in my opinion the table with the informations about the files is encrypted, probably with blowfish.
while the other files are simply compressed (acid_effect.npk and posteffect.npk) or encrypted too.
try to upload also the executables and dlls of the game but I doubt there will be a solution
Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Sun Apr 18, 2010 10:15 am
- Forum: Game Archive
- Topic: BattleCorogy .npk
- Replies: 5
- Views: 1466
- Sat Apr 17, 2010 5:18 pm
- Forum: Audio file formats
- Topic: Supreme Commander 2 Audio Help
- Replies: 2
- Views: 1179
Re: Supreme Commander 2 Audio Help
old topic already discussed here and other forums:
B2A7BB00
B2A7BB00
- Sat Apr 17, 2010 2:32 pm
- Forum: Game Archive
- Topic: [PC]Iris online *.dymok
- Replies: 6
- Views: 2253
Re: [PC]Iris online *.dymok
you are really lucky because I had an intuition and it revelead to be the correct one: # Iris Online # script for QuickBMS http://aluigi.org/papers.htm#quickbms get SIZE asize get NAME basename string NAME += ".zip" filexor 0x69 log MEMORY_FILE 0 SIZE filexor "" for i = 0 < SIZE ...
- Sat Apr 17, 2010 2:29 pm
- Forum: Game Archive
- Topic: Seven souls aka Martial Empires
- Replies: 14
- Views: 4048
Re: Seven souls aka Martial Empires
I have seen no info-table in them so the only way to extract the files is through offzip that works perfectly with these archives:
offzip -a archive.vfs c:\output_folder 0
offzip -a archive.vfs c:\output_folder 0
- Fri Apr 16, 2010 8:23 pm
- Forum: Game Archive
- Topic: Prison Break The Conpsiracy
- Replies: 3
- Views: 1853
Re: Prison Break The Conpsiracy
uhmmm I guess you needed to post in the Graphic section anyway all the files you uploaded are audio stuff (fsb/fev), meshes and shaders.
I don't see traces of graphics or fonts but this is not my field so I should be wrong
I don't see traces of graphics or fonts but this is not my field so I should be wrong
- Fri Apr 16, 2010 5:22 pm
- Forum: Game Archive
- Topic: The Settlers 7 BETA
- Replies: 56
- Views: 20889
Re: The Settlers 7 BETA
uhmmm just for my curiosity, don't exist extractors for all the games of the series? on the settlers6 thread there is only a reference about nkcss but it looks like a work-around and not a real tool (the nde files that are a list of offset/size/name). if that's the situation it looks like a big hole...
- Fri Apr 16, 2010 4:53 pm
- Forum: Compressed files and methods
- Topic: Reverse Engineering Crypto++ Calls
- Replies: 2
- Views: 1825
Re: Reverse Engineering Crypto++ Calls
sincerely all this thing doesn't have a sense maybe because I don't understand it.
anyway all the calls to aes setkey seem to have a key made of 32 zeroes.
the rest is that sort of obfuscation I showed you via pm
anyway all the calls to aes setkey seem to have a key made of 32 zeroes.
the rest is that sort of obfuscation I showed you via pm
- Fri Apr 16, 2010 4:20 pm
- Forum: Game Archive
- Topic: The Settlers 7 BETA
- Replies: 56
- Views: 20889
Re: The Settlers 7 BETA
my doubts derive by the fact that the wiki about settlers6 doesn't really explain the method for dumping the archived files, it tells only about xor and encryption table in an inconsistent way or a way that doesn't apply to settlers7. for example there are references to the filetype identifier used ...
- Fri Apr 16, 2010 2:24 pm
- Forum: Game Archive
- Topic: Aquaria (Bit Blot) - data.000
- Replies: 4
- Views: 1661
Re: Aquaria (Bit Blot) - data.000
it's located in the process so you can get it by:
- searching in the memory with ollydbg
- dumping the process with my dumproc tool or dumpfx or any other process dumper and then searching in the file
very very easy
- searching in the memory with ollydbg
- dumping the process with my dumproc tool or dumpfx or any other process dumper and then searching in the file
very very easy
- Fri Apr 16, 2010 10:14 am
- Forum: Game Archive
- Topic: Just Cause PC .SAB file
- Replies: 2
- Views: 1617
Re: Just Cause PC .SAB file
it should be ok but I'm not 100% sure, try it with the other sab/sob files too: # Just Cause ONLY FOR MUSIC.SAB/SOB!!! # script for QuickBMS http://aluigi.org/papers.htm#quickbms open FDDE SAB 0 open FDDE SOB 1 get CTF2 long 1 get DUMMY long 1 get FILES long 1 get DUMMY long 1 for i = 0 < FILES getd...
- Thu Apr 15, 2010 9:27 pm
- Forum: Game Archive
- Topic: Repacker for Cities XL
- Replies: 37
- Views: 8847
Re: Repacker for Cities XL
PS: there are already repacker, unfortunately the people who own them do not want to share or distribute.They keep it like the Holy Grail. yeah exist lot of those idiots that are very happy to ask here and there and have big "eyes" when they look at the code/scripts of other people to avo...
- Thu Apr 15, 2010 9:03 pm
- Forum: Game Archive
- Topic: Aquaria (Bit Blot) - data.000
- Replies: 4
- Views: 1661
Re: Aquaria (Bit Blot) - data.000
finally another game that uses the same Molebox version of Kingdom Elemental.
http://aluigi.org/papers.htm#molebox2ext
molebox2ext data.000 c:\output_folder ca9d35c15c7cccb6dd4990e4e2fd35cf
http://aluigi.org/papers.htm#molebox2ext
molebox2ext data.000 c:\output_folder ca9d35c15c7cccb6dd4990e4e2fd35cf
- Wed Apr 14, 2010 10:51 am
- Forum: Game Archive
- Topic: [PC]Iris online *.dymok
- Replies: 6
- Views: 2253
Re: [PC]Iris online *.dymok
zip.bms must be used only with zip or zip-like files.
dymok is obfuscated in some way and it's used by mkonline.exe
dymok is obfuscated in some way and it's used by mkonline.exe
- Wed Apr 14, 2010 10:34 am
- Forum: Game Archive
- Topic: The Settlers 7 BETA
- Replies: 56
- Views: 20889
Re: The Settlers 7 BETA
I have not understood what should be the step-by-step for extracting the archived files. all the rest is done and works perfectly except this final part. example from shr.bba: filename: Config\Castles.xml type: 0x11 compressed size: 6557 decompressed size: 143349 7c c0 dd 3c 4e f8 2e 35 29 8a 43 0e ...
- Tue Apr 13, 2010 2:11 pm
- Forum: Game Archive
- Topic: 5street - sound.pcg
- Replies: 2
- Views: 1006
