Search found 1910 matches

by aluigi
Sat Mar 13, 2010 10:51 am
Forum: Game Archive
Topic: Dark Parables Curse of Briar Rose dat files
Replies: 7
Views: 2219

Re: Dark Parables Curse of Briar Rose dat files

it's encrypted with a 64bit block cipher algorithm like blowfish.
no key, no party
by aluigi
Thu Mar 11, 2010 8:46 am
Forum: Game Archive
Topic: Achtung Panzer *.flatdata
Replies: 2
Views: 967

Re: Achtung Panzer *.flatdata

# GRAVITECH2 pack system v3.0 # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "AZP" get VER byte get FILES long get INFO_OFF long get DUMMY long get INFO_SIZE long math INFO_OFF *= 8 math INFO_OFF += 0x40 goto INFO_OFF for i = 0 < FILES get DUMMY long get DUMMY long g...
by aluigi
Thu Mar 11, 2010 12:21 am
Forum: Game Archive
Topic: Vancouver 2010
Replies: 4
Views: 1731

Re: Vancouver 2010

the last part of the bin files is for sure encrypted but I don't know the method (no one-byte xor/rot), so in the meantime the following script should work extracting nameless files: set BLAH string "0" # 000 is converted in 0, that's the reason string BLAH += "0" string BLAH += ...
by aluigi
Thu Mar 11, 2010 12:16 am
Forum: Game Archive
Topic: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.
Replies: 49
Views: 18957

Re: Operation Flashpoint 2: Dragon Rising .000, .001, .002, etc.

was enough to read the various posts in this thread where the author of the scripts (me) said with huge words that the experimental method posted initially didn't work to avoid to waste time with useless tests and reading the opinions of other people not even involved in the research... oh come on
by aluigi
Wed Mar 10, 2010 1:04 pm
Forum: Game Archive
Topic: M2 online
Replies: 6
Views: 1748

Re: M2 online

no luck with the compression.
I have scanned all the compression algorithms supported by quickbms and I have also tried to apply the CryptDecrypt encryption with the key "#4sldfWERx*(^^*3" but still no luck
by aluigi
Wed Mar 10, 2010 1:03 pm
Forum: Game Archive
Topic: Aliens Vs predator 2010 PC .asr
Replies: 38
Views: 15025

Re: Aleins Vs predator 2010 PC .asr

it could be a problem in the "pseudo-padding" used in that new chunk of the archive.
I don't know how to handle it, I simply used a work-around to guess the correct value.
if the archive is enough small try to upload it but I can't guarantee a result
by aluigi
Mon Mar 08, 2010 12:30 am
Forum: Game Archive
Topic: Vancouver 2010
Replies: 4
Views: 1731

Re: Vancouver 2010

upload one of these smallest 000 files
by aluigi
Mon Mar 08, 2010 12:27 am
Forum: Game Archive
Topic: Aliens Vs predator 2010 PC .asr
Replies: 38
Views: 15025

Re: Aleins Vs predator 2010 PC .asr

I have updated the script for supporting these ASTS chunks:
http://aluigi.org/papers/bms/asura.bms

let me know if there are problems with other files
by aluigi
Sun Mar 07, 2010 11:48 pm
Forum: Game Archive
Topic: Battlefield Bad Company 2 .fbrb Archives
Replies: 10
Views: 8832

Re: Battlefield Bad Company 2 .fbrb Archives

@pirateplunder I used a simple and basic work-around, because the good way would be the incremental decompression of the data ignoring the size field at the end of the gzip file. practically I get all the 32 bit fields from the end of the file one by one (so for example first the 32bit field at offs...
by aluigi
Sun Mar 07, 2010 11:45 pm
Forum: Game Archive
Topic: Grand Chase .KOM files
Replies: 4
Views: 2588

Re: Grand Chase .KOM files

the difference with my old script is that in this case the xml file containing all the info about the files is encrypted (aes?)
by aluigi
Sun Mar 07, 2010 10:58 pm
Forum: Game Archive
Topic: [X360] NFS Shift
Replies: 25
Views: 7177

Re: [X360] NFS Shift

just returned from my vacancy :)

http://aluigi.org/papers/bms/nfsshift.bms

the problem was only related to the different endianess used on the x360 platform
by aluigi
Sat Feb 13, 2010 11:38 am
Forum: Game Archive
Topic: Venetica bin files
Replies: 2
Views: 1573

Re: Venetica bin files

copied from an old post of mine: "it's a precompiled lua script so you need a decompiler to read it (well it's not like the original lua file but it's better than nothing): http://lua-users.org/wiki/LuaTools section "Assembler / Disassembler / Bytecodes" I have tried with this luadec ...
by aluigi
Tue Feb 09, 2010 5:16 pm
Forum: Game Archive
Topic: Mercenaries 2 .WAD file.
Replies: 2
Views: 2702

Re: Mercenaries 2 .WAD file.

old thread but I downloaded the demo of this game casually only today and after having done the work I noticed this thread opened so... http://aluigi.org/papers/bms/mercs2.bms a small note: the archived files are not "normal" files but are contained in a certain UCFX container that looks e...
by aluigi
Tue Feb 09, 2010 3:05 pm
Forum: Game Archive
Topic: Cursed Mountain .DAT files [PC]
Replies: 16
Views: 4037

Re: Cursed Mountain .DAT files [PC]

what are the first 4 bytes of the wii files?
if the signature is ever the same is possible to use it for guessing the endianess automatically
by aluigi
Mon Feb 08, 2010 10:17 am
Forum: Game Archive
Topic: Sinistar Unleashed (PC 1999) GFX Resource File
Replies: 8
Views: 1969

Re: Sinistar Unleashed (PC 1999) GFX Resource File

only some archives have filenames inside them.
for the content of the files I can't help, what was archived is extracted as is.
if someone is interested in the format of these files and consequently in updating the script he's welcome, I'm not.