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- Tue May 25, 2010 11:56 am
- Forum: Code Talk
- Topic: Dumped functions
- Replies: 10
- Views: 5000
Re: Dumped functions
don't go off-topic
- Fri May 14, 2010 12:36 pm
- Forum: Tutorials
- Topic: Hacking Zip Passwords (C9)
- Replies: 67
- Views: 81941
Re: Hacking Zip Passwords (C9)
example of how to get the password of Metal Drift using only signsrch 0.1.6 (yeah a fresh new release) and partially ollydbg (partially because it's set only as JIT debugger so it has only the "display" purpose, you don't need to "touch" it): http://aluigi.org/video/zipcrypto_exa...
- Thu May 13, 2010 10:28 pm
- Forum: Game Archive
- Topic: Cursed Mountain .DAT files [PC]
- Replies: 16
- Views: 4037
Re: Cursed Mountain .DAT files [PC]
what help?
the script is finished and works, there is nothing else to do.
the script is finished and works, there is nothing else to do.
- Thu May 13, 2010 9:52 pm
- Forum: Compressed files and methods
- Topic: [PS2] The Getaway 1 & 2 [.PAK]
- Replies: 5
- Views: 3044
Re: [PS2] The Getaway 1 & 2 [.PAK]
if there are other archives that are not supported (the script will show an error) it's enough that you upload only the first 100 kilobytes of each one of them: # script for QuickBMS http://aluigi.org/quickbms goto 0x20 get FILES long goto 0x114 get TYPE string if TYPE == "bnk" goto 0x198 ...
- Thu May 13, 2010 9:09 pm
- Forum: Game Archive
- Topic: GTA 4 .WFT Unlocker
- Replies: 69
- Views: 44746
Re: GTA 4 .WFT Unlocker
@anyone I don't know who gave you the idea that I'm working on this "stuff", anyway except for that 5 minutes test (that failed) I'm NOT interested in this project. so who wants to lost his time playing with floats and other boring stuff to "unlock" something that can work with a...
- Tue May 11, 2010 6:05 pm
- Forum: Game Archive
- Topic: GTA 4 .WFT Unlocker
- Replies: 69
- Views: 44746
Re: GTA 4 .WFT Unlocker
you can try to substituite "put -1 long MEMORY_FILE" with "put 0xbe63fff0 long MEMORY_FILE" but I guess it's the same
- Tue May 11, 2010 5:23 pm
- Forum: Game Archive
- Topic: GTA 4 .WFT Unlocker
- Replies: 69
- Views: 44746
Re: GTA 4 .WFT Unlocker
I asked Aluigi and Ernegrien Ernegien. But no one want to do it :((( maybe if you stop to annoy people with PMs and mails with 10 megabytes of attachments then "Aluigi" could change idea. I check this forum everyday so any pm or mail is totally USELESS. to know if a wft file is locked or ...
- Mon May 10, 2010 8:43 am
- Forum: Game Archive
- Topic: Skate 3 .big file
- Replies: 11
- Views: 3713
- Sun May 09, 2010 10:46 am
- Forum: Game Archive
- Topic: Wizard101 - game archive extract
- Replies: 4
- Views: 3412
Re: Wizard101 - game archive extract
script for QuickBMS: idstring KIWAD get DUMMY long get FILES long for i = 0 < FILES get OFFSET long get SIZE long get ZSIZE long get DUMMY byte get ZIP long get NAMESZ long getdstring NAME NAMESZ if ZIP == 0 log NAME OFFSET SIZE else clog NAME OFFSET ZSIZE SIZE endif next i
- Sat May 08, 2010 3:41 pm
- Forum: Game Archive
- Topic: Transformers 2 - Revenge of the Fallen
- Replies: 10
- Views: 3390
Re: Transformers 2 - Revenge of the Fallen
for the recompression the job is easy. copy the header (the first 0x14 bytes) in a new file called, for example, new.str and then use packzip to compress the data you have modified: offzip -o 0x14 edited.str new.str then open new.str with a hex editor, go at its end, take note of the reported offset...
- Sat May 08, 2010 3:36 pm
- Forum: Game Archive
- Topic: Cold War - .DAT and .EX extension [Help needed]
- Replies: 2
- Views: 1073
Re: Cold War - .DAT and .EX extension [Help needed]
ex is an executable and dat is SFFS, which is the archive format of the StarForce protection so no solution
- Fri May 07, 2010 6:27 pm
- Forum: Game Archive
- Topic: Transformers 2 - Revenge of the Fallen
- Replies: 10
- Views: 3390
Re: Transformers 2 - Revenge of the Fallen
quickbms returns that error because that script is not correct, the second field is ZSIZE and not unknown
anyway due to the lack of the SIZE field and the presence of only one compressed block is without doubts better to use offzip for this job:
offzip soldiermale.str output.str 0x14
anyway due to the lack of the SIZE field and the presence of only one compressed block is without doubts better to use offzip for this job:
offzip soldiermale.str output.str 0x14
- Fri May 07, 2010 6:19 pm
- Forum: Game Archive
- Topic: Divinity 2: xbox
- Replies: 4
- Views: 1523
Re: Divinity 2: xbox
I work only with extractors
- Tue May 04, 2010 2:00 pm
- Forum: Game Archive
- Topic: Divinity 2: xbox
- Replies: 4
- Views: 1523
Re: divinity 2: xbox
use the following script for quickbms:
http://aluigi.org/papers/bms/divinity2.bms
open it with notepad and after the line "get ZIP byte" add the following:
http://aluigi.org/papers/bms/divinity2.bms
open it with notepad and after the line "get ZIP byte" add the following:
Code: Select all
endian big
set ZIP long 1- Sun May 02, 2010 2:25 pm
- Forum: Game Archive
- Topic: [PS2] MX Unleashed - MX.PSR file
- Replies: 10
- Views: 3237
Re: [PS2] MX Unleashed - MX.PSR file
because multiex and game extractor support only the original bms syntax, so you need only to add a ';' after each line and a 0 for all the input and output file operations. the following modification "should" work: Get HEADER_UNK1 long 0 ; Get NUM_FILES long 0 ; Get HEADER_UNK2 long 0 ; Ge...
