Search found 1910 matches

by aluigi
Thu Jan 28, 2010 3:33 am
Forum: Compressed files and methods
Topic: Dantes Inferno EA Compressed VIV
Replies: 10
Views: 5900

Re: Dantes Inferno EA Compressed VIV

# Dante's Inferno # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring BIGH get VIV_SIZE long endian big get FILES long get HEADER_SIZE long for i = 0 < FILES get OFFSET long get SIZE long get NAME_CRC long log NAME_CRC OFFSET SIZE next i unfortunately the archive doesn't contain th...
by aluigi
Thu Jan 28, 2010 12:07 am
Forum: Game Archive
Topic: Little extractor program
Replies: 211
Views: 121589

Re: Little extractor program

quickbms script: get NAME basename idstring SLZ get TYPE byte get DUMMY long if DUMMY & 0xff endian little else endian big endif get ZSIZE long get SIZE long get DUMMY long get DUMMY long savepos OFFSET if TYPE == 0 string NAME += ".unslz" log NAME OFFSET ZSIZE elif TYPE == 4 string NA...
by aluigi
Wed Jan 27, 2010 12:01 am
Forum: Game Archive
Topic: VALIANT and ARGO
Replies: 4
Views: 1314

Re: VALIANT and ARGO

offzip -a file000.data2 c:\folder 0

as already said the files have no header/name so you must watch their content.
maybe the header is in the other (index) files, anyway that's the max I can do in this moment
by aluigi
Tue Jan 26, 2010 10:54 pm
Forum: Game Archive
Topic: VALIANT and ARGO
Replies: 4
Views: 1314

Re: VALIANT and ARGO

file103.data2 and file104.data2 are a sequence of zlib compressed blocks (no header or file structure/informations), so stuff for offzip and similar tools

while the xbin file is not much clear, it's chaotic
by aluigi
Tue Jan 26, 2010 3:45 pm
Forum: Game Archive
Topic: X360 lzo problem
Replies: 5
Views: 1394

Re: X360 lzo problem

here works perfectly: comtype lzo1x idstring XPR2 get FILE_SIZE long get HEADER_SIZE long for FILE_OFFSET = 12 < HEADER_SIZE getdstring NAME 0x74 get OFFSET long get SIZE long get ZSIZE long clog NAME OFFSET ZSIZE SIZE savepos FILE_OFFSET next I guess the problem was in how you assigned USIZE
by aluigi
Mon Jan 25, 2010 7:22 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

regarding the guessing of the compression algorithms I have released another version of comtype_scan that now avoids the need of editing it everytime one of the supported algorithms crashes. needed files: http://aluigi.org/papers/bms/comtype_scan2.bat http://aluigi.org/papers/bms/comtype_scan2.bms t...
by aluigi
Mon Jan 25, 2010 7:11 pm
Forum: Game Archive
Topic: Compresing fastfile
Replies: 9
Views: 2306

Re: Compresing fastfile

I guess he means repacking a modified file
by aluigi
Mon Jan 25, 2010 7:03 pm
Forum: Game Archive
Topic: Compresing fastfile
Replies: 9
Views: 2306

Re: Compresing fastfile

this post is too much detailed, I can't read it till its end because I'm lost in all these informations
by aluigi
Mon Jan 25, 2010 1:58 am
Forum: Game Archive
Topic: Condemned 2 Arch File
Replies: 25
Views: 9048

Re: Condemned 2 Arch File

and that's the magic script:
http://aluigi.org/papers/bms/condemned2.bms
by aluigi
Sun Jan 24, 2010 9:59 pm
Forum: Game Archive
Topic: Codename Gordon
Replies: 3
Views: 1329

Re: Codename Gordon

this game (which can be installed from steam using steam://install/92) is nothing else than a flash game. so open cg.exe and search for the string CWS (the signature of the flash files). now that you have the swf file you must handle it as all the other similar files so I guess exist specific extrac...
by aluigi
Sun Jan 24, 2010 4:43 pm
Forum: Compressed files and methods
Topic: writing a .bms for a frreware 3d game: magic pets
Replies: 29
Views: 9408

Re: writing a .bms for a frreware 3d game: magic pets

sadly those days are gone now
unfortunately that's normal for anyone.
that's why is necessary to "knuckle down" in the moments when this is possible (with the help of time and interest) because the future is ever uncertain...
by aluigi
Sun Jan 24, 2010 4:39 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 44
Views: 17736

Re: James Cameron Avatar .pak

"Error: there is an error with the decompression the returned output size is negative (-1)"
that's normal because. as I wrote, that script was only a test (the avatar packages are "stranges")
by aluigi
Sat Jan 23, 2010 2:33 pm
Forum: Game Archive
Topic: Nokia N-Gage *.pkg - unknown compression
Replies: 4
Views: 1297

Re: Nokia N-Gage *.pkg - unknown compression

eh eh eh you forgot comtype gzip in the script :)
by aluigi
Fri Jan 22, 2010 9:15 pm
Forum: Old posts
Topic: Need help for JX3ONLINE PAK file !!
Replies: 11
Views: 13694

Re: Need help for JX3ONLINE PAK file !!

I don't understand what's the problem now:
there are NO filenames stored in the archives.

if you have other problems with the extraction, be more specific