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- Thu Feb 04, 2010 7:23 pm
- Forum: Game Archive
- Topic: ASTONISHIA ONLINE
- Replies: 12
- Views: 2234
Re: ASTONISHIA ONLINE
if the archive says that at offset 8 there is a dds of 0xac8e byte while in reality it's a nif, it's its problem: 01 00 00 00 00 39 00 44 61 74 61 5c 43 68 61 72 .....9.Data\Char 61 63 74 65 72 5c 52 65 73 6f 75 72 63 65 5c 50 acter\Resource\P 61 72 74 73 5c 44 46 4d 5c 57 5f 50 5f 44 46 4d arts\DFM...
- Thu Feb 04, 2010 6:12 pm
- Forum: Game Archive
- Topic: ASTONISHIA ONLINE
- Replies: 12
- Views: 2234
Re: ASTONISHIA ONLINE
I hope this one is enough :) anyway remember that all the supported commands are listed inside quickbms.txt . get MYOFF long take the offset where is located the table with all the file information this field is a "long", so it's a 32bit value default endianess is the intel one so 44 33 22...
- Thu Feb 04, 2010 5:11 pm
- Forum: Game Archive
- Topic: VBS2 / Jcove
- Replies: 4
- Views: 2047
Re: VBS2 / Jcove
after a better search seems that the pbo archives use lzss, so I have updated the script
- Thu Feb 04, 2010 3:34 pm
- Forum: Game Archive
- Topic: ASTONISHIA ONLINE
- Replies: 12
- Views: 2234
Re: ASTONISHIA ONLINE
ok doesn't seem necessary :) # script for QuickBMS http://aluigi.org/papers.htm#quickbms get MYOFF long get FILES long goto MYOFF for i = 0 < FILES get TYPE byte get ZSIZE long get NAMESZ short getdstring NAME NAMESZ get OFFSET long get SIZE long if TYPE == 1 log NAME OFFSET SIZE else clog NAME OFFS...
- Thu Feb 04, 2010 3:25 pm
- Forum: Game Archive
- Topic: ASTONISHIA ONLINE
- Replies: 12
- Views: 2234
Re: ASTONISHIA ONLINE
it's necessary to know the exact size of the archive in bytes
- Thu Feb 04, 2010 11:16 am
- Forum: Game Archive
- Topic: VBS2 / Jcove
- Replies: 4
- Views: 2047
VBS2 / Jcove
before someone asks, I have added support into my pbo.bms script for the encrypted xbo archives used in the game Jcove lite (VBS2 engine). all these "*bo" archives are used in the games developed by Bohemia Interactive like the ArmA series. the only thing I still need to implement is suppo...
- Thu Feb 04, 2010 9:17 am
- Forum: Game Archive
- Topic: Sinistar Unleashed (PC 1999) GFX Resource File
- Replies: 8
- Views: 1969
Re: Sinistar Unleashed (PC 1999) GFX Resource File
uhmm, maybe try the following script: # script for QuickBMS http://aluigi.org/papers.htm#quickbms getdstring SIGN 32 string SIGN -= -17 if SIGN != "GFX Resource File" cleanexit endif get OFFSET1 long get OFFSET2 long get OFFSET3 long get OFFSET4 long get OFFSET5 long goto OFFSET5 get NAMES...
- Wed Feb 03, 2010 2:58 pm
- Forum: Game Archive
- Topic: Cyber-Wing Data.zip
- Replies: 2
- Views: 881
Re: Cyber-Wing Data.zip
the answer is located here: http://aluigi.org/papers.htm#info (I have placed the link here because everytime I find the password of a game that uses zip files I place it there)
eh eh eh nice that I did the job some weeks ago :)
eh eh eh nice that I did the job some weeks ago :)
- Wed Feb 03, 2010 12:33 pm
- Forum: Game Archive
- Topic: Joan Jade and the Gates of Xibalba Game.pak
- Replies: 2
- Views: 927
Re: Joan Jade and the Gates of Xibalba Game.pak
it's a classical 7½7M archive:
http://aluigi.org/papers/bms/7x7m.bms
http://aluigi.org/papers/bms/7x7m.bms
- Tue Feb 02, 2010 5:17 pm
- Forum: Game Archive
- Topic: Dawn of Magic 2 - BM File [Solved]
- Replies: 5
- Views: 1528
Re: Dawn of Magic 2 - BM File
well, I did it :)
http://aluigi.org/papers/bms/dawnofmagic2.bms
http://aluigi.org/papers/bms/dawnofmagic2.bms
- Tue Feb 02, 2010 4:41 pm
- Forum: Game Archive
- Topic: Dawn of Magic 2 - BM File [Solved]
- Replies: 5
- Views: 1528
Re: Dawn of Magic 2 - BM File
uhmmm, I have scanned the various compressions and none of them seems the correct one used in this game.
I suspect of a possible obfuscation, anyway now I'm downloading the patch but I doubt to find something
update: no luck with the patch since it contains no executables/dlls
I suspect of a possible obfuscation, anyway now I'm downloading the patch but I doubt to find something
update: no luck with the patch since it contains no executables/dlls
- Tue Feb 02, 2010 3:12 pm
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 62979
Re: Tekken 6
the success (or not) of xbdecompress is related to its version.
in this case probably you need to use xbdecompress 6534 and not 7645
in this case probably you need to use xbdecompress 6534 and not 7645
- Tue Feb 02, 2010 3:09 pm
- Forum: Game Archive
- Topic: Dawn of Magic 2 - BM File [Solved]
- Replies: 5
- Views: 1528
Re: Dawn of Magic 2 - BM File
the parts are too small, are needed at least the first 12 megabytes at the beginning of the archive to be 100% sure of its format. for the moment I have been able to write the following script for quickbms but I can't know what compression algorithm has been used (or even encryption) and if exist fo...
- Sat Jan 30, 2010 11:43 pm
- Forum: Game Archive
- Topic: Condemned 2 Arch File
- Replies: 25
- Views: 9048
Re: Condemned 2 Arch File
I have updated the script to version 0.2 because there was a bug and a needed compatibility fix (for some formats) so you MUST download the new version.
and please remember ever to test the extracted files because errors can be anywhere
and please remember ever to test the extracted files because errors can be anywhere
- Thu Jan 28, 2010 10:09 pm
- Forum: Game Archive
- Topic: X360 lzo problem
- Replies: 5
- Views: 1394
Re: X360 lzo problem
the difference with the original is in the format in which the image is saved.
the original is a tga while the archived one is raw plus a "pseudo-header" of 0x80 bytes, so it's obvious that it's different
the original is a tga while the archived one is raw plus a "pseudo-header" of 0x80 bytes, so it's obvious that it's different
