Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Mon Apr 12, 2010 10:37 pm
- Forum: Game Archive
- Topic: Just Cause 2 Big-Endian Files
- Replies: 13
- Views: 4968
Re: Just Cause 2 Big-Endian Files
the following script for QuickBMS is probably a better solution (moreover because it can be launched recursively on a folder): # DDS endian reverser 0.1 # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "DDS " get HEADSZ long if HEADSZ & 0xff000000 reverselong HEADSZ...
- Mon Apr 12, 2010 6:03 pm
- Forum: Game Archive
- Topic: Megaman Maverick Hunter X [PSP] *.pak
- Replies: 2
- Views: 983
Re: Megaman Maverick Hunter X [PSP] *.pak
Code: Select all
comtype PUYO_LZ01
for
findloc OFFSET string "CPK0"
goto OFFSET
idstring CPK0
get ZSIZE long
get SIZE long
get DUMMY long
savepos OFFSET
math ZSIZE -= 2
clog "" OFFSET ZSIZE SIZE
next- Sun Apr 11, 2010 8:07 am
- Forum: Audio file formats
- Topic: XMA ====>>> WAV Tool
- Replies: 4
- Views: 5663
Re: XMA ====>>> WAV Tool
2 threads on xentax for a gui??? blah
a tip: XMAEncode.exe
a tip: XMAEncode.exe
- Sun Apr 11, 2010 7:54 am
- Forum: Game Archive
- Topic: Yu-Gi-Oh Online 3 .ypk files
- Replies: 9
- Views: 4807
Re: Yu-Gi-Oh Online 3 .ypk files
mah, I said that any archiver was ok anyway use 7-zip that allows to choose any field:
http://www.7-zip.org
http://www.7-zip.org
- Thu Apr 08, 2010 7:10 pm
- Forum: Game Archive
- Topic: Cities XL .PAK files
- Replies: 39
- Views: 20287
Re: Cities XL .PAK files
uhmmm it could be a sha1 hash, I didn't verify it when I performed the reversing because was not necessary for my work
- Thu Apr 08, 2010 6:11 pm
- Forum: Game Archive
- Topic: Aliens Vs predator 2010 PC .asr
- Replies: 38
- Views: 15025
Re: Aleins Vs predator 2010 PC .asr
in case someone is interested the following is the latest version of my asura.bms script:
http://aluigi.org/papers/bms/asura.bms
http://aluigi.org/papers/bms/asura.bms
- Thu Apr 08, 2010 6:01 pm
- Forum: Game Archive
- Topic: Spy Hunter .pck
- Replies: 4
- Views: 1268
Re: Spy Hunter .pck
a tip: don't use easy-share
- Thu Apr 08, 2010 6:01 pm
- Forum: Compressed files and methods
- Topic: Common .WGM fusion game format.
- Replies: 11
- Views: 3645
Re: Common .WGM fusion game format.
wow just arrived at home :) #public struct WGM1 { idstring WGM1 get unk_1 short getdstring info 0x64 get file_count long #ENTRY[file_count] files; #} for i = 0 < file_count #public struct ENTRY { get unk_1 char getdstring name 0x04 get dummy long get size long savepos offset log name offset size mat...
- Tue Apr 06, 2010 11:06 pm
- Forum: Game Archive
- Topic: James Cameron Avatar .pak
- Replies: 44
- Views: 17736
Re: James Cameron Avatar .pak
no, I didn't continue with the research on this game. so the so called "final script" is ever the original one plus the above patch of Hawkear (I have not tested it but I'm sure it works ok): http://aluigi.org/papers/bms/avatar.bms as written in the header of the script it's not supported ...
- Thu Mar 25, 2010 5:29 pm
- Forum: Game Archive
- Topic: [XBox 360] Infernal - *.vfs
- Replies: 2
- Views: 954
Re: [XBox 360] Infernal - *.vfs
the script will produce some duplicates because the handling of the folders structure should be performed by using the first table (the table of the folders) anyway the output is ok also using this easier method: # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring VFS2 get BASE_NAME...
- Tue Mar 23, 2010 9:39 am
- Forum: Game Archive
- Topic: [X360] Just Cause 2 Demo .arc file
- Replies: 11
- Views: 5709
Re: [X360] Just Cause 2 Demo .arc file
no problem, exactly as I imagined it uses big endian (native on x360) so I have updated the previous script.
refresh the link
refresh the link
- Mon Mar 22, 2010 7:21 pm
- Forum: Game Archive
- Topic: Warhammer Mark of Chaos .ork files...
- Replies: 1
- Views: 1617
Re: Warhammer Mark of Chaos .ork files...
http://aluigi.org/papers.htm#others-file
then go down till the orkdec tool and read very well its description and the one of orkdec_files
then go down till the orkdec tool and read very well its description and the one of orkdec_files
- Mon Mar 22, 2010 7:18 pm
- Forum: Game Archive
- Topic: Aliens Vs predator 2010 PC .asr
- Replies: 38
- Views: 15025
Re: Aleins Vs predator 2010 PC .asr
@maddog
I have updated the asura.bms script on http://aluigi.org/papers/bms/asura.bms
the problem was caused by that senseless padding as usual
I have updated the asura.bms script on http://aluigi.org/papers/bms/asura.bms
the problem was caused by that senseless padding as usual
- Mon Mar 22, 2010 6:45 pm
- Forum: Game Archive
- Topic: [X360] Just Cause 2 Demo .arc file
- Replies: 11
- Views: 5709
Re: [X360] Just Cause 2 Demo .arc file
try the following script, it worked with the pc version:
http://aluigi.org/papers/bms/justcause2.bms
if doesn't work upload the tab file and I will take a look
http://aluigi.org/papers/bms/justcause2.bms
if doesn't work upload the tab file and I will take a look
- Mon Mar 22, 2010 6:38 pm
- Forum: Game Archive
- Topic: Silent Hill: Shattered Memories *.arc
- Replies: 25
- Views: 17299
Re: Silent Hill: Shattered Memories *.arc
this format looks exactly like the one reversed here (I noticed the 0xfa10 signature and remembered it):
viewtopic.php?p=34576#p34576
viewtopic.php?p=34576#p34576
