZE long
getdstring EXT 4
set NAME string i
string NAME += EXT
log NAME OFFSET SIZE
next i- Mon Dec 21, 2009 11:00 am
- Forum: Game Archive
- Topic: Numen - RES
- Replies: 1
- Views: 939
Re: Numen - RES
try using QuickBMS and the centauri script 0.2.1.
- Mon Dec 21, 2009 10:54 am
- Forum: Game Archive
- Topic: [x360] forza 3 .zip files
- Replies: 6
- Views: 1838
Re: [x360] forza 3 .zip files
you must use QuickBMS and the zip.bms script.
- Mon Dec 21, 2009 12:59 am
- Forum: Game Archive
- Topic: King Arthur
- Replies: 7
- Views: 2314
Re: King Arthur
a small update.
I have implemented everything in my beta version of quickbms that I have finished just in this moment, so stay tuned tomorrow when I will release it and the udpated script for this game (format completely reversed)
I have implemented everything in my beta version of quickbms that I have finished just in this moment, so stay tuned tomorrow when I will release it and the udpated script for this game (format completely reversed)
- Sun Dec 20, 2009 9:42 pm
- Forum: Game Archive
- Topic: Venetica xbox360 .xrz
- Replies: 6
- Views: 2019
Re: Venetica xbox360 .xrz
it was a XPR2 file but I don't know what type of file it is (no knowledge about graphics/3d/models files). I need to add to this topic the same info I wrote for SoulCalibur4: use xbdecompress for doing the job instead of my quickbms script: http://forum.xentax.com/viewtopic.php?p=34175#p34175 that t...
