Search found 1910 matches

by aluigi
Mon Apr 26, 2010 3:53 pm
Forum: Audio file formats
Topic: Star Wars: Bounty Hunter *.ds2
Replies: 5
Views: 1714

Re: Star Wars: Bounty Hunter *.ds2

uhmmm the bms language doesn't implement this possibility, although would cost me nothing to implement a solution in quickbms (maybe the same I adopted for findloc).
so a 0.4.2a version? :)
by aluigi
Mon Apr 26, 2010 3:48 pm
Forum: Audio file formats
Topic: Saints Row 2 XWB compressed wave
Replies: 60
Views: 34370

Re: Saints Row 2 XWB compressed wave

uhmmm so they get identified as wma files. indeed they don't look like xma1 or xma2 files because xmaencode can't decode them. they could be msadpcm but I doubt because this adpcm needs a particular value located in the xwb archive and after a scanning I have found no value good to hear a clean soun...
by aluigi
Mon Apr 26, 2010 2:37 pm
Forum: Audio file formats
Topic: Saints Row 2 XWB compressed wave
Replies: 60
Views: 34370

Re: Saints Row 2 XWB compressed wave

why don't you use unxwb?
it tells any information found about the file and automatically builds the needed headers to play/convert it in a second moment.
by aluigi
Sun Apr 25, 2010 8:53 pm
Forum: Game Archive
Topic: Transformers 2 - Revenge of the Fallen
Replies: 10
Views: 3390

Re: Transformers 2 - Revenge of the Fallen

that one is a script for quickbms that extracts all the files contained in the DAT archives used in the first Transformer game,
by aluigi
Sun Apr 25, 2010 8:50 pm
Forum: Miscellaneous
Topic: PTEXPLORER
Replies: 1
Views: 2468

Re: PTEXPLORER

do you mean this one?
blog/?p=28
by aluigi
Sun Apr 25, 2010 8:48 pm
Forum: Audio file formats
Topic: Forza Motorsport 3 Audio Files
Replies: 14
Views: 6760

Re: Forza Motorsport 3 Audio Files

no hcs, I have not tested. anyway if you want to force the xma1 header for this test it's enough that you substituite the reference to the xma2_header function in fsbext.c with xma1_header (it's already implemented) let me know if you get a result in which case I will add an option to let the user t...
by aluigi
Sun Apr 25, 2010 6:15 pm
Forum: Audio file formats
Topic: Forza Motorsport 3 Audio Files
Replies: 14
Views: 6760

Re: Forza Motorsport 3 Audio Files

with fsbext the extraction is correct, the problem is xmaencode that it's not able to decode the obtained files. the difference between these files and the one in your first link is that they are xma2 while that one is xma1 and no, if youdo an "injection" job (like putting the data content...
by aluigi
Sun Apr 25, 2010 5:55 pm
Forum: Game Archive
Topic: Transformers 2 - Revenge of the Fallen
Replies: 10
Views: 3390

Re: Transformers 2 - Revenge of the Fallen

if it's developed by the same people of Transformer 1 then this script should do the job:
http://aluigi.org/papers/bms/ttgames.bms

otherwise you must upload an archive or a part of it
by aluigi
Sun Apr 25, 2010 4:15 pm
Forum: Game Archive
Topic: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR
Replies: 5
Views: 1452

Re: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR

the 'x' operator has been introduced in version 0.3.15 so you are using an old version or, if you downloaded it, you got the file from your browser's cache.
by aluigi
Sun Apr 25, 2010 10:50 am
Forum: Tutorials
Topic: Hacking Zip Passwords (C9)
Replies: 67
Views: 81941

Re: Hacking Zip Passwords (C9)

be sure to have ollydbg installed and that it's set as "Just-in-time debugger": select "Options->Just-in-time debugging" click on "Make Ollydbg just-in-time debugger" open hge.dll with a hex editor (make a backup before) go at offset 0x42a9 place the byte 0xcc there sa...
by aluigi
Sun Apr 25, 2010 10:16 am
Forum: Game Archive
Topic: help for ashes 2009
Replies: 16
Views: 5456

Re: help for ashes 2009

this is an extractor, editing the content is totally unrelated to my job
same for the "repacking", I work only on extractors.

while for the 2gb file it's not needed because I fixed the bug
by aluigi
Sun Apr 25, 2010 2:11 am
Forum: Compressed files and methods
Topic: Reversing File Compression. Methods?
Replies: 7
Views: 3595

Re: Reversing File Compression. Methods?

yeah I see but the steps remain the same said before
by aluigi
Sun Apr 25, 2010 1:57 am
Forum: Game Archive
Topic: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR
Replies: 5
Views: 1452

Re: SOCOM U.S. Navy SEALS: Fireteam Bravo 2 - VAGSTORE.ZAR

I have seen that there are these "padding" files that should not be extracted but I have decided to extract them too: # script for QuickBMS http://aluigi.org/papers.htm#quickbms get DUMMY long get NAMES long get INFO_OFF long get NAME_BLAH long get ALIGN long log MEMORY_FILE 0x64 INFO_OFF ...
by aluigi
Sat Apr 24, 2010 9:18 pm
Forum: Game Archive
Topic: Files extractors scripting
Replies: 138
Views: 52778

Re: Files extractors scripting

uhmmm depends by what you want to do and "how" you do because I have already worked with various hashes without problems but I guess you refer to something else, so show me an example.
by aluigi
Sat Apr 24, 2010 9:06 pm
Forum: Compressed files and methods
Topic: Reversing File Compression. Methods?
Replies: 7
Views: 3595

Re: Reversing File Compression. Methods?

with manual debugging I mean just using ollydbg and the usual steps: - bp CreateFileW - bp ReadFile - hw bp on the read memory - following all the instructions performed on the memory and if they are done by one single function (good for ripping it) recstudio could be useful only in the last stage o...