Search found 1910 matches

by aluigi
Mon Apr 12, 2010 10:37 pm
Forum: Game Archive
Topic: Just Cause 2 Big-Endian Files
Replies: 13
Views: 4968

Re: Just Cause 2 Big-Endian Files

the following script for QuickBMS is probably a better solution (moreover because it can be launched recursively on a folder): # DDS endian reverser 0.1 # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring "DDS " get HEADSZ long if HEADSZ & 0xff000000 reverselong HEADSZ...
by aluigi
Mon Apr 12, 2010 6:03 pm
Forum: Game Archive
Topic: Megaman Maverick Hunter X [PSP] *.pak
Replies: 2
Views: 983

Re: Megaman Maverick Hunter X [PSP] *.pak

Code: Select all

comtype PUYO_LZ01
for
    findloc OFFSET string "CPK0"
    goto OFFSET
    idstring CPK0
    get ZSIZE long
    get SIZE long
    get DUMMY long
    savepos OFFSET
    math ZSIZE -= 2
    clog "" OFFSET ZSIZE SIZE
next
by aluigi
Sun Apr 11, 2010 8:07 am
Forum: Audio file formats
Topic: XMA ====>>> WAV Tool
Replies: 4
Views: 5663

Re: XMA ====>>> WAV Tool

2 threads on xentax for a gui??? blah
a tip: XMAEncode.exe
by aluigi
Sun Apr 11, 2010 7:54 am
Forum: Game Archive
Topic: Yu-Gi-Oh Online 3 .ypk files
Replies: 9
Views: 4807

Re: Yu-Gi-Oh Online 3 .ypk files

mah, I said that any archiver was ok anyway use 7-zip that allows to choose any field:
http://www.7-zip.org
by aluigi
Thu Apr 08, 2010 7:10 pm
Forum: Game Archive
Topic: Cities XL .PAK files
Replies: 39
Views: 20287

Re: Cities XL .PAK files

uhmmm it could be a sha1 hash, I didn't verify it when I performed the reversing because was not necessary for my work
by aluigi
Thu Apr 08, 2010 6:11 pm
Forum: Game Archive
Topic: Aliens Vs predator 2010 PC .asr
Replies: 38
Views: 15025

Re: Aleins Vs predator 2010 PC .asr

in case someone is interested the following is the latest version of my asura.bms script:
http://aluigi.org/papers/bms/asura.bms
by aluigi
Thu Apr 08, 2010 6:01 pm
Forum: Game Archive
Topic: Spy Hunter .pck
Replies: 4
Views: 1268

Re: Spy Hunter .pck

a tip: don't use easy-share
by aluigi
Thu Apr 08, 2010 6:01 pm
Forum: Compressed files and methods
Topic: Common .WGM fusion game format.
Replies: 11
Views: 3645

Re: Common .WGM fusion game format.

wow just arrived at home :) #public struct WGM1 { idstring WGM1 get unk_1 short getdstring info 0x64 get file_count long #ENTRY[file_count] files; #} for i = 0 < file_count #public struct ENTRY { get unk_1 char getdstring name 0x04 get dummy long get size long savepos offset log name offset size mat...
by aluigi
Tue Apr 06, 2010 11:06 pm
Forum: Game Archive
Topic: James Cameron Avatar .pak
Replies: 44
Views: 17736

Re: James Cameron Avatar .pak

no, I didn't continue with the research on this game. so the so called "final script" is ever the original one plus the above patch of Hawkear (I have not tested it but I'm sure it works ok): http://aluigi.org/papers/bms/avatar.bms as written in the header of the script it's not supported ...
by aluigi
Thu Mar 25, 2010 5:29 pm
Forum: Game Archive
Topic: [XBox 360] Infernal - *.vfs
Replies: 2
Views: 954

Re: [XBox 360] Infernal - *.vfs

the script will produce some duplicates because the handling of the folders structure should be performed by using the first table (the table of the folders) anyway the output is ok also using this easier method: # script for QuickBMS http://aluigi.org/papers.htm#quickbms idstring VFS2 get BASE_NAME...
by aluigi
Tue Mar 23, 2010 9:39 am
Forum: Game Archive
Topic: [X360] Just Cause 2 Demo .arc file
Replies: 11
Views: 5709

Re: [X360] Just Cause 2 Demo .arc file

no problem, exactly as I imagined it uses big endian (native on x360) so I have updated the previous script.
refresh the link
by aluigi
Mon Mar 22, 2010 7:21 pm
Forum: Game Archive
Topic: Warhammer Mark of Chaos .ork files...
Replies: 1
Views: 1617

Re: Warhammer Mark of Chaos .ork files...

http://aluigi.org/papers.htm#others-file
then go down till the orkdec tool and read very well its description and the one of orkdec_files
by aluigi
Mon Mar 22, 2010 7:18 pm
Forum: Game Archive
Topic: Aliens Vs predator 2010 PC .asr
Replies: 38
Views: 15025

Re: Aleins Vs predator 2010 PC .asr

@maddog
I have updated the asura.bms script on http://aluigi.org/papers/bms/asura.bms
the problem was caused by that senseless padding as usual
by aluigi
Mon Mar 22, 2010 6:45 pm
Forum: Game Archive
Topic: [X360] Just Cause 2 Demo .arc file
Replies: 11
Views: 5709

Re: [X360] Just Cause 2 Demo .arc file

try the following script, it worked with the pc version:
http://aluigi.org/papers/bms/justcause2.bms
if doesn't work upload the tab file and I will take a look
by aluigi
Mon Mar 22, 2010 6:38 pm
Forum: Game Archive
Topic: Silent Hill: Shattered Memories *.arc
Replies: 25
Views: 17299

Re: Silent Hill: Shattered Memories *.arc

this format looks exactly like the one reversed here (I noticed the 0xfa10 signature and remembered it):
viewtopic.php?p=34576#p34576