Poll & Discussion: We wish the site to continue (Y/N)
Search found 1910 matches
- Sat May 29, 2010 1:08 pm
- Forum: Game Archive
- Topic: KabodOnline
- Replies: 13
- Views: 5497
Re: KabodOnline
no problem, place a breakpoint at offset 00546370 and the key is the first argument on the stack
- Sat May 29, 2010 1:02 pm
- Forum: Game Archive
- Topic: KabodOnline
- Replies: 13
- Views: 5497
Re: KabodOnline
for the others try the key "\xAB\xC4\xB4\xA3\x69\xB9\xE0\xC1\xE9\xCE\xAC\xC5\x5A\x9A\xF8\xAE"
- Sat May 29, 2010 11:29 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
because soz0 is not a slz/pack file
- Sat May 29, 2010 11:27 am
- Forum: Game Archive
- Topic: KabodOnline
- Replies: 13
- Views: 5497
Re: KabodOnline
idstring "PAK\0" get DUMMY long get DUMMY long get FILES long get INFO_SIZE long savepos OFFSET encryption 3des2 "\xEA\x89\xB6\x57\x6B\xC4\xAC\x28\x03\xFF\x3A\x97\x99\x9B\x52\x74" "\0\0\0\0\0\0\0\0" log MEMORY_FILE OFFSET INFO_SIZE encryption "" "" ...
- Sat May 29, 2010 9:52 am
- Forum: Game Archive
- Topic: Help with BMS script for .PAC file
- Replies: 5
- Views: 1724
Re: Help with BMS script for .PAC file
endian big get PAC_SIZE asize get OFFSET long math FILES = 0x7fffffff for i = 0 <= FILES if i == 0 math FILES = OFFSET math FILES /= 4 math FILES -= 1 endif get NEXT_OFF long if i == FILES math NEXT_OFF = PAC_SIZE endif math SIZE = NEXT_OFF math SIZE -= OFFSET if SIZE != 0 log "" OFFSET S...
- Sat May 29, 2010 9:46 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 77713
Re: [X360] Star Ocean The Last Hope
http://aluigi.org/papers/bms/slz.bms
it works with both single SLZ files and the whole PACK archives
it works with both single SLZ files and the whole PACK archives
- Fri May 28, 2010 7:16 pm
- Forum: Game Archive
- Topic: Split/Second Velocity
- Replies: 8
- Views: 4545
Re: Split/Second Velocity
done just yesterday:
http://aluigi.org/papers/bms/splitsecond.bms
the bad thing is that the archives don't contain the filenames
http://aluigi.org/papers/bms/splitsecond.bms
the bad thing is that the archives don't contain the filenames
- Thu May 27, 2010 2:08 pm
- Forum: Game Archive
- Topic: Darkness Within BIN files
- Replies: 9
- Views: 4925
Re: Darkness Within BIN files
get DUMMY long for FILES = 0 get DUMMY long if DUMMY == 0 break endif get SIZE long get NAMESZ byte getdstring NAME NAMESZ next FILES savepos OFFSET goto 4 for i = 0 < FILES get DUMMY long get SIZE long get NAMESZ byte getdstring NAME NAMESZ string NAME += _ string NAME += i string NAME += ".l...
- Thu May 27, 2010 1:13 pm
- Forum: Game Archive
- Topic: Pc Refuze Game
- Replies: 1
- Views: 806
Re: Pc Refuze Game
Code: Select all
get SIZE asize
get NAME basename
get BYTE byte
math BYTE ^= 0x50
string NAME += ".zip"
filexor BYTE
log NAME 0 SIZE- Wed May 26, 2010 7:52 pm
- Forum: Game Archive
- Topic: Sam & Max, ttarch files
- Replies: 1
- Views: 1247
Re: Sam & Max, ttarch files
it's a command-line tool so it must be launched from the console (cmd.exe), search on internet if you don't have experience with it or take a look here
- Wed May 26, 2010 7:45 pm
- Forum: Game Archive
- Topic: UFC 2010 - sound.pck (AKPK ident)
- Replies: 3
- Views: 2651
Re: UFC 2010 - sound.pck (AKPK ident)
I used a work-around but works: endian big idstring AKPK get INFO_SIZE long get DUMMY long # 1 get DUMMY long # 24 get DUMMY long # 154 get DUMMY long # 41fbc get DUMMY long # 2 get DUMMY long # 14 get DUMMY long # 1 get DUMMY long # 20 get DUMMY long # 0 get NAME string get FOLDER string for savepo...
- Wed May 26, 2010 7:24 pm
- Forum: Game Archive
- Topic: Vexx archives - A return to .TRE files (Turok Evolution)
- Replies: 5
- Views: 1925
Re: Vexx archives - A return to .TRE files (Turok Evolution)
ah ok, the following script seems to do the job correctly, moreover because there was a bug in the previous one: endian big get FILES long for i = 0 < FILES get OFFSET long get SIZE long get DUMMY long get DUMMY long putarray 0 i OFFSET putarray 1 i SIZE next i print "please wait, sorting in pr...
- Wed May 26, 2010 11:15 am
- Forum: Game Archive
- Topic: Vexx archives - A return to .TRE files (Turok Evolution)
- Replies: 5
- Views: 1925
Re: Vexx archives - A return to .TRE files (Turok Evolution)
it's necessary the upload of at least the first megabyte of the archive for having more info about this listfile.
the following is an idea of the script that probably doesn't work due to the missing info:
*edit* the script is in my next post
the following is an idea of the script that probably doesn't work due to the missing info:
*edit* the script is in my next post
- Wed May 26, 2010 9:20 am
- Forum: Compressed files and methods
- Topic: Milestone MIX files extractor with SBK X Superbike World Cha
- Replies: 6
- Views: 4522
Re: Milestone MIX files extractor with SBK X Superbike World Cha
released the new msmixet tool:
http://aluigi.org/papers.htm#msmixext
http://aluigi.org/papers.htm#msmixext
- Tue May 25, 2010 9:35 pm
- Forum: Compressed files and methods
- Topic: Milestone MIX files extractor with SBK X Superbike World Cha
- Replies: 6
- Views: 4522
Re: Milestone MIX files extractor with SBK X Superbike World Cha
seems they have simply replaced lzw with deflate.
can you upload a full file? one of those small
can you upload a full file? one of those small
