Search found 1910 matches

by aluigi
Mon Mar 22, 2010 6:35 pm
Forum: Tutorials
Topic: Tutorial or program for creat scripts
Replies: 2
Views: 3402

Re: Tutorial or program for creat scripts

then the are thousands of scripts posted here and the relative example archives used for retrieving the info so they are perfect examples to follow.

for any doubt about a command and its syntax take ever a look to quickbms.txt (even I use ever it because I don't remember evertyhing ih ih ih)
by aluigi
Tue Mar 16, 2010 9:36 pm
Forum: Game Archive
Topic: Gintama Yorozuya
Replies: 2
Views: 836

Re: Gintama Yorozuya

the format of the archive is simple: endian big idstring "add\0" goto 16 get FILES long get PACSIZE long for i = 0 < FILES get DUMMY long get DUMMY long get OFFSET long get SIZE long get DUMMY long get DUMMY long get NAMEOFF long get DUMMY long savepos TMP goto NAMEOFF get NAME string goto...
by aluigi
Sun Mar 14, 2010 9:04 pm
Forum: Game Archive
Topic: [*.CPK] .hack//Link(PSP) - New version of CRI file format?
Replies: 6
Views: 6279

Re: [*.CPK] .hack//Link(PSP) - New version of CRI file format?

well done hcs.
I have updated the script for supporting both the methods using a simple trick (the lower is the right one) so that the compatibility with the older archives is not broken.
if you have a better idea to guess the right toc or content offset to add then let me know :)
by aluigi
Sun Mar 14, 2010 5:58 pm
Forum: Game Archive
Topic: [*.CPK] .hack//Link(PSP) - New version of CRI file format?
Replies: 6
Views: 6279

Re: [CPK] .hack//Link(PSP) - New version of CRI file format?

the script for this type of files is: http://aluigi.org/papers/bms/cpk.bms BUT there is some incongruence with the files of this game because it fails to catch a correct offset and size for some reasons that are not clear after a first look. then debugging this type of archive is not the most easy t...
by aluigi
Sun Mar 14, 2010 5:37 pm
Forum: Game Archive
Topic: Dark Parables Curse of Briar Rose dat files
Replies: 7
Views: 2219

Re: Dark Parables Curse of Briar Rose dat files

# script for QuickBMS http://aluigi.org/papers.htm#quickbms encryption blowfish "012483 btg" get HOSIZE asize log MEMORY_FILE 0 HOSIZE encryption "" "" idstring MEMORY_FILE "HiddenObject" getdstring VER 3 MEMORY_FILE get PATH basename string PATH += / math FI...
by aluigi
Sun Mar 14, 2010 4:41 pm
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

I'm not aware of a packer for this game (but I'm not in its community so maybe something exists)
by aluigi
Sun Mar 14, 2010 4:40 pm
Forum: Game Archive
Topic: Yu-Gi-Oh Online 3 .ypk files
Replies: 9
Views: 4807

Re: Yu-Gi-Oh Online 3 .ypk files

the archives are simple ZIP files with the following differences: - instead of having the PK signature they use YO - it's used only the local file header of the ZIP archive so without end and central I guess you can pack the extracted files in the following easy way: - zip them using the deflate alg...
by aluigi
Sun Mar 14, 2010 12:47 pm
Forum: Compressed files and methods
Topic: Obscure 2 - HVP files
Replies: 19
Views: 12384

Re: Obscure 2

it's the classical lzo1x
by aluigi
Sun Mar 14, 2010 12:39 pm
Forum: Game Archive
Topic: Dark Parables Curse of Briar Rose dat files
Replies: 7
Views: 2219

Re: Dark Parables Curse of Briar Rose dat files

the algorithm is tea/xtea but being a partial installation there are no all the files. so do the following: - start the game and remove the full-screen from the options - when you arrive at the menu start ollydbg and attach it to the process - set a breakpoint at offset 457d30 - when it breaks take ...
by aluigi
Sun Mar 14, 2010 11:37 am
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

by aluigi
Sat Mar 13, 2010 11:50 pm
Forum: Game Archive
Topic: Red Steel 2 bbf file
Replies: 5
Views: 1546

Re: Red Steel 2 bbf file

you should post more data, at least till the offset of the file that gives problems because the script seems to work perfectly (I have checked the offsets and sizes showed with -l and they are ok). are you sure you have the full file? it must be at least 515312240 bytes long so if it's smaller it's ...
by aluigi
Sat Mar 13, 2010 8:43 pm
Forum: Game Archive
Topic: Evocron Legends EXE archive
Replies: 2
Views: 860

Re: Evocron Legends EXE archive

this is the fast way, the long good way would be to analyze the PE header and going after the last section... too long. findloc OFFSET string "C:\\dbTemp" math OFFSET -= 4 for goto OFFSET get NAMESZ long if NAMESZ <= 0 cleanexit endif getdstring NAME NAMESZ get SIZE long savepos OFFSET log...
by aluigi
Sat Mar 13, 2010 2:45 pm
Forum: Game Archive
Topic: Modern Warfare 2 *.pak
Replies: 5
Views: 1650

Re: Modern Warfare 2 *.pak

uhmm I don't see a table with the informations about the offsets/size of the files. in the following thread was uploaded the imagefile3.pak file and when I tested it at that time I noticed the same thing: http://forum.xentax.com/viewtopic.php?f=21&t=3820 it's like if this is only a raw container...
by aluigi
Sat Mar 13, 2010 2:35 pm
Forum: Game Archive
Topic: Dark Parables Curse of Briar Rose dat files
Replies: 7
Views: 2219

Re: Dark Parables Curse of Briar Rose dat files

yeah, it could be possible.
try to upload the exe and dlls and maybe we could be lucky
by aluigi
Sat Mar 13, 2010 11:13 am
Forum: Game Archive
Topic: Red Steel 2 bbf file
Replies: 5
Views: 1546

Re: Red Steel 2 bbf file

:) # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "ABE\0" get DUMMY long get DUMMY long get DUMMY long get DUMMY long get DUMMY long get INFO_OFF long get DUMMY long get ROOT_OFF long goto INFO_OFF get FILES long get DUMMY long get DUMMY long for i = 0 < FILES getdstr...