Search found 1910 matches

by aluigi
Tue Jan 12, 2010 12:10 pm
Forum: Game Archive
Topic: archives .50f
Replies: 1
Views: 750

Re: archives .50f

Code: Select all

# script for QuickBMS http://aluigi.org/papers.htm#quickbms

idstring "50FPACK"
goto 12
get FILES long
goto 0x24
for i = 0 < FILES
    getdstring NAME 0x100
    get SIZE long
    get OFFSET long
    log NAME OFFSET SIZE
next i
by aluigi
Mon Jan 11, 2010 11:45 pm
Forum: Game Archive
Topic: City Bus simulator 2010 PAK fileS!
Replies: 2
Views: 1304

Re: City Bus simulator 2010 PAK fileS!

I have just finished to write a script for quickbms that is able to extract all the files contained in the PAK archives used by the games based on the C4 engine:
http://aluigi.org/papers/bms/c4.bms
by aluigi
Mon Jan 11, 2010 5:19 pm
Forum: Miscellaneous
Topic: is it possible to Preview the content of an online setup ...
Replies: 2
Views: 1868

Re: is it possible to Preview the content of an online setup ...

the trick is to download only the parts of the archive containing informations about the files. so obviously is necessary to know the exact format of the archive for being able to download the needed parts in which are located the needed informations. the zip archives are formats enough simples and ...
by aluigi
Mon Jan 11, 2010 4:38 pm
Forum: Game Archive
Topic: Ghost Recon: Advanced Warfighter (PS2) - *.IMG archives
Replies: 5
Views: 1364

Re: Ghost Recon: Advanced Warfighter (PS2) - *.IMG archives

# script for QuickBMS http://aluigi.org/papers.htm#quickbms quickbmsver 0.3.12 get FULLSIZE long get OFFSET1 long get INFO_OFF long get OFFSET3 long get NAMES_OFF long get BASE_OFF long get OFFSET6 long get OFFSET7 long get OFFSET8 long goto INFO_OFF math FILES = OFFSET3 math FILES -= INFO_OFF math...
by aluigi
Sun Jan 10, 2010 4:53 pm
Forum: Game Archive
Topic: ZXML files
Replies: 2
Views: 1376

Re: ZXML files

right.

Code: Select all

get NAME basename
string NAME += "_unpacked.xml"
idstring ZXML
get ZSIZE long
get SIZE long
savepos OFFSET
clog NAME OFFSET ZSIZE SIZE
by aluigi
Sun Jan 10, 2010 3:18 pm
Forum: Game Archive
Topic: compressed header PAK file (Smashing Drive)
Replies: 3
Views: 1131

Re: compressed header PAK file (Smashing Drive)

*update* use the hcs script
by aluigi
Sun Jan 10, 2010 2:39 pm
Forum: Game Archive
Topic: Army Of Two - The 40th Day BNK Sound
Replies: 1
Views: 1048

Re: Army Of Two - The 40th Day BNK Sound

# script for QuickBMS http://aluigi.org/papers.htm#quickbms endian big idstring "BKHD" get OFFSET long math OFFSET += 8 goto OFFSET idstring "DIDX" get DIDX_SIZE long savepos BASE_OFF math BASE_OFF += DIDX_SIZE math BASE_OFF += 8 # DATA chunk math FILES = DIDX_SIZE math FILES /=...
by aluigi
Tue Jan 05, 2010 3:42 pm
Forum: Game Archive
Topic: Army Of Two 40th Day PSP Demo .DAT
Replies: 1
Views: 793

Re: Army Of Two 40th Day PSP Demo .DAT

nameless files:

Code: Select all

get FILES long
math TMP = FILES
math TMP *= 4
math TMP += 4
goto TMP
for i = 0 < FILES
    get SIZE long
    get OFFSET long
    get DUMMY long
    get DUMMY long
    math OFFSET *= 0x800
    log "" OFFSET SIZE
next i
by aluigi
Tue Jan 05, 2010 3:18 pm
Forum: Game Archive
Topic: QuantZ .pak files
Replies: 4
Views: 1110

Re: QuantZ .pak files

in this case I don't have idea, that pak archive contains only file data
by aluigi
Tue Jan 05, 2010 2:43 pm
Forum: Game Archive
Topic: QuantZ .pak files
Replies: 4
Views: 1110

Re: QuantZ .pak files

are you 100% sure that doesn't exist a small index file somewhere?
because the archive starts immediately with the content of the files (a jpeg) and also the last part looks like a file content without an file info table
by aluigi
Tue Jan 05, 2010 2:39 pm
Forum: Game Archive
Topic: Yu-Gi-Oh Online 3 .ypk files
Replies: 9
Views: 4807

Re: Yu-Gi-Oh Online 3 .ypk files

these files are simply ZIP archives with different signatures and luckily the "magic" zip.bms can do a perfect job with them:
QuickBMS and zip.bms
by aluigi
Tue Jan 05, 2010 2:36 pm
Forum: Game Archive
Topic: Extracting files from .arc
Replies: 6
Views: 4285

Re: Extracting files from .arc

the archive doesn't seem to contain the names of the files and seems the some of these arc files (for example igc.arc) contain other arc files inside them, anyway the following script for quickbms does the job: get XFA10 long if XFA10 != 0xfa10 cleanexit endif get FILES long get BASE_OFF long get DU...
by aluigi
Wed Dec 30, 2009 5:31 pm
Forum: Game Archive
Topic: Little extractor program
Replies: 211
Views: 121589

Re: Little extractor program

remaining in topic, today I have tried an experiment with QuickBMS about the rebuilding problem:
viewtopic.php?f=13&t=4003
by aluigi
Wed Dec 30, 2009 5:30 pm
Forum: Code Talk
Topic: Rebuilding archives with QuickBMS
Replies: 15
Views: 10442

Rebuilding archives with QuickBMS

The contents of this post was deleted because of possible forum rules violation.
by aluigi
Wed Dec 30, 2009 12:52 pm
Forum: Game Archive
Topic: Little extractor program
Replies: 211
Views: 121589

Re: Little extractor program

allows users with programming experience to add their own extraction modules uhmmm I have a doubt: if the user needs experience with a programming language and the module is a pre-compiled binary dll (so a complete program without only the main function), isn't simpler for him to just write the too...