Search found 1910 matches

by aluigi
Mon Dec 28, 2009 8:22 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 9408

Re: writing a .bms for a frreware 3d game: magic pets

and the following is the quickbms script for the other 2 games you linked: DeadlyStars and StarSword # DeadlyStars, StarSword and possibly other GameTop/GameTeam/Media Contact LLC games with the GRP extension # script for QuickBMS http://aluigi.org/papers.htm#quickbms set PATH string "" ge...
by aluigi
Mon Dec 28, 2009 6:47 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 9408

Re: writing a .bms for a frreware 3d game: magic pets

the following is the quickbms script for Star Defender: # script for QuickBMS http://aluigi.org/papers.htm#quickbms get VER short get FILES long for i = 0 < FILES get NAMESZ short filexor 0xcd getdstring NAME NAMESZ get OFFSET long get SIZE long filexor "" log NAME OFFSET SIZE next i
by aluigi
Sun Dec 27, 2009 8:56 pm
Forum: Game Archive
Topic: CC070000 - Hidden Mysteries: Buckingham Palace - Archive
Replies: 2
Views: 1127

Re: CC070000 - Hidden Mysteries: Buckingham Palace - Archive

Code: Select all

# script for QuickBMS http://aluigi.org/papers.htm#quickbms

get FILES long
goto 0x20
for i = 0 < FILES
    getdstring NAME 0x200
    set NAME unicode NAME
    get OFFSET long
    get SIZE long
    log NAME OFFSET SIZE
next i
by aluigi
Sun Dec 27, 2009 8:52 pm
Forum: Game Archive
Topic: 4D495300 - Adventures of Robinson Crusoe - Archive
Replies: 2
Views: 1048

Re: 4D495300 - Adventures of Robinson Crusoe - Archive

Code: Select all

# script for QuickBMS http://aluigi.org/papers.htm#quickbms

idstring "MIS"
goto 12
get FILES long
goto 32
filerot 0xa8
for i = 0 < FILES
    getdstring NAME 32
    get SIZE long
    get OFFSET long
    get DUMMY long
    log NAME OFFSET SIZE
next i
by aluigi
Sun Dec 27, 2009 6:03 pm
Forum: Compressed files and methods
Topic: Decrypting network traffic in Burnout Paradise
Replies: 2
Views: 1545

Re: Decrypting network traffic in Burnout Paradise

it's a ssl connection, like: openssl.exe s_client -connect 159.153.239.36:21841 knowing what data or type of data is exchanged is not impossible but depends. for example my stcppipe tool supports the ssl connection and the visualization/dumping of the data (example: "stcppipe -D -S 159.153.239....
by aluigi
Sun Dec 27, 2009 5:40 pm
Forum: Compressed files and methods
Topic: DBC.FILES
Replies: 6
Views: 4013

Re: DBC.FILES

Code: Select all

# script for QuickBMS http://aluigi.org/papers.htm#quickbms

endian big
idstring BIGF
get FULL_SIZE long
get FILES long
get DUMMY long
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get NAME string
    log NAME OFFSET SIZE
next i
by aluigi
Mon Dec 21, 2009 6:18 pm
Forum: Game Archive
Topic: [x360] forza 3 .zip files
Replies: 6
Views: 1838

Re: [x360] forza 3 .zip files

no, I know only about the zip archives
by aluigi
Mon Dec 21, 2009 6:18 pm
Forum: Game Archive
Topic: King Arthur
Replies: 7
Views: 2314

Re: King Arthur

as promised I have updated the script and quickbms to version 0.3.12 for supporting the reading of the bits.

then now you no longer need zip.bms because the "unzipping" of the crypted file is performed in real time by the same script :)
by aluigi
Mon Dec 21, 2009 2:06 pm
Forum: Game Archive
Topic: StarTrec:DAC Fonts.no
Replies: 2
Views: 793

Re: StarTrec:DAC Fonts.no

in any case you must ever provide a file
by aluigi
Mon Dec 21, 2009 11:13 am
Forum: Game Archive
Topic: Deathtrap Dungeon .BOX file
Replies: 2
Views: 1050

Re: Deathtrap Dungeon .BOX file

quickbms script for the big box:

Code: Select all

get OFFSET long
goto OFFSET
get FILES long
for i = 1 < FILES
    get OFFSET long
    get SIZE long
    getdstring EXT 4
    set NAME string i
    string NAME += EXT
    log NAME OFFSET SIZE
next i
by aluigi
Mon Dec 21, 2009 11:00 am
Forum: Game Archive
Topic: Numen - RES
Replies: 1
Views: 939

Re: Numen - RES

try using QuickBMS and the centauri script 0.2.1.
by aluigi
Mon Dec 21, 2009 10:54 am
Forum: Game Archive
Topic: [x360] forza 3 .zip files
Replies: 6
Views: 1838

Re: [x360] forza 3 .zip files

you must use QuickBMS and the zip.bms script.
by aluigi
Mon Dec 21, 2009 12:59 am
Forum: Game Archive
Topic: King Arthur
Replies: 7
Views: 2314

Re: King Arthur

a small update.
I have implemented everything in my beta version of quickbms that I have finished just in this moment, so stay tuned tomorrow when I will release it and the udpated script for this game (format completely reversed)
by aluigi
Sun Dec 20, 2009 9:42 pm
Forum: Game Archive
Topic: Venetica xbox360 .xrz
Replies: 6
Views: 2019

Re: Venetica xbox360 .xrz

it was a XPR2 file but I don't know what type of file it is (no knowledge about graphics/3d/models files). I need to add to this topic the same info I wrote for SoulCalibur4: use xbdecompress for doing the job instead of my quickbms script: http://forum.xentax.com/viewtopic.php?p=34175#p34175 that t...